Teddy Panda

343 posts

Teddy Panda

Teddy Panda

@Mythical7Panda

Tcg Competitor & Judge

Katılım Temmuz 2024
80 Takip Edilen18 Takipçiler
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Teddy Panda
Teddy Panda@Mythical7Panda·
If you climb in the saddle, Be ready for the ride
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Flexslot Riftbound
Flexslot Riftbound@FlexslotRB·
Another weekend, another @FlexslotMarty dub. He piloted a Diana deck out of his comfort zone and managed to go 6-1 to split the top 4 of this 96 player event Deck link below!
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Doowan ➡️ (Judging @ Hartford RQ)
#Riftbound QOTD: My enemy has a Vex Apathetic on a BF. I pass turn and trigger Dazzling Aurora, playing a 10[M] unit on the other BF I control. On my enemy's turn, they attack with 2 units with more than 10[M] and say my 10[M] unit is still stunned. Is this true?
Doowan ➡️ (Judging @ Hartford RQ) tweet mediaDoowan ➡️ (Judging @ Hartford RQ) tweet media
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SinistrDairy
SinistrDairy@mHufn302·
@Mythical7Panda @MillThat Right so reminder text. Is to remind.. I'll say it again .. Remind << keyword remind. Reminder..remind << same same. Remind the player of what the effect does. I this case it is that a stunned unit deals no combat damage this turn.
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Shaf a.k.a ThatMillGuy
This is one of the stupidest rulings I've seen to date for Riftbound and really has been fundamentally concerned with its game design Another "unintuitive" situation that no one would guess rules this way and reads like an oversight that will get changed in the future
Teddy Panda@Mythical7Panda

@Doowan_ Yes. Status effects fall off at the beginning of the end step alongside healing any damage. Aurora triggers after the end step when all of that happens. Since we dont Re-enter the end step of the same turn. The unit will remain stunned until the next players end step

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Teddy Panda
Teddy Panda@Mythical7Panda·
@mHufn302 @MillThat Once again you are referencing the reminder text not the rules text. 423.1.b says that a stunned will not contribute its might in the combat damage step.
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SinistrDairy
SinistrDairy@mHufn302·
@Mythical7Panda @MillThat The rules text says "can't deal damage this turn" when it should say "can't deal damage until the beginning of the next ending phase"
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Zaelesis
Zaelesis@Zaelesis·
Card says this turn, stun section (under your interpretation) causes a special clean up, end phase rules say special cleanup that is triggered happens after aurora. Id say that's pretty contradicting. The idea is to make the game play as it reads on the card for ease of new players. The fact that this is even a question is cause for errata and rule 002
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SinistrDairy
SinistrDairy@mHufn302·
@Mythical7Panda @MillThat Then it should state "until the next ending phase. The term "this turn" is an oversight, that needs to be corrected like their 7 different uses of "played". Even then stun should only be a turn based effect that falls off, otherwise stun would be one of the strongest mechanics
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Teddy Panda
Teddy Panda@Mythical7Panda·
@Sledgehead01 @Doowan_ That is correct. Ive mashed two subsections into one transition in my explanation of proceedings. The stun falls of in 317.1 before 317.2 takes place. But at any point stun is applied again within the end step then it will remain stun until the next end phase
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Tom
Tom@Sledgehead01·
@Mythical7Panda @Doowan_ I have been told the healing doesn’t take place until after Aurora resolves. Example I can flurry of blades trigger Aurora if I flip elder dragon every unit at the BF died cause thy were assigned 1 damage and elder checks that and that becomes lethal.
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Teddy Panda
Teddy Panda@Mythical7Panda·
@Doowan_ After further guidance of my explanations of yesterday. I was right about the application of stun but wrong about the proceedings of ending a turn. Stun falls off during the end step (317.1) of the turn not the expiration step (317.2.a).
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Teddy Panda
Teddy Panda@Mythical7Panda·
@Doowan_ Yes. Status effects fall off at the beginning of the end step alongside healing any damage. Aurora triggers after the end step when all of that happens. Since we dont Re-enter the end step of the same turn. The unit will remain stunned until the next players end step
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Teddy Panda
Teddy Panda@Mythical7Panda·
@mHufn302 @MillThat Because stun is not a turn base effect like might change , but is a game effect. The stun wouldnt be checked in 317.2.c which oversees the layering of "this turn" effects. The reminder text says this turn to reflect the showdowns within turn(s) the unit is stunned.
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SinistrDairy
SinistrDairy@mHufn302·
@Mythical7Panda @MillThat So, then the ruling doesn't seem fair. It should expire at the expiration step and all "this turn" effects should clear. If reading the rules texts of stun involves a "this turn" then it shouldn't persist. Seems like a major rules oversight that just makes purple stronger.
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Teddy Panda
Teddy Panda@Mythical7Panda·
@CRice77000 @teosmagic @Doowan_ Im being corrected on my proceedings of end step. As my error was ultimately mashing 317.1 into an immediate follow up of 317.2.a You would be correct I would be wrong on my own question.
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Teddy Panda
Teddy Panda@Mythical7Panda·
@mHufn302 @MillThat Stun only falls of in 317.1 not 317.2 (ive had to correct my wordings on this) due to the status being a game effect. If any action applies stun after you begin the end step, will remain until the following turns end step.
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Teddy Panda
Teddy Panda@Mythical7Panda·
@Are_Echo @metro85 @Doowan_ @BasedPyramus Ill admit my mistake. As you are right I was combining two steps into one. My application of stun was correct as it does remain across turns because we dont re-enter the end phase. But was wrong in the layering of the end phase. It would fall off in 317.1 not 317.2.
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Lost
Lost@Are_Echo·
@Mythical7Panda @metro85 @Doowan_ @BasedPyramus I'm fine if I'm wrong, the issues is you keep saying stun falls off during special clean up, and after showing proof of the rules that the clean up happens after aurora, you give me an AI response that's just wrong
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Cheesus Rice
Cheesus Rice@CRice77000·
@Mythical7Panda @teosmagic @Doowan_ Are we looking at the same rules? There is Ending Step in which Aurora triggers and then there is Expiration step which invokes Special Cleanup. And then there is also 317.2.f which would imply there can be multiple Special cleanups.
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Teddy Panda
Teddy Panda@Mythical7Panda·
@CRice77000 @teosmagic @Doowan_ 317 functions without any pending items in the end step. When anything triggers in the end step it will create a normal cleanup after the special cleanup. But since we do not re-enter end step multiple times in a turn there is only one special cleanup
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Cheesus Rice
Cheesus Rice@CRice77000·
@Mythical7Panda @teosmagic @Doowan_ So what is the point of Ending step (317.1.) and Expiration step (317.2.)? Seems like Aurora should trigger in Ending step (317.1.a.) and the special cleanup should be in Expiration step (317.2.a.).
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Teddy Panda
Teddy Panda@Mythical7Panda·
@CRice77000 @BasedPyramus @Doowan_ Stun indeed falls off at the beginning of the end step. But because we dont re-enter the same end step more than once any new application of stun remains until the next end step.
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Cheesus Rice
Cheesus Rice@CRice77000·
@Mythical7Panda @BasedPyramus @Doowan_ Aurora triggers in Ending Step. After Ending step there is Expiration step which would normally clean stuns too (317.2.c.). But the problem is that someone decided to be creative and made stun specific rule 423.1.a.2. so stuns indeed fall off in the Ending step.
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