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VukeFN
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VukeFN
@vukefn
• God First | Software Engineer | 20,000+ Followers across socials • Closed for commissions • Opinions are my own. Worked w/ @keebabb, @TheHoodFn, and more!
[email protected] Katılım Mayıs 2020
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You could do this before as every object is basically a bunch of text. So in theory, you could've written a script that takes in an object's textual representation -> modifies its properties and duplicates -> returns the final text of all generated objects then paste it yourself in the editor. However, It's great to see it being integrated into the editor.
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@Lionheart Yeah. It was for UE. im not 100% it was suppose to come to UEFN.
And you have to enable experimental mode in editor, which disables publishing. 🤷♂️
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@chrisp_games Wie hast du so gut programmieren gelernt?
Mache verse seid 1,5 Jahren kann aber sowas noch nicht…
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With that change, BakkesMod will be completely dead when it EAC drops.
Glad however that they’re adding MMR features to the game, so we‘ll need to do a list of features we NEED ingame.
-Player POV after scoring a goal.
-Colored Freeplay
-MMR viewer (coming already)
..
And AlphaBoost coming to the ItemShop, it‘s inevitable. One of the biggest reason why people use BakkesMod is the Boost.
Rocket League Status@RL_Status
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Today I was bored so I made this fruit pickup system entirely in #SceneGraph✨
Works in multiplayer with per-player status and a fully custom interaction system.
There are still a lot of limitations and issues, but it's still pretty fun to play around with scene graph.
#UEFN
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Setters only do something when you write to them directly. Live variables watch all their dependencies and update automatically, even if a dependency three layers deep changes something you never manually connected.
On top of that, you get batching, auto-reclamping, and await/upon/when baked in. Different concepts!
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This is one of the most exciting features coming to the Verse language: reactive programming that “just works”!
VukeFN@vukefn
🧠 Live Variables will change how you write Verse code. ❌ No more manual callbacks. ❌ No more forgotten updates. ❌ No more "wait, why is the UI showing 0?" Verse is getting reactive programming baked into the language Everything you need to know 👇🧵 #Verse #UEFN #Fortnite
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I break down Verse and UEFN features like this every week! From language deep dives to things you can actually use in your maps.
If this thread saved you from mass-updating variables at 2am, you know what to do.
Follow @vukefn so you don't miss the next one.
Got questions about live variables? Drop them below, I'll answer what I can.

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Live variables aren't released yet, but they're coming.
When they drop, you'll be able to:
❌ Eliminate manual state syncing
🔨 Build reactive UI with zero callbacks
⌨️ Write game logic that reads like intent, not plumbing
Bobby can finally rest.
Until then, study the docs. You'll want to be ready.
Docs (for nerds): verselang.github.io/book/15_live_v…
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