Morgaen Rei

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Morgaen Rei

Morgaen Rei

@Morgaen_Rei

Translator 🇷🇺⇄🇬🇧 Horribleness incarnated, but a fun one ™ Reposts of cool games and stuff Hipolink for translation comissions

Post void realm. (RU) Katılım Kasım 2021
7.3K Takip Edilen117 Takipçiler
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ellie
ellie@dollenyatko·
S.I.N: Chronicles
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befores & afters magazine
Holey moley - it's the 25th anniversary of #shrek this week. Hats off to the team at PDI who up'd the game in animation so quickly after 'Antz'. Here's a fun collection of some CG model/wireframe/simulation tests from the film.
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SortaNoble
SortaNoble@Noble18th·
@Hxsykhia added sound
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DECENT
DECENT@DeeceTreatment·
Scumhead is a prolific game developer most known for RPGs like Mohrta and Vomitoreum. My interview with him is available to watch now via the l1nk in the repl1es :) #IndieRPG #GameDev #IndieDev #Mohrta
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DECENT
DECENT@DeeceTreatment·
This weekend: episode 20 of my interview series with big boss @Scumhead1 get hyped!! #mohrta #vomitoreum
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BadAlias 💽
BadAlias 💽@badalias_·
Trying out simple light FX #gamedev
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NiezziQ
NiezziQ@NiezziQ_draws·
Fear and Hunger: "Dying in the Dungeons 12. - Death by Darkness" Wait, is there something moving in the dark? Wait why is the background changing? WAIT #fearandhunger #fanart #horrorart
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ZooL
ZooL@ZooL_Smith·
@TheRealKoolala @Morgaen_Rei - easier for making maps - I have access to visleaves for optimisation - lighting is already baked - it's stupidly fast - prevents users from making maps too detailed - the formats are open - many mapping tools exist - this is extremely familiar to my target audience
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ZooL
ZooL@ZooL_Smith·
The Trenchbroom + Godot workflow is honestly nice. Couple it with ericw-tools and make use of the colored lightmaps it provides, and you get accurate Quake / HL era looking maps.
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ZooL
ZooL@ZooL_Smith·
@Morgaen_Rei Triangulated. And no since I specifically wanted a proper bake that players can author outside Godot for UGC reasons.
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Morgaen Rei
Morgaen Rei@Morgaen_Rei·
@unhu24 @ZooL_Smith The current workaround for that (as far as I got Makkon does that) is to just make your prefabs on the seperate map and then insert them in the different window editor.
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Joe
Joe@unhu24·
@ZooL_Smith For me personally I think one of the few things I do miss is proper prefabs
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Joetastic
Joetastic@Joetastic_·
#MotorSlice hit Top #10 Best-Selling New Game on PlayStation AND crossed 2,000+ positive reviews on Steam. You know what that means. HIT IT, SLICER-P 🕺
Top Hat Studios, Inc.@TopHatStudiosEN

MotorSlice has been out for just over a week! Thanks to all slicers parkouring up the megastructure - we're happy to see it in the top #10 best selling new games on PlayStation, and with 2000+ reviews on Steam! It's also the 1st anniversary of Labyrinth of the Demon King today - very different vibe, but still immaculate. Enjoy both games together in a special Steam bundle.

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HELLSTAR
HELLSTAR@helllst4r·
Over 5k downloads of BIRDHOUSE across steam and itch 🐦🏚️ Thank you for the support 🖤
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Morgaen Rei
Morgaen Rei@Morgaen_Rei·
@AlexAvduevsky Я к тому, что ваш пост замечательный и интересный в отличии от тонны других постов мнений с нравится/не нравится! В мнениях ничего плохого не вижу, но уж просто надоели...
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Aleksei Avduevskii
Aleksei Avduevskii@AlexAvduevsky·
Тут будет сборник всего того, что юзали ребята из B&D на Микстейпе. Нужно это, в первую очередь, для того, чтобы у юных инди-разработчиков была адекватная картина по поводу ассетов. Погнали!
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