Nathan Priestley

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Nathan Priestley

Nathan Priestley

@Naye__90

PSN - Naye90 XBL - Nathanunel Steam - Naye90 Epic - Nathanunel

(UK) England - Preston Katılım Aralık 2020
579 Takip Edilen52 Takipçiler
PlayStation
PlayStation@PlayStation·
NBA The Run takes to the court on PS5 this June ⛹🏿‍♂️ First look at gameplay, plus an overview of the momentum-based mechanics: play.st/4dcZ5Id
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Nathan Priestley
Nathan Priestley@Naye__90·
@GameLogIQ Great read—very interesting points you mentioned, especially about women’s and Black people’s income growth since the 1960s. The craziest thing about this affordability discussion is that the people complaining never seem to consider the availability of previous and last-gen
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HAMP! (Lee Hampton)
HAMP! (Lee Hampton)@GameLogIQ·
Just published a new blog post over on Rounding Off Infinity. There are links to the YouTube videos where I first presented this discussion if that forms is preferred. How America’s Middle Class Built the Gaming Industry—And Why It’s Fracturing Now - roundingoffinfinity.blog/2026/04/05/how…
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@Zuby_Tech
@Zuby_Tech@Zuby_Tech·
Starfield For PlayStation 5 Pro: - Pro Visual Mode: 4K At 30 FPS With PSSR - Pro Performance Mode: 60 FPS With PSSR #Starfield
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Nathan Priestley
Nathan Priestley@Naye__90·
@GotBanned95 @TheGamingLedger Big question will be how much focus they’ll place on cross gen between PS5 & PS6, we know that slowed down sales, cause a lot of people hung on to PS4 cause of fortnite, ect, but now them games are slowing down, so will be interesting to see.
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The Gaming Ledger
The Gaming Ledger@TheGamingLedger·
Everyone’s looking at the PS5 Pro as a pricing benchmark based on its technical features, but that misses some key context. The PS5 Pro was always intended to be a niche, enthusiast SKU, something PlayStation likely never expected to sell at, say. 30+ million units. The PS6, on the other hand, will be positioned for mass adoption, much like the base PS5 (which is starting at $600) , which benefits from economies of scale and broader market reach.
Joel Garcia@JoelJ_Garcia

@TrueGamer1111 Your $650 price prediction for the PS6 may actually be true

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Nathan Priestley
Nathan Priestley@Naye__90·
@TheGamingLedger I could be wrong, but I