NYU Tandon Game Innovation Lab

586 posts

NYU Tandon Game Innovation Lab banner
NYU Tandon Game Innovation Lab

NYU Tandon Game Innovation Lab

@NYUGameLab

The Game Innovation Lab is an exciting, dynamic and flexible space for research and learning that takes games as an innovation challenge.

Katılım Mart 2011
142 Takip Edilen1.3K Takipçiler
NYU Tandon Game Innovation Lab retweetledi
alex duffy
alex duffy@alxai_·
So much more can be learned from AI playing games besides how good they are at the game like biases New research from @NYUGameLab on AI in mafia showed female “Sheriffs” earn more trust 👮‍♀️ but male “Seers” were more persuasive 🧙‍♂️ Like most AI stories, it’s about the data - but games can actually help you produce your own data at scale.
alex duffy tweet media
English
1
1
4
529
NYU Tandon Game Innovation Lab retweetledi
ODSC (Open Data Science Conference) AI
🎙️In this episode of the ODSC Ai X Podcast, we sit down with @togelius, Associate Professor at New York University and Co-Director of the @NYUGameLab. Together, we explore how AI is transforming game design and what the future of AI in games may hold. 🎧 hubs.li/Q03Gcd830
ODSC (Open Data Science Conference) AI tweet media
English
2
4
15
7.3K
NYU Tandon Game Innovation Lab retweetledi
Debosmita
Debosmita@Debos_Bhaumik·
Can we fix PCG generated well designed but non-functional game level levels?? Evolution based algorithms can help to make it functional. arxiv.org/html/2506.1935…
Debosmita tweet media
English
0
3
9
2.4K
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
If you want to use search or RL for games, you need fast simulation. If you want to test your algorithm on many games (or generate new games), you need a game description language. Ergo: we introduce Ludax, a ⚡⚡⚡ fast!🤯 description language for board games. Try it out!
Graham Todd@gdrtodd_

Excited to introduce the first version of Ludax, a domain-specific language for board games that compiles directly into JAX code! Preprint: arxiv.org/abs/2506.22609 Code: github.com/gdrtodd/ludax

English
6
7
100
7.7K
NYU Tandon Game Innovation Lab retweetledi
Sam Earle
Sam Earle@Smearle_RH·
We've all seen the barrage of video games generated by LLMs on social media. But can we automate this process, and measure the game-generation capabilities of LLMs in a more systematic way? To this end, we introduce ScriptDoctor, a framework for automatically generating grid-based puzzle games with LLMs. ScriptDoctor iteratively prompts models to generate code, then uses search-based agents to assess the complexity of the resultant games.
Sam Earle tweet media
English
2
11
42
7.6K
NYU Tandon Game Innovation Lab retweetledi
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
If you happen to be at @CVPR I'm Nashville, I'll give a keynote at the Computer Vision for Videogames workshop at 10.45 today. Room 210.
Julian Togelius tweet media
English
4
3
57
4.3K
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
What would it mean to build AI systems that generate games that are both novel and interesting? The new video in Anjum Asad's Game Innovation series explores this, and describes the GAVEL system by Graham Todd and others in @NYUGameLab as an example. Accessible yet detailed!
Julian Togelius tweet media
English
1
2
6
854
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
Game Innovation is a new series of videos explaining advances in AI for games. The first video explores ongoing work by @BigTimeMothy on vector-quantized diffusion in Minecraft, and there are several more videos about @NYUGameLab's work upcoming.
Julian Togelius tweet media
English
1
3
9
1.2K
NYU Tandon Game Innovation Lab retweetledi
NYU Tandon
NYU Tandon@nyutandon·
Associate Prof @togelius explains to @BBC that "In Minecraft world, creating [something] is direct and simple," making it accessible when computers might otherwise hinder building impulses. #NYUTandonMade buff.ly/E4OttOH
English
2
1
2
201
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
Procedural Content Generation for Games is a thriving research field with an amazing methodological diversity (including LLMs, RL, and evolutionary algorithms as well as more problem-specific solutions) but few good benchmarks. Until now! We present... the PCG benchmark!
Ahmed Khalifa@Amidos2006

We (@amidos2006, @Matt_Barthet, @gallorob2, @SentientDesigns, @togelius, @yannakakis) would like to announce the Procedural Content Generation Benchmark (PCG Benchmark). The PCG Benchmark allows users working in PCG research to test their algorithms against a variety of games.

English
2
4
30
2K
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
Remember our work on Word2World, where we generate playable worlds based on stories? Continuing this line of research, we have been working on generating Minecraft environments that tell playable stories. Check it out 👇
Shuo Huang@ShuoHuang131026

🚀Excited to share our new research: Word2Minecraft (arxiv.org/abs/2503.16536), which is an improvement to Word2World (arxiv.org/abs/2405.06686). Thanks to my supervisors Prof. @togelius, Dr. Steven James and Muhammad @utheprodigyn for their guidance and support! 1/13

English
1
9
50
4.1K
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
I'm giving a little public talk about AGI, based on my AGI book. Very accessible, no technical knowledge required. We'll start in around 5 minutes, at 1.15 ET. It will be recorded and posted online later.
Julian Togelius tweet media
English
2
1
11
794
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
If you're at @RealAAAI and interested in games and/or content generation, go see Tim Merino and Michael Middleton present our paper "Moonshine: Distilling Game Content Generators into Steerable Generative Models" in a few minutes in the Human and AI session! There will also be a poster presentation at 12.30 today.
Julian Togelius tweet media
English
1
2
30
1.2K
NYU Tandon Game Innovation Lab retweetledi
NYU Tandon
NYU Tandon@nyutandon·
Yesterday, Associate Professor @Togelius (CSE) gave a keynote "Generating Games and Game Environments: Challenges and Opportunities" at @Business_AI — the most important event for commercially applied AI. #NYUTandonMade
NYU Tandon tweet media
English
2
3
13
946
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
Can LLMs plan? How and when? Our new contribution to help elucidating this complex question is GameTraversalBenchmark, where LLMs are tested on how well they can navigate generated 2D game environments. Easy for humans, very hard for LLMs, but bigger models do better.
Muhammad Umair Nasir@utheprodigyn

We are pleased to announce our new work, “GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps” with Prof. @togelius and Dr. Steven James, is accepted to #NeurIPS2024 D&B track. 1/9

English
1
9
25
4.1K
NYU Tandon Game Innovation Lab retweetledi
Julian Togelius
Julian Togelius@togelius·
Are you working on applying LLMs to games in some way? Well, we have the place you will want to submit your work to, namely our special issues on LLMs and Games in @IEEETxnOnGames. Deadline: December 1.
Julian Togelius tweet media
English
2
9
34
3.4K