MyroP

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MyroP

MyroP

@MyroDev

33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.

Katılım Kasım 2019
132 Takip Edilen1.9K Takipçiler
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MyroP
MyroP@MyroDev·
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z3y
z3y@z3y00·
I made a new GPU lightmapper for Unity! It can work on NVIDIA and AMD GPUs, Windows and Linux, utilize hardware ray tracing, and it's free It already includes features like realtime preview, denoising, seam stitching, uv packing, VRCLightVolumes, with more planned Link below
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MyroP
MyroP@MyroDev·
@TontonDemon Congrats! Those worlds are really amazing.
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TONTONDEMON
TONTONDEMON@TontonDemon·
✨ I’m proud to announce that my two projects, BLUMEA and DAWN BEYOND, have been selected for #VeniceImmersive2026 for #VRChat ! It’s a tremendous honor to have my work featured in this edition. Thank you to the entire #HexalabImmersive community for your support.
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MyroP
MyroP@MyroDev·
@Lillie2342 PC only, I can't make it Quest compatible without making some huge sacrifices.
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MyroP
MyroP@MyroDev·
Closed! Thanks everyone for participating, I got 114 pictures, much more than I thought I would get! Total count would be 274
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MyroP
MyroP@MyroDev·
I will say 24 hours left to submit a picture. I got a lot of pictures so far, so I'll make the hallway longer.
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MyroP
MyroP@MyroDev·
Isometric view of most of the world. It takes me 50min to bake all the lights, gtx4070ti. It's one of those worlds I feel like can't be baked properly using the default Unity baker, I used the "bakery lightmap group" and some other Bakery components very extensively. "Bakery's real-time preview" tool was also really useful for quickly previewing the lighting while tweaking the lighting settings, that tool probably saved me weeks of work.
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DatBlueHusky
DatBlueHusky@DatBlueHusky·
@MyroDev is it possible to update mines to a different avi? i want to add my spiriavali in
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MyroP
MyroP@MyroDev·
@homu_vv To be honest, I don't really like horror either. There are maybe a few moments that catch you off guard, but that should be it. There are no screamers, jump scares, or monsters/entities.
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MyroP
MyroP@MyroDev·
@Muffis4 @dyzzyvr Nice, I enjoy exploring liminal worlds, so I am looking forward to it!
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Citrus
Citrus@Muffis4·
@MyroDev @dyzzyvr I'm working on a similar project, liminal themed of massive scale myself, been on it for about the same time, feels good to see more skilled artists add amazing worlds to vrchat.
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MyroP
MyroP@MyroDev·
@Stella_Hoshii Thank you very much! I'm really glad you enjoyed it ^^
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Shu-Stella🔞
Shu-Stella🔞@Stella_Hoshii·
"NUCLEUS II" For most VRC worlds, screenshot is enough to show what they look like, but with this world, screenshot alone simply cannot do justice to just how breathtaking it is.
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MyroP
MyroP@MyroDev·
It's basically a script that adjusts the volume and the pitch of an audio source based on the velocity of an object or a player. I also have another script that can attach an Audio Source to a predefined path. It places the Audio Source at the point on the path closest to the player.I use that script for the flowing water sound effect on certain slides. The script is a bit longer and doesn't fit on a single screenshot, but I should probably open source it at some point.
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Shadsterwolf
Shadsterwolf@Shadsterwolf·
@MyroDev This is great, and yeah I also wanted to know how you were able to connect both sliding and wind sfx tied to your velocity which greatly added to the immersion.
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MyroP
MyroP@MyroDev·
@Nekomanz1 I didn't know some avatars had that feature too. I think I could combine it with the "Breathing Audio While Running" setting. I feel like in most cases people who would turn off that "walking noise" setting would also turn off the breathing audio setting.
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Nekomanz
Nekomanz@Nekomanz1·
@MyroDev Make it so you can toggle off walking noise if you want. Some people have walking noise on there models please. also i want to have a immersive quite experience
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MyroP
MyroP@MyroDev·
The water uses Silent's clear water shader, I'm personally a huge fan of how the depth fog looks, it's one of those shaders that make water look very drinkable. The swim system is the classical Hirabiki's swim system, the same system used in many VRChat worlds, but I modified it a tiny bit so I can toggle on/off certain objects depending whenever the player is underwater or not. Water buoyancy system is handled by Aquafloat. Sliding physics is 100% Unity physics, there are no animators. There was a lot of trial and errors until slides worked consistently. Or was there something else you wanted to know?
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Shadsterwolf
Shadsterwolf@Shadsterwolf·
@MyroDev Lets go! This is some next level stuff Myro! I'm curious what techniques you used for the water and/or any prefabs.
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MyroP
MyroP@MyroDev·
Thanks everyone for exploring! That was kinda my reaction when I saw that number.
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MyroP
MyroP@MyroDev·
MyroP tweet mediaMyroP tweet media
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