Scott Moakes
2.3K posts

Scott Moakes
@Moakesy
Game designer and developer | Gentleman Ninja on iOS and Android | Born in U.K. and living in TX | He/Him
Dallas, TX Katılım Mayıs 2016
1.8K Takip Edilen417 Takipçiler
Scott Moakes retweetledi

This project is now available!
Fast/mobile, FREE volumetric fog for #Unity3D's URP. May write a blog/tutorial post later, but source files should be easy reading. 😶🌫️
Asset Store 🔗 assetstore.unity.com/packages/vfx/s…
#gamedev #assetstore #vfx
Mirza Beig@TheMirzaBeig
Thanks for voting! 👏 It took me a while, so here's an upgrade: > Real volumetric fog that works fast even on mobile. I'll be putting this up on Unity's asset store for FREE :) (Universal Render Pipeline) #unity3d #gamedev #realtimevfx #gameart
English
Scott Moakes retweetledi

After months of classes, relearning to be confident in myself, and a few other things…
I’m finally ready to share my very first Character Voice Reel 😳
(If you have a project that needs voice talent, hit me up!)
barrettcourtney.com

English
Scott Moakes retweetledi


@javilopen I’m going with the night image, using Magnific to change it from day to night.
English
Scott Moakes retweetledi

THIS is how we bring back the idea of couch co-op gaming in the modern age!
Apple Vision Pro's Spatial Personas paired with Steam's Remote Play Together feature allows me and @EricMasher to play the same game on my PC, in the "same room" but from hundreds of miles away
English
Scott Moakes retweetledi
Scott Moakes retweetledi
Scott Moakes retweetledi

splaTV, developed by @antimatter15, is a browser-based implementation for experiencing dynamic Gaussian Splatting with Spacetime Gaussians.
This newly released application supports both WebGL and WebXR technologies and is available under the MIT License.
🔗radiancefields.com/splatv-dynamic…
English
Scott Moakes retweetledi
Scott Moakes retweetledi

Scott Moakes retweetledi

Thanks for voting! 👏
It took me a while, so here's an upgrade:
> Real volumetric fog that works fast even on mobile.
I'll be putting this up on Unity's asset store for FREE :)
(Universal Render Pipeline)
#unity3d #gamedev #realtimevfx #gameart
Mirza Beig@TheMirzaBeig
I've got a few projects sitting around now, which one should I focus on to release on GitHub? 🤔 I'll post the sample tweets in replies.
English

@KindaFunnyKevin just watching yesterday’s KFGD. The pizza bet graphic and music had me howling. I love how much you love it
English
Scott Moakes retweetledi

With Palworld quickly approaching the 1-month mark, it's interesting to look back at my own thoughts for launch.
In May of 2023, I was convinced that Palworld could break the 50,000 player mark. Anything above that seemed unobtainable though, and I certainly never expected it to reach into the millions.
It has taken years to get to this point, and Palworld only really begins from here. Everyone is working hard to fix the issues and prepare new content and Pals. Some of you may have had your fun over the last 3 weeks and found yourself putting the game down. That is fine.
This emerging "Palworld has lost X% of its player base" discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games. You don't need to feel bad about that. Palworld, like many games before it, isn't in a position to pump out massive amounts of new content on a weekly basis. New content will come, and it's going to be awesome, but these things take a little bit of time.
There are so many amazing games out there to play; you don't need to feel guilty about hopping from game to game.
If you are still playing Palworld, we love you. If you're no longer playing Palworld, we still love you, and we hope you'll come back for round 2 when you're ready.
Play lots of games, try different genres, and frequently flick through indie libraries to find hidden gems.

English
Scott Moakes retweetledi
Scott Moakes retweetledi

‼️ Due to an unknown Steam-side issue, we've been dropped from the Broadcaster list during #SteamNextFest
Our visibility has been dead in the water for ~24 hours during one of our most critical marketing windows...
Any RTs or shares would be greatly appreciated 🙏

English

















