Moses

716 posts

Moses

Moses

@MosesSimiyu2

Katılım Temmuz 2012
49 Takip Edilen10 Takipçiler
Moses
Moses@MosesSimiyu2·
@bonevoid @milianalol her top wr went down around 1% compared to the rest of the patches this season (emerald+ game avg)
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bonevoid
bonevoid@bonevoid·
@milianalol shes good top tbf kr been playing her and she used to be playable top too
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Moses
Moses@MosesSimiyu2·
@Cubbyxx there's no correlation. you can make the same post saying %pen is a weak stat because annie, mord, and darius have it
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Matt Samuelson
Matt Samuelson@Cubbyxx·
If Fearless Draft wasn't a thing, I think we'd be having a big discussion about getting free armor penetration on ranking up your ultimate. 3 champs that are ruling the meta have the same feature 😅
Matt Samuelson tweet mediaMatt Samuelson tweet mediaMatt Samuelson tweet media
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Him
Him@Origon121·
@LolElekktro Bro probably shouldn't have acted like he knew about bot more than everyone else and he would've had a much better perception 💀
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Elekktro
Elekktro@LolElekktro·
This is all Velja wanted…
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Moses
Moses@MosesSimiyu2·
@Manenkos I'm still waiting for the shots
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Desperate Kayle
Desperate Kayle@Manenkos·
they would shoot kayle in the back 5 time if she was allowed to be this broken btw
Desperate Kayle tweet media
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Moses
Moses@MosesSimiyu2·
@potatocurr91740 @ExcaIiburrito honestly if their intention was to make a somewhat horrifying gangly dragon form as a sort of anatomical fuck up from crossbreeding I think it's kinda cool in its own way. i don't think that's the intent tho, and the human form looks (and animates) way better.
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burrito 🇸🇪 ✝️
burrito 🇸🇪 ✝️@ExcaIiburrito·
Seeing a concerning amount of people unironically argue anorexic-wyvern Shyvana looks better than badass-dragon Shyvana What is wrong with y’all
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Moses
Moses@MosesSimiyu2·
@decaffeinatedDL @GenericEdBoi i watched him play this for 5 minutes the other day and he dropped a 4k bag. never seen a bag that big lmao
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decaffeinated
decaffeinated@decaffeinatedDL·
@GenericEdBoi time to learn from a true master and pick up the secret xQc Haze playstyle
decaffeinated tweet media
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GenericEdBoi
GenericEdBoi@GenericEdBoi·
I’m not gonna lie gang.. gun characters don’t hit how they used to. I have to like.. actively try to win games and get kills. I can’t just walk at people after a certain amount of souls. Shits tough man.
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Moses
Moses@MosesSimiyu2·
@bonevoid we got gortat screen in league of legends before gta6
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Gyatch
Gyatch@ELtinyhippo·
@HmnAdi88 @dad_dot_jpeg How do you know the information it provides is correct? Does it provide sources?
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CORNER CAMPING
CORNER CAMPING@dad_dot_jpeg·
i keep talking with normal people about ai, and a lot of them that use it regularly try to explain it as a specialized tool they're using for learning. they're using it to google stuff. they're just googling. i don't understand.
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Moses
Moses@MosesSimiyu2·
@leventxdd if you posted this as if you were sylas i guarentee these weirdos would say "you(sylas) were griefing".
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reksai kitten
reksai kitten@leventxdd·
ye nvm im done with toplane. jglers are not humans
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Moses
Moses@MosesSimiyu2·
@drewlevin To play devil's advocate, it's unknown how many of these games have a chat transgression because of an undetected gameplay transgression.
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Drew Levin is on vacation (see pinned post)
asked the analytics team to look into the most basic version of this, which is "if only one team had 1+ chat transgressions in a game, which team won?" for all ranked games in 2025, you had a 22% winrate if your team had a chat transgression and their team didn't.
Drew Levin is on vacation (see pinned post)@drewlevin

A thought I had this morning: I encounter a decent amount of people trying to justify their negative chat behavior by saying that Riot doesn't sufficiently penalize soft inting, with the implication that their own use of chat is their only real recourse to getting inted.

