Koolala

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Koolala

Koolala

@TheRealKoolala

Katılım Ağustos 2015
7 Takip Edilen70 Takipçiler
Koolala
Koolala@TheRealKoolala·
@alightinastorm a hierarchy is many times just multiplying data together
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robot
robot@alightinastorm·
i can't believe no one has vibe coded a free highly realistic marvelous designer alternative for threejs yet seriously, don't make me do it, i need good clothes for my characters man
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Koolala
Koolala@TheRealKoolala·
@ZooL_Smith @Morgaen_Rei many of those apply to model formats too. its interesting the light baking maps directly to how your light baking in a pre-defined way.
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ZooL
ZooL@ZooL_Smith·
@TheRealKoolala @Morgaen_Rei - easier for making maps - I have access to visleaves for optimisation - lighting is already baked - it's stupidly fast - prevents users from making maps too detailed - the formats are open - many mapping tools exist - this is extremely familiar to my target audience
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ZooL
ZooL@ZooL_Smith·
The Trenchbroom + Godot workflow is honestly nice. Couple it with ericw-tools and make use of the colored lightmaps it provides, and you get accurate Quake / HL era looking maps.
ZooL tweet mediaZooL tweet media
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Koolala
Koolala@TheRealKoolala·
@ZooL_Smith @Morgaen_Rei Is there any advantage to a map file like the quake map trenchbroom for your game versus a 3d model format like gltf / ply? Are you using gameplay related meta date it in it like spawns / zones?
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ZooL
ZooL@ZooL_Smith·
@TheRealKoolala @Morgaen_Rei And no, technically with .pck files you can include scripts that can make system calls. I'd rather fully control the stack.
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Koolala
Koolala@TheRealKoolala·
@ZooL_Smith @Morgaen_Rei That's a scene file++. What if maps were optionally GLTF files with meta data too? Or .PLY?
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Koolala
Koolala@TheRealKoolala·
@ZooL_Smith @Morgaen_Rei Because its less scriptable than a scene file? I wonder if Godot would ever have a way to accommodate that well.
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ZooL
ZooL@ZooL_Smith·
@Morgaen_Rei Triangulated. And no since I specifically wanted a proper bake that players can author outside Godot for UGC reasons.
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VOID
VOID@VoidStateKate·
Genuinely why are we calling it "artificial" intelligence. It is natural and the consolidation of every pattern we've ever created or made with our own intelligence compressed and consolidated into a coherent container. What is a better name for it? Enhanced Intelligence?
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robot
robot@alightinastorm·
damn i just found out i was mentioned on reddit i don't get it, what do some people expect? i am building in hyper public, almost on every commit i'm recording a progress video and a devlog i set an insane goal of achieving AAA quality, which usually takes millions of $$ and huge teams 3 months in, i've achieved quite a lot and whenever i encounter a new problem space, i take a break from the game's development and develop a tool oss to make it happen, for everyone! Recap: First Demo: Figuring out as many problems as possible during "raw vibe coding" (cli/chat only) -> World modeling: Tested different AI harnesses for constrained modeling, from generative floorplans + extrusion to more sophisticated level editors with AI integrations -> Building character state machines is not a very good fit for code-only, as small changes require a lot of context for AIs, but may be solved with rewiring a node visually as a human. So i built the character + animation studio apps -> Iterating quickly across scenes and reusing assets: Built a vite-framework which connects the level editor and character studio to iterate faster -> Cheap but high quality vfx: Nothing exists, everywhere i searched (google, yt, forums) everyone seems to just happily pay embergen or houdini money to do it -> Higher fidelity of 3D human models: Tripo and other ai model generators are really great for props, but they won't get you to really high quality (and decent topology) and the biggest bottleneck currently for higher quality human characters is, YOU HAVE NO FREE HIGH QUALITY OPTIONS. Metahuman is pseudo-free. In between these breaks i always come back to the game and use these tools There's still SO much missing, from clothing for the models, to having a good default animation library (also here, mixamo is free but it is missing SO many animations!!) And more, so so much more. It's funny how i am actually very transparent and share the process daily and have to speedrun horizontally through all fields necessary, yet being compared to the influencers that show oneshot slop! My progress hasn't really slowed down, i'm hitting bigger problems which require more time and energy, even if vibecoded anyways new updates on the human creator soon, god forbid a robot takes a day off 😂
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Koolala
Koolala@TheRealKoolala·
@alightinastorm @sunwukk990 It's like speaking a foreign language vs. only using translators. You learn completely differently when speaking it yourself. It's worth a try for a week / month.
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Koolala
Koolala@TheRealKoolala·
@mattworkman If your real, I recommend adding more color to your set. I reported you.
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Chris Mizo
Chris Mizo@MizoChris·
To clarify on the PSU-less Steam Frame : This is for users planning to charge the built-in 21.6Wh battery with a standard USB-C PD charger, as well as for those who intend to use the device primarily in tethered mode.
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Chris Mizo
Chris Mizo@MizoChris·
A base Steam Machine with 512GB and a PSU-less Steam Frame option, may actually be a choice. • 512GB still looks like the likely base Steam Machine config • A PSU-less Steam Frame would be a smarter cheaper entry point for people who already have a charger setup • That kind of split would let Valve hit more price tiers without changing the core hardware too much • It also fits the rumor that Valve is preparing multiple package options, not just one fixed model • Honestly, this would be one of the few ways to make the pricing sting a little less
Chris Mizo tweet mediaChris Mizo tweet mediaChris Mizo tweet media
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Koolala
Koolala@TheRealKoolala·
@reset_by_peer Couldn't it just be flipped to the back side? Why does the image say its upside down?
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𝕊𝕠𝕔𝕚𝕒𝕝𝕚𝕤𝕥 𝕊𝕪𝕤𝕒𝕕𝕞𝕚𝕟 💾
I don’t really have opinions on the game itself, but it is kinda funny to me that there were probably a dozen ppl involved in making this sequence and not a single one of them had any exposure to the cassette tape technology other than the “only 90’s kids remember” pencil meme.
Designated Kitty@Designatedkitty

How are you gonna make a nostalgia bait game and get basic shit wrong.

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beepduck
beepduck@beepduck_·
@3DGlyptics the issue isnt that they used a pencil its that they put it in the wrong whole
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PHENOMENON ALIEN 96100 96584-18589 005 IBEON 9112
Rewinding the tape using a pencil was an intentional gameplay decision to emphasize physicality. If you can't even grasp this simple concept you literally got filtered by Mixtape and lost your right to speak on game design or aesthetics
MissFushi 🍄🌸 | Retro & ASMR VTuber@MissFushiGaming

I decided to test the Mixtape rewind animation. It doesn’t work. That’s the wrong direction to rewind a tape. If you keep doing it you’ll damage the magnetic film.

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Jo
Jo@jogamedev·
It seems like a lot of the grievances around S&box are about it as a platform rather than an engine. I'm also not interested in cosmetics but a new engine, similar to Unity, with built-in hotreloading and multiplayer support is fairly exciting, no?
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Koolala
Koolala@TheRealKoolala·
@rljancias @jogamedev You haven't even done it. The .bat file you run there works through Steam. You got mislead which is understandable because they make it misleading.
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