
Moses
716 posts


@bonevoid @milianalol her top wr went down around 1% compared to the rest of the patches this season (emerald+ game avg)
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@milianalol shes good top tbf kr been playing her and she used to be playable top too
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I CANNOT REMEMBER THE LAST TIME I HAVE EVER SEEN ANY CHAMP AT BELOW 40% WINRATE

bonevoid@bonevoid
genuinely what the fuck
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@Origon121 @LolElekktro True, can't afford to damage the crownshot ego
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@LolElekktro Bro probably shouldn't have acted like he knew about bot more than everyone else and he would've had a much better perception 💀
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@potatocurr91740 @ExcaIiburrito honestly if their intention was to make a somewhat horrifying gangly dragon form as a sort of anatomical fuck up from crossbreeding I think it's kinda cool in its own way. i don't think that's the intent tho, and the human form looks (and animates) way better.
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@decaffeinatedDL @GenericEdBoi i watched him play this for 5 minutes the other day and he dropped a 4k bag. never seen a bag that big lmao
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bodyblocking is something that exists but I almost never see people utilize, super cool to see someone making a fantastic use of this mechanic
Visdom@VisdomLoL
Would you quit after this?
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Inconsistent powerscaling is bad writing
jug@blessedjugg
Authors dont care about powerscaling lol
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@HmnAdi88 @dad_dot_jpeg How do you know the information it provides is correct? Does it provide sources?
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@leventxdd if you posted this as if you were sylas i guarentee these weirdos would say "you(sylas) were griefing".
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@drewlevin To play devil's advocate, it's unknown how many of these games have a chat transgression because of an undetected gameplay transgression.
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asked the analytics team to look into the most basic version of this, which is "if only one team had 1+ chat transgressions in a game, which team won?"
for all ranked games in 2025, you had a 22% winrate if your team had a chat transgression and their team didn't.
Drew Levin is on vacation (see pinned post)@drewlevin
A thought I had this morning: I encounter a decent amount of people trying to justify their negative chat behavior by saying that Riot doesn't sufficiently penalize soft inting, with the implication that their own use of chat is their only real recourse to getting inted.
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@TenseiMasurao @ExcaIiburrito they pick damage support...because their adc doesn't know how to play around damage support? just pick a support support then?
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@ExcaIiburrito You know why people pick damage support ? Because they don’t trust their adc and the adc doesn’t know how to play around damage support
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Shocking news: champs that are actually designed to help their team do better than those designed to be supported
Pls stop playing damage champs in supp ty
DPM.LOL@dpmlol
Best and worst Supports in Solo Queue📊
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@WhatleyLeague the funny thing is, his adc winrate is only lower because people play the shitty lethality build. his onhit build was already decent in bot
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@forestwithout maybe im misremembering but they didn't have very many off the wall picks for game 1 did they?
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LR lost all hope of winning games whenever they went corporate and started acting like they are a real tier 1 team
Most of their edge was comfort in weird picks and weird playstyle and catching people off guard and making them uncomfortable
Leagues News@Leagues_GG
🎬 LR Baus explains why he hates the style professional games are played in "I'm gonna be transparent with you guys. Bro, pro play is ass. It's shit." Via: Reddit & Thebausffs on Twitch #lolesports #esports #thebausffs
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@cursedvisionary Drifter is just m1 assassin without the aim requirement or tech of either class' heroes
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@RiotPhroxzon @Spideraxe30 Why give a nerf to sivir if he doesn't have statistics so exorbitant for them to do it?
She has a pickrate of 7% with a 54% winrate but its pickrate is low enough to give it a nerf

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Patch Preview 26.02!
Gameplay Thoughts
- Game Time & Snowballing: For the most part, our metrics around snowballing have come in and they're not looking any higher than last season (and for average play are lower). This is pretty much the same across every region.
Game time is also looking slightly longer in each region, and even moreso given that the game starts earlier.
But at the same time, players have reported that games feel a lot faster. We have a few hypotheses:
Certainly, downtime with more frequent minion spawns and homeguards makes it feel like there's constant action happening.
Hitting towers and getting those chunks of damage from crystalline overgrowth both feels more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster.
Barons are being taken earlier, since they're spawning again at 20 minutes, even though Baron takes are a bit weaker than they were before (gives +150G instead of +300G), so games don't typically end after the first Baron push. Players have often associated the first Baron take with the game being over, but that is a bit less of the case this Season.
For now, we're not going to make any changes to Snowballing and Game Length, but will continue to monitor how things play out.
Balancing the needs of the Summoner's Rift audience is pretty tough. There is a section of the audience who really enjoys the slow, methodical form of "Classical Chess/League" and at the same time, there are some sections of the audience who love "Blitz Chess/League".
While we don't intend to go all the way down to Bullet chess speeds, we also need to be very responsive to the needs of our audience, especially global players and younger players who are often looking for a game with less downtime and faster pacing. At the same time, we don't want to move so quickly that we're alienating our long time core players who might be looking for a slower, more strategic game. We'll continue to fine-tune this over the course of the season.
Vision: The amount of vision has also been a hot topic. We've heard a lot of your discussions on Faelights and the overall state of vision. We've opted not to do anything to do them for 16.2, but are in active discussion for 16.3, especially in terms of how they affect early jungle ganks. Otherwise, we're not planning anything major until Pro Play starts.
Role Agency & Strategy: We're going to hold a little bit on taking a definitive stance on which roles are most and least powerful, we don't feel any are so out of line that we need to act now. It's been fun to observe how some players are putting roles at the top of their tier list and different players are putting the same role at the bottom (cough ADC cough).
There are a lot of things for players to optimize here, but so far, we've been pretty happy with how the game, especially in the mid-game feels a bit more strategic; should I greed tempo to get an Overgrowth proc here, should I push next wave to try and get that turret chunk for gold.
Bugs & Features
- [Fixed] Draven Q: Bug that was causing reduced damage has been micropatched onto Live
- [?] Dropped Inputs: We've been actively triaging some reports of dropped inputs on 16.1 when sequencing abilities. Things like Q -> Hydra -> W on Fiora working differently in 15.24 compared to 16.1.
If you have any more examples of these, please pass them over, so we can track them down.
- [16.3] Support Quest + Control Ward Bindings: We've been testing 2 changes to address some of the bad feels around control wards. The first is to put the control ward in the role quest slot at the start of the game (this has some weirdness with how the UX of the slot is conveyed and can be confusing to players).
We're also testing an option where control wards can be double bound to both the role slot and the item slot where you hold it in your inventory.
We've also been investigating whether we should be reverting V be defaulted back to caution ping and to re-bind the role quest slot to a different button.
- Cassio: Please remember to buy boots on Cassio, she has feet now
Ranked
- [16.2] Champ Mastery: We're actively resolving an issue where Champ Mastery grades are higher than normal in certain situations (S's in situations where it's not warranted)
- [16.2] Aegis of Valor: We've resolved an issue where in <1% of games Aegis of Valor was not proccing in situations where it should (eg. when autofilled)
- [16.2/3] Start of Season LP: For players in OCE & China who played games during the period where Ranked placements were compromised, we will be granting players bonus LP for games played during that period
- [16.2] KR and JP Ranked Climbers: For players in Korea and Japan who started their climbs during the compromised period, we're also looking to remedy their situations sometime during Patch 16.2.
- We're seeing reduced dodge rates across all MMR's
- We've also been seeing some successful lobby terminations for disruptive behavior and are continuing on our journey to roll this out in more regions
- But overall the Ranked changes have rolled out pretty smoothly and we're happy with how things have gone there

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