
DrElliot
270 posts

DrElliot
@MrDrElliot
Lumina Game Engine | Game Developer.






Added two upgrades to the engine: you can now drag a material file over a mesh and preview it instantly, instead of going through five clicks in the editor. Also added clustered shading, inspired by Doom (2016), because the city can never have enough lights.






How it Started vs. How it’s Going 2025 I built a custom C++/OpenGL 3D game engine and editor from scratch in less than a year, and just ~2h average a day. Now, let's see how far I can push it with a small proof-of-concept game next. As the year closes, I want to thank the group of people who has been following along while I created this project. The comments and reactions on every post motivated me to climb another step every day. Cheers!






I fixed issues with transparent lighting for area lights. Now you can see the LEDs through the headlights, and you can better see the seats and steering wheel through the windshield. Things are more physically accurate. In-engine screenshot below since OBS cannot capture the tonemapping properly.






