The Narrator

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The Narrator

The Narrator

@NarratorSama

Everywhere Katılım Eylül 2017
38 Takip Edilen55 Takipçiler
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Khaleel Ederies 🇵🇸 (Autumn Rain)
Updated post-lvl 3 cmd grab route. No meter start with meter penalty and one assist. Vanish: ~5550 dmg Lvl 1: ~5900 dmg Builds 2.7 bars normally🙂Vs purple: same. Vs yellow: j.236Y[7]~j.214S. Vs Green: j.236S~H, OTG~L (> assist DR). Works on GT. #DBFZ #DBFZ_A21 #DBFZ_M21
Khaleel Ederies 🇵🇸 (Autumn Rain)@MKhaleelESA

A21 post lvl 3 cmd grab starter. Only needs minimum ~0.75 bar after super for 4,800+ dmg. Make people fear for their lives😊 #DBFZ #DBFZ_A21 #DBFZ_M21

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Yaru
Yaru@YaruRdgz·
Android 21 solo TOD needs barely any bar. Works against yellow absorbs. #DBFZ_A21 (Works if not in corner by the end if you omit the last grab and go into supers but it looks cooler this way)
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BigChapAlien21
BigChapAlien21@BigChapAlien21·
#DBFZ_A21 214Y corner grab route. 4620, universal, but a bit tough. 21 is so cool...
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Runnin
Runnin@Runninonwatah·
A #DBFZ_BLK 2H 3 bar starter TOD, back to corner in Limitbreak with sparking. After the 2H, the whole combo is in the air. #DBFZ
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ムート
ムート@muto256·
・ベジータ(超サイヤ人) 236LMの受け身不能時間が伸びた影響で、低空236LMが+6とれるようになった ここまでコンボ伸ばした後の214H裏回り236HSはかなりきつい目押し #DBFZ_VGT
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BigChapAlien21
BigChapAlien21@BigChapAlien21·
#DBFZ_A21 solo level 1 spark route for 8955. So this is the power of the apex android...
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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.42 Majin 21 TOD [All Yellow] I'm finished with the "standard" TODs which show how the stolen moves can be used. Now I'll try sparking combos for fun. These are actually much easier to do, as the moves can be more freely chained, making it matter of arrangement.
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BigChapAlien21
BigChapAlien21@BigChapAlien21·
#DBFZ_A21 Midscreen grab. 3140 with EX dive. Based off @NarratorSama 's vanish route. Fullscreen version does 3065 with EX dive.
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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.42 Majin 21 TOD [G] [P] [Y] [G] Another way of using the two orbs separately. The barrier is there for side-switching into EX dive facing away from the corner. Sonic Warp / Solar Flare would be better, but here's to show the move unintended for combo still has its use.
Xiao (蕭)@yxiao1988

DBFZ v1.42 Majin 21 TOD [Purple] [Green] [Blue] [Yellow] I was looking to make use of the updated Homing Blasts that consist of two orbs. However, the orbs need to travel a bit of distance to be fully separated. .. 3M > delay 5S > delay 5S > 3S, delay, microwalk 5S > 2S > ..

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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.42 Majin 21 TOD [ B ] [ P ] [ - ] [ B ] More idea with Homing Blasts, but the j.H > j.236S part is too difficult on most characters (likely impossible on many). With a bit of separation, you can link 5M after a full Kamehameha. At least I got it on MBuu and Piccolo.
Xiao (蕭)@yxiao1988

DBFZ v1.42 Majin 21 TOD [ - ] [ P ] [ - ] [ Y ] This one uses Homing Blasts by making j.H hit low in the air, cancelling the 1st orb into Sticky Blast, and avoiding detonating the 2nd orb to save it for later. Delay the lv.3 a little after lv.1 for more passive meter gain.

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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.42 Majin 21 TOD [Purple] [Green] [Blue] [Yellow] I was looking to make use of the updated Homing Blasts that consist of two orbs. However, the orbs need to travel a bit of distance to be fully separated. .. 3M > delay 5S > delay 5S > 3S, delay, microwalk 5S > 2S > ..
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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.42 Majin 21 TOD [Green] [Green] [Yellow] [Yellow] This makes use of OTG Explosive Blasts to extend after knockdown. Note that j.214H is like Videl's command grab: having that soft ground bounce, they don't guarantee SKD if the combo goes for too long.
Xiao (蕭)@yxiao1988

DBFZ v1.42 Majin 21 TOD [Purple] [Blue] [Yellow] [Blue] This makes use of the tracking property of stolen moves when chained. The chain is intact even if other moves are used in between, like super dash and normals, as long as you cancelled one thing after another.

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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.42 Majin 21 TOD [Purple] [Blue] [Yellow] [Blue] This makes use of the tracking property of stolen moves when chained. The chain is intact even if other moves are used in between, like super dash and normals, as long as you cancelled one thing after another.
Xiao (蕭)@yxiao1988

DBFZ v1.42 Majin 21 TOD [Blue] [Blue] [ - ] [Blue] Here's one with Kamehameha. The beams can be awkward to use because she jerks backward when unleashing them. Do the air beam well above their head for the j.L link. Do the ground beam dead in the corner for the 5L link.

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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.41 Majin A21 drains Goku's power before devouring him. Give this a grade please :D I left the input display on because this might be really confusing for those haven't played her much.
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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.42 Majin 21 TOD [ - ] [Yellow] [ - ] [ - ] In the starter, while 2M>5M>5S>5H works for all, the 1M after seems to not be universal. Consecutive Blasts pushes damage to just above 10k without having to use Vanish. Cancel it right on its 8th hit with j.236S.
Xiao (蕭)@yxiao1988

DBFZ v1.42 Majin 21 TOD [ - ] [ - ] [ - ] [Blue] No need for the Homing Blast as you can simply end with DR > 214S > super. This is just to show an alternative against a purple character. To make the second rep of 3S>j.H>5H more consistent, delay 5H on the sixth hit.

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Xiao (蕭)
Xiao (蕭)@yxiao1988·
DBFZ v1.41 Majin 21 TOD [ - ] [Green] [ - ] [Purple] 2M>5H>3S>j.H, 5H>3S>j.H, 5H>2S>j.S>j.H>djc>j.H>j.S >j.236S-S, dash, 2M>5H>3S>j.H>j.2H>djc>j.L>j.L>j.214S-M>supers This feels fun. Also, look at the passive meter gain during the Lv3 and destruction animation ... 🥶
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リュウジ
リュウジ@Ryuji_Minowa·
2B→ディレイ5B→5C始動だと最後のJDが入らないくらいコンボ時間ぎりぎり #DBFZ_A21
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Yassin | Rawkid
Yassin | Rawkid@TWEWYas·
This Vegeta change is actually insane lmao (Ver 1.42) #DBFZ_VGT They made it so that regardless of distance you still get the tipper 236M which let's you get a 2M So now off of Vegeta's LV3 Vanish 50/50 he gets insane reward off j.2L, a sideswap and probably kills off any hit
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