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No Arm Whatley
No Arm Whatley@WhatleyLeague·
Nerfing Varus is a great change, but it's a symptom of a far greater problem. Ranged Top is significantly stronger now, over 30% of Top Lane pickrate is Ranged now (Not even including Urgot/Kayle) If you count them it's closer to ~40% and rising. Top is becoming a Ranged Lane.
No Arm Whatley tweet media
Matt Leung-Harrison@RiotPhroxzon

Patch 26.3 Preview! This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes. Ranked - We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things) - We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced - As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here - I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains Game Metrics - We've seen game snowballiness continue to stabilize lower than Season 15 values - Game times are also coming down a bit back to S15 values - As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on - We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun - What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit - At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations Towers & Objectives - There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives - We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more Vision - With early game faelights and slower first clears, early ganks have been a bit harder to come by - We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average Items - There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time - Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed - The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch - Dusk & Dawn has been a super hot topic! - We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it - This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying - This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users - Having said that, we think the item power budget and shape is a bit off - D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane - We're adjusting its profile (+HP, -Damage) to better suit this

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Moses
Moses@MosesSimiyu2·
@TenseiMasurao @ExcaIiburrito they pick damage support...because their adc doesn't know how to play around damage support? just pick a support support then?
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Masurao
Masurao@TenseiMasurao·
@ExcaIiburrito You know why people pick damage support ? Because they don’t trust their adc and the adc doesn’t know how to play around damage support
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Moses
Moses@MosesSimiyu2·
@WhatleyLeague the funny thing is, his adc winrate is only lower because people play the shitty lethality build. his onhit build was already decent in bot
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No Arm Whatley
No Arm Whatley@WhatleyLeague·
Think it's very dangerous when Riot buff champions like ADCs and Mages when they're already extremely strong as Ranged Tops. Varus Top was already ~52% winrate last patch, and yet still got buffed because his ADC winrate. These are the 3 highest winrate toplaners currently...
No Arm Whatley tweet media
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No Arm Whatley
No Arm Whatley@WhatleyLeague·
After last patch buffs, Varus Top is now pretty much statistically the best Top Laner in the game. You pretty much cannot lane vs him as 90% of Melees as he has 575 Attack Range and multiple forms of %Max HP damage. Ban it if you want any hope of actually playing lane phase.
No Arm Whatley tweet media
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Moses
Moses@MosesSimiyu2·
@forestwithout maybe im misremembering but they didn't have very many off the wall picks for game 1 did they?
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forest
forest@forestwithout·
LR lost all hope of winning games whenever they went corporate and started acting like they are a real tier 1 team Most of their edge was comfort in weird picks and weird playstyle and catching people off guard and making them uncomfortable
Leagues News@Leagues_GG

🎬 LR Baus explains why he hates the style professional games are played in "I'm gonna be transparent with you guys. Bro, pro play is ass. It's shit." Via: Reddit & Thebausffs on Twitch #lolesports #esports #thebausffs

