
Monster Ethan
21 posts


@SteelWoolStudio Are you kidding me???
You're communicating nonsense, there's nothing concrete, in the middle of the week you're taking us for fools, you don't even know if your game is playable
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Hey all! To continue our commitment to provide more communication to the community, we wanted to give an update on the Secret of the Mimic PC VR launch. Here’s the plan as of today, barring any pesky 1’s or 0’s acting up out of nowhere!
PC VR is currently planned for the middle of next week. We’re finalizing a patch for a pesky issue related to SteamVR framerate overrides, and our QA team is currently confirming the fix.
For a little inside info: whenever we have a new build to test, our internal QA team has to run a full test sweep, which takes days. We don’t just test the things that were patched, we also make sure we didn’t accidentally introduce some new wonkiness elsewhere.
For this title, testing is a little extra spicy because we functionally have two different versions of the game: Flat Mode and VR. That means QA has to test both independently.
Once PC VR launches, we’re planning to release the PlayStation VR2 patch as soon as possible so we can maintain parity between both platforms.
Thanks for the patience!
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@tweetmurdock @OP_Amqerica_ It's crazy, Steel Wool are truly incompetent, and they're paid
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Monster Ethan retweetledi

Modded VR data diver vs. Steel Wool's official data diver implementation. Gonna be extremely disappointed if they didn't polish this up at all. @OP_Amqerica_ polished it up himself so quickly #FNAF #FNAFSOTM
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Hey all! We promised we would be better about communication moving forward and we want to live up to that. We have decided that we are going to hold back PCVR a LITTLE bit longer. Instead of launching it and then doing a quick turnaround patch (our original plan), we are going to roll in the patch fixes and updates directly to the PCVR launch build. We are also going to incorporate fixes to some of the main issues we’re seeing in the current community playthroughs.
Our goal is to launch a higher quality PCVR edition and then patch the PSVR 2 version so there is complete parity between the two platforms. We are working hard with our porting partners at Devoted Studios with the goal of getting the PCVR launch and PSVR 2 patch ready within the next 2 weeks!
We know it's frustrating when it appears that we aren't communicating and that can come across as if we’re not paying attention. That cannot be farther from the truth. We take this community very seriously because the community is what makes everything we do worthwhile. While I wish we could always be perfect, we do always strive to do better!
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@AnrewYT @SteelWoolStudio I know, I understand, but you also have to face the problem head-on; it's not with promises that anything can be changed.
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@MonsterEth9672 @SteelWoolStudio Absolutely lol, I'm just happy they're at least saying something y'know
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@fuckElonxoxo @SteelWoolStudio I want them to take responsibility for the consequences. The game was developed in VR and designed that way; they're taking you for a ride, and you're acting like nothing's wrong, which isn't right.
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@MonsterEth9672 @SteelWoolStudio Do you want a rushed version, or a patched version, on release?
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@AnrewYT @SteelWoolStudio Yeah, that's normal, that's what everyone does normally, but they don't even know if they're going to release their game. I bet you anything they just gave a random date.
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@MonsterEth9672 @SteelWoolStudio Be thankful they're even saying anything
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Monster Ethan retweetledi

@FNAFSOTM They're so not going to release it, I can feel it, hope is fading,
and they're not going to tell us anything for two days
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Monster Ethan retweetledi

Steel Wool realizing they only have 2 days left to port an entire game that was intended and designed for VR
FNaF Negativity 🐻🍕@FNaFNegativity
Everything Wrong with Secret of the Mimic's PSVR2 Port 🧵
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Monster Ethan retweetledi

Steel Wool may not have VR ready after 10 months, but we do! It's buggy, but we have a somewhat working PCVR mod, by @OP_Amqerica_ and @Givowo, using the existing VR code from 10 months ago, with additional features such as arm IK!
Guide and files here: docs.google.com/document/d/1g2…
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@ReMangled @SteelWoolStudio (SteelWoolStudio: mmmm no we don't care you're our dogs you'll be there no matter what)
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Monster Ethan retweetledi






