MsCinder | HoraryHellfire

1.3K posts

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MsCinder | HoraryHellfire

MsCinder | HoraryHellfire

@MsCinderRawr

https://t.co/D7rBq2HK4k Personal RL coach | Former SSL

United States Katılım Eylül 2013
217 Takip Edilen92 Takipçiler
rapid
rapid@RapidRL·
- Rocket League removed trading killed a big community for rocket racing - Rocket league ue5 is never coming out there is a 0 percent chance it wouldn't have been leaked by now if it was happening - RL esports has some of the worst communication RL will be the biggest what if
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nyt
nyt@NytroDryft·
THE NEW ALPHA BOOST IS CALLED "GOLD CRUSH", DIRECTLY PARODYING THE ORIGINAL GOLD RUSH NAME ‼️ This makes it MUCH LESS LIKELY Alpha Boost is returning anytime soon ‼️
nyt tweet medianyt tweet media
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@gcindisguise Gold Crush looks almost exactly like 2016 Season 3's changes to alpha boost. This was later reverted in late 2016/early 2017 to what we have now.
MsCinder | HoraryHellfire tweet media
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geecee ♡
geecee ♡@gcindisguise·
rocket league will not be putting alpha boost in the item shop but will be giving us this new gold crush boost 🙏
geecee ♡ tweet media
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@LogRL_ @NytroDryft Might be thinking of the altered Gold Rush. It was someone like Kux or Corelli who made a post complaining about Alpha Boost changes in OG Season 3 or smth, which made it thicker and whatnot. So they reverted the change soon after.
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log
log@LogRL_·
@NytroDryft it looks like the alpha boost from early rl seasons
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@Virge As the person who called out SpookLuke's first major shitty action, the 288hr boosted GC, I have continually lost respect for that man when he privated his apology video entirely, never actually contacted me despite 2 to 3 times requesting to do so, etc etc. Weasel/snake greeD mf
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Virge
Virge@Virge·
To those who've supported me: Last year, I announced a partnership with SpookLuke. I want to clarify that as of August 2024, due to some differences in our vision for the GCB, we amicably parted ways. I didn’t speak on it publicly at the time because I was sorting through the legal matters to protect myself and my future plans. When I joined Luke to help run the GCB, it was under the promise that I’d be able to make meaningful changes to the program, particularly to its pricing structure and how coaches were compensated. I felt strongly that the original pricing model was too high and that the coaches were not receiving a fair share for the work they were putting in. At first, I was able to implement big changes, including reducing the price by over 30%. But even then, it wasn’t enough for where I ultimately wanted the program to go. My goal was to continue lowering the cost while increasing the coaches' share, because their time and expertise were the product. We were essentially serving only as their affiliate-marketing partners, and I believed the price should better reflect the value for the community and be more accessible to everyone. After a month, Luke began pushing to raise the price again. That’s when I realized our priorities didn’t align. My vision was centered on creating a space where the broader Rocket League community could connect with pros, whether to learn, improve, or just enjoy the experience of playing together. A space for passionate, like-minded players to grow and make lasting connections. It became clear that Luke was more focused on treating it strictly as a business, and that created friction. I wasn’t comfortable watching a community I’ve poured so many years into, through competing, content creation, and coaching, become something that didn’t reflect those values. I especially didn’t like seeing talented coaches being undervalued. I started voicing my concerns immediately and frequently. Not long after, Luke made the decision to terminate our contract, and we went our separate ways. I’m not sharing this to throw shade at Luke. He seemed like a good person at first, maybe just influenced by business mentors who didn't fully grasp the nuances of Rocket League and its community. But I slowly learned he was not the person I thought he was, so Im just sharing my side so you understand why I’ve been quiet, in preparation for what’s coming next. Some of you know I’ve started flight school and I’m working toward becoming a career pilot. But behind the scenes, I’ve also been quietly building something, a project I’m passionate about, something I believe will give back to the RL community long after I’ve moved on. I’m excited about it. I hope you will be too. If you’ve read this far, thank you for your continued support. You’ve helped me chase my dreams, and I’m forever grateful. ❤️
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@ryukoxrose @liafeon_x Last one would make pad routes more important, no? Corner pad refers to the large boost pads that respawn after 10 seconds. Increasing them to something like 15 seconds would make the 4-second mid-field pads more important.
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Ryuko Røze 🔜 DreamHack Atlanta / CDL Major lll
@liafeon_x The last one I’ll instantly like (but I can see why people wouldn’t like it as the importance of pad routes would diminish) The other three, if implemented at the same time (& properly), would make things more interesting in the pro level but would make the learning curve ⬆️
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Amy | Liafeon
Amy | Liafeon@liafeon_dev·
