@IslandsOnSol It would be pretty cool if we have a spinning wheel or like a buy back & burn system with every purchase of items and weapons or use some of fees making big events and hopefully soon some bosses raids.
We opened the $Islands yesterday. Here is what the first 24h looked like. 🏝️
- 3,364 wallets connected, 3,215 active players
- 857 land parcels, 6,922 tiles owned
- 1,754 marketplace trades, 127,470 items traded exchanging 2,377 USDC
- Highest player level reached: 71
Expect another Video soon.
Super bullish on $Vox
The team is consistently delivering new updates, improvements and really working hard non stop. This is the kind of team you want to invest in and believe!
You want to catch the next 100x but is ready to hodl and bag work.
150-200k mc is free here.
Shipped today on Worldcraft:
holders mint bigger, deeper AI worlds
maps now match your world's lore
regions named from your own locations
mobile-ready
reliable earnings + instant first claim
create → play → earn $SOL
playworldcraft.com
(every world plays its own story — coming next 👀)
“Rug”
“Bundle”
Top holder out!!
Accumulate, have conviction.
$Vox dev is deving. Since gamefi szn is back this has big potential 🔥
DrESFkkBLL7Bcx9f1vdGBSAq9Cq8jUeXeoM4uZBZpump
Update on development:
Three maps have now been completed: Park South, Voxel Vortex, and Speed Racer along with the characters and kart garage. We have two more maps remaining, plus the Land Map.
The Land Map will be tackled at a later stage. Once all five maps are complete, we will launch Multiplayer Mode.
The only reason for the delay is security. We want to ensure all vulnerabilities are patched and everything is fully tested so that the multiplayer experience is both fun and safe for everyone.
One of the main reasons we ran the competitions was to identify potential issues before launch, and we learned a great deal from them. The feedback and data collected have been invaluable in helping us improve the game.
Multiplayer Mode is expected to be available within the next week.