
MyroP
954 posts

MyroP
@MyroDev
33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.



The convention schedule for Furality Ultra is OUT NOW! Links below! 🎮🌈 Register for Furality Ultra via the link in bio.






I love the VRC Raycast, but still the 'Hit Players' and 'UI Layer' option still does not collide with remote players I have FinalIK assets in the works that rely on on it, and wish to upgrade! I made a now tracked canny post on on 4/3, but who knows :< feedback.vrchat.com/open-beta/p/18…




(3/4) Worlds also play a role. Personally, my AMD CPU supports 3D v-cache, and in some large instances I can still reach max frame rate, but my PC always struggle in club worlds. One reason is that these worlds usually work with real-time lights to render special effects. To keep it simple : The scene is rendered once, which can already involve thousands of draw calls. When you add a real-time light in the scene that casts shadows, the scene needs to be rendered multiple times (depth calculation, shadow mapping, lighting passes...). This cost increases with the number of meshes (including avatars) present in the scene (That's why some comments say "if you add a RT light in the scene, the polygon count doubles"). Because of that, I'm not sure the performance-gated group instances will make a huge difference in certain worlds. Some worlds are simply not meant to render 60+ avatars, and in those cases, VRChat's avatar culling system will help a lot. But we'll see, I may be wrong here!


The Apr 9 Dev Update is here! Read about Impostor Updates, Avatar Performance Gated Group Instances, and the upcoming new Group role "Bypass Avatar Performance Requirements." ask.vrchat.com/t/developer-up…

