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savannah
savannah@othersinclair·
Rivals tournament for 40k: "We're just here for the vibes" Div 2 Deadlock matches with $3 and a pack of Trolli gummy worms on the line:
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Moses
Moses@MosesSimiyu2·
@cursedvisionary Drifter is just m1 assassin without the aim requirement or tech of either class' heroes
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visionary
visionary@cursedvisionary·
HOW GOOD THE AVERAGE ______ PLAYERS IS (MECHANICAL INTENSITY COMPARED TO ACTUAL IMPACT) IF YOU DISAGREE YOU PLAY WRAITH VYPER OR KRILL
visionary tweet media
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Rinzler
Rinzler@Rinzler_lol·
@RiotPhroxzon @Spideraxe30 Why give a nerf to sivir if he doesn't have statistics so exorbitant for them to do it? She has a pickrate of 7% with a 54% winrate but its pickrate is low enough to give it a nerf
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 26.02! Gameplay Thoughts - Game Time & Snowballing: For the most part, our metrics around snowballing have come in and they're not looking any higher than last season (and for average play are lower). This is pretty much the same across every region. Game time is also looking slightly longer in each region, and even moreso given that the game starts earlier. But at the same time, players have reported that games feel a lot faster. We have a few hypotheses: Certainly, downtime with more frequent minion spawns and homeguards makes it feel like there's constant action happening. Hitting towers and getting those chunks of damage from crystalline overgrowth both feels more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster. Barons are being taken earlier, since they're spawning again at 20 minutes, even though Baron takes are a bit weaker than they were before (gives +150G instead of +300G), so games don't typically end after the first Baron push. Players have often associated the first Baron take with the game being over, but that is a bit less of the case this Season. For now, we're not going to make any changes to Snowballing and Game Length, but will continue to monitor how things play out. Balancing the needs of the Summoner's Rift audience is pretty tough. There is a section of the audience who really enjoys the slow, methodical form of "Classical Chess/League" and at the same time, there are some sections of the audience who love "Blitz Chess/League". While we don't intend to go all the way down to Bullet chess speeds, we also need to be very responsive to the needs of our audience, especially global players and younger players who are often looking for a game with less downtime and faster pacing. At the same time, we don't want to move so quickly that we're alienating our long time core players who might be looking for a slower, more strategic game. We'll continue to fine-tune this over the course of the season. Vision: The amount of vision has also been a hot topic. We've heard a lot of your discussions on Faelights and the overall state of vision. We've opted not to do anything to do them for 16.2, but are in active discussion for 16.3, especially in terms of how they affect early jungle ganks. Otherwise, we're not planning anything major until Pro Play starts. Role Agency & Strategy: We're going to hold a little bit on taking a definitive stance on which roles are most and least powerful, we don't feel any are so out of line that we need to act now. It's been fun to observe how some players are putting roles at the top of their tier list and different players are putting the same role at the bottom (cough ADC cough). There are a lot of things for players to optimize here, but so far, we've been pretty happy with how the game, especially in the mid-game feels a bit more strategic; should I greed tempo to get an Overgrowth proc here, should I push next wave to try and get that turret chunk for gold. Bugs & Features - [Fixed] Draven Q: Bug that was causing reduced damage has been micropatched onto Live - [?] Dropped Inputs: We've been actively triaging some reports of dropped inputs on 16.1 when sequencing abilities. Things like Q -> Hydra -> W on Fiora working differently in 15.24 compared to 16.1. If you have any more examples of these, please pass them over, so we can track them down. - [16.3] Support Quest + Control Ward Bindings: We've been testing 2 changes to address some of the bad feels around control wards. The first is to put the control ward in the role quest slot at the start of the game (this has some weirdness with how the UX of the slot is conveyed and can be confusing to players). We're also testing an option where control wards can be double bound to both the role slot and the item slot where you hold it in your inventory. We've also been investigating whether we should be reverting V be defaulted back to caution ping and to re-bind the role quest slot to a different button. - Cassio: Please remember to buy boots on Cassio, she has feet now Ranked - [16.2] Champ Mastery: We're actively resolving an issue where Champ Mastery grades are higher than normal in certain situations (S's in situations where it's not warranted) - [16.2] Aegis of Valor: We've resolved an issue where in <1% of games Aegis of Valor was not proccing in situations where it should (eg. when autofilled) - [16.2/3] Start of Season LP: For players in OCE & China who played games during the period where Ranked placements were compromised, we will be granting players bonus LP for games played during that period - [16.2] KR and JP Ranked Climbers: For players in Korea and Japan who started their climbs during the compromised period, we're also looking to remedy their situations sometime during Patch 16.2. - We're seeing reduced dodge rates across all MMR's - We've also been seeing some successful lobby terminations for disruptive behavior and are continuing on our journey to roll this out in more regions - But overall the Ranked changes have rolled out pretty smoothly and we're happy with how things have gone there
Matt Leung-Harrison tweet media
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Moses
Moses@MosesSimiyu2·
@MlNESWEEPER Game needs more abilities that scale with gun
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minesweeper
minesweeper@MlNESWEEPER·
What if you could imbue orange items. Maybe call it ballistic "something". It would probably give 20% range/fire rate, cost 3200 or so. Idk just thinking out loud
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