Potentially controversial game changes with no context and no opinion: Increase demolition respawn time over time in overtime. More rounded goalposts. Draws. Increase corner pad respawn time.
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Misha
Misha@misha101101·
@Xe__OS @displaymason @Lethamyr_RL @RocketLeague Yes and I think that is damaging to the game. I think they are better off tackling the root cause. That being, the lack of a casual way to play the game. Friends with a high rank disparity have no way to play together. Casual gameode is the worst part about the game
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@00maiku Mechanics and physics are mostly done through Bullet physics, not UE3's. So it's not as dependent on UE3 for gameplay as you might expect. I do believe the game has an engine issue, considering it took them 10 years to update custom training due to "technical debt" (their claim)
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mai
mai@00maiku·
am i the only one who doesnt want ue5? i think the game feels very good and im scared they're gonna mess up the mechanics that make this game unique and fun. rl has a content issue not an engine issue
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@JamieHicks35 @gcindisguise @JamaicanCocoRL Someone has never put in random "123" or "abc" or "111" or "000" name/passwords to enter random private match. There's LOTS of wacky mutator private match from evidently casual-style players. Casual doesn't mean queuing playlists named casual, but to play unserious and relaxed.
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GGM1 Coconut
GGM1 Coconut@JamaicanCocoRL·
Theoretically, being a game developer is one of the most fulfilling jobs you could ask for. You get to work on a game and make great changes to it, and you get to see thousands of people happy about improvements made towards the game. Unless you're a RL dev. Then, no matter what you do, it's never going to be enough. I don't understand why this community is so determined to just shit on everything that the RL devs do. This update is objectively good, adding the ability to put mutators in a private match that people have been asking for, for a long time. It also comes out with a new map which looks dope, a new crossbar ping sound, a new creator spotlight for @Athena with a title for her in-game. I understand that people want it all, but it's unrealistic from a game dev standpoint to add every single one of the community's asks every single time an update comes out. And it's incredibly tiring to just see overwhelming negativity no matter what the RL team puts out. I am not gonna sit here and pretend that they are doing EVERYTHING right, of course there are things that need to be improved. But would it kill the RL community to every once in a while to recognize some positive aspects of an update instead of purely focusing on the negatives? No wonder the RL dev team doesn't communicate with us as a community any more. No matter what they put out people would just shit on them constantly. Y'all are tiring.
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Rental Rackal
Rental Rackal@RentalRackal·
@Yung_HandHolder @RapidRL @JamaicanCocoRL They should just let whoever works on Bakkes mod be developers. PC players have had this shit forever. There’s so much more shit from bakkes mod they could add so easily.
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@JamaicanCocoRL @Gr0wlii I expect quality and true communication. Not fake hype and rumors. But I knew better, because Psy is a shell of its former self. Also, not hard to come up with good casual features. Demo sharing, theater mode, halo 3 "file share", in-game UI to search Custom Training, etc etc
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GGM1 Coconut
GGM1 Coconut@JamaicanCocoRL·
@Gr0wlii What would rocket league need to do for u to consider it a good update? If you expect them to cater updates to people with thousands of hours in the game you're just being delusional. I think this is a great update for the casual players
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@saladrl UI elements sticking, particularly with selection wheels in replays and spectating. Rank Disparity issues. Both clients need a refresh from PsyNet. But also, BakkesMod causes it more often somehow. Stuck trying to claim weekly/season/event challenges, have to close the game.
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nytrosalad
nytrosalad@saladrl·
What Rocket League bug 'bugs' you the most? I've been considering making a mod that fixes all of RL's annoying bugs (because they won't) Please comment any bugs you know of! <3
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MsCinder | HoraryHellfire
MsCinder | HoraryHellfire@MsCinderRawr·
@liamveez @saladrl That's not a bug a modder can fix, sadly. That's like asking a modder to fix ghost touches or the ball going "through" you. That's just internet stability stuff, not actually a bug with game design.
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liam
liam@liamveez·
@saladrl the lag reset is up there for sure
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Team Tenjin
Team Tenjin@TeamTenjinRL·
He's done it. @Aerohz7 has hit the WORLDS FIRST PENTA MUSTY IN-GAME!
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nxmb
nxmb@seishin_rl·
@MsCinderRawr @FrowzySquirrel @AYYJAYYRL @mysmysmysmys @TeamTenjinRL @Aerohz7 It's casual, there is no skill level to be measure you just get a virtual set MatchMakingRating that is purely there to determine to play against the same MMR people. Do you see any Term called "Skill" or "Rank" ? Me neither. Its casual. They can leave if they want.
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