Corey D.
35.9K posts

Corey D.
@Mythicgriffon
Geek is my middle name, Ex-Co-host of @astartingpoint podcast, I cook ALOT, and play Video/Board Games. @Dockrock81 is my brother. PaaS Solutions Architect
San Antonio, TX Katılım Mayıs 2008
612 Takip Edilen543 Takipçiler
Corey D. retweetledi

Corey D. retweetledi

Celebrini cinema 😮💨
Czechia vs. Canada is LIVE at the #MilanoCortina2026 #WinterOlympics on @peacock, @USANetwork, @cbcsports, & @cbcgem!
(🎨: @nba_paint)
Indonesia
Corey D. retweetledi

I am a senior vice president at a $68.7 billion gaming company.
Activision-Blizzard.
We have a 30-year-old franchise.
Warcraft.
Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop.
Our former creative director just told the press he wishes we hadn't called it "Warcraft."
He said the name sounds intimidating.
He helped create the name.
We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway.
Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched.
She also said "No one thinks the same about Warhammer."
She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise.
The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge."
We called our GDKP raiders "delusional."
We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet.
The community noticed. We described their concerns as "feedback we're monitoring."
We are always monitoring. We have never once changed course because of monitoring.
The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots.
They're not wrong.
The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM.
TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships.
TAM is a number in a slide deck that makes a board feel comfortable.
We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community."
We are very good at listening. Eventually. When the feature aligns with a monetization roadmap.
Here is what I know and cannot say in a meeting:
The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition.
The name is "Warcraft" and for 30 years nobody was confused about what it meant.
The problem is not that new players find the name intimidating.
The problem is that old players are starting to find us unrecognizable.
And we don't have a focus group for that.
English
Corey D. retweetledi
Corey D. retweetledi
Corey D. retweetledi
Corey D. retweetledi

Fable is coming Autumn 2026.
Become the Hero you want to be in an immersive open-world action-RPG where each choice shapes your journey, reputation is everything, and fairytale endings are never guaranteed.
✨ Wishlist now:
@Xbox: bit.ly/49upijS
@Steam: bit.ly/49zws6o
@PlayStation: bit.ly/49wDtov
#Fable #FableTheGame #DeveloperDirect | @WeArePlayground
English
Corey D. retweetledi
Corey D. retweetledi

It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.
Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.
In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.
To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.
We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!
English


On the First day of Decembre my Paintress gave to me... youtu.be/dR-Cdm7fIoI?si… via @CarBotAnimation

YouTube
English

New work with my muse @heather_moni looking stunning in gold, had to go wide to capture these beautiful windows and inadvertently destroyed an expensive allegedly rare artifact vase in the process.


English

This weeks #MondayNightMovieNight was thinly sliced BBQ pork shoulder, hasselback potato (thanks to Fallow for that) and a chopped Tuscan salad, with a glass of cranberry moscato! #homecook #homecooking

English
Corey D. retweetledi

I love Arc Raiders, I play it every day.
Saying "Arc Raiders deserves GOTY" is just a self report that you didn't play any other games this year.
2025 is one of the best years for games... ever
Clair Obscur, KCD 2, Hades 2, Death Stranding 2, Silksong, Blue Prince.
Branch out.
Myth@Myth_
Arc Raiders is the first PvP game in the history of PvP games to properly incorporate PvE into the genre without it feeling clunky, slow, and dumb. This is one of the most alive PvP worlds anyone has ever played in the history of video games. That alone deserves game of the year.
English
Corey D. retweetledi










