
A21 post lvl 3 cmd grab starter. Only needs minimum ~0.75 bar after super for 4,800+ dmg. Make people fear for their lives😊 #DBFZ #DBFZ_A21 #DBFZ_M21
The Narrator
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A21 post lvl 3 cmd grab starter. Only needs minimum ~0.75 bar after super for 4,800+ dmg. Make people fear for their lives😊 #DBFZ #DBFZ_A21 #DBFZ_M21




DBFZ v1.42 Majin 21 TOD [Purple] [Green] [Blue] [Yellow] I was looking to make use of the updated Homing Blasts that consist of two orbs. However, the orbs need to travel a bit of distance to be fully separated. .. 3M > delay 5S > delay 5S > 3S, delay, microwalk 5S > 2S > ..

DBFZ v1.42 Majin 21 TOD [ - ] [ P ] [ - ] [ Y ] This one uses Homing Blasts by making j.H hit low in the air, cancelling the 1st orb into Sticky Blast, and avoiding detonating the 2nd orb to save it for later. Delay the lv.3 a little after lv.1 for more passive meter gain.

DBFZ v1.42 Majin 21 TOD [Purple] [Blue] [Yellow] [Blue] This makes use of the tracking property of stolen moves when chained. The chain is intact even if other moves are used in between, like super dash and normals, as long as you cancelled one thing after another.

DBFZ v1.42 Majin 21 TOD [Blue] [Blue] [ - ] [Blue] Here's one with Kamehameha. The beams can be awkward to use because she jerks backward when unleashing them. Do the air beam well above their head for the j.L link. Do the ground beam dead in the corner for the 5L link.

DBFZ v1.42 Majin 21 TOD [ - ] [ - ] [ - ] [Blue] No need for the Homing Blast as you can simply end with DR > 214S > super. This is just to show an alternative against a purple character. To make the second rep of 3S>j.H>5H more consistent, delay 5H on the sixth hit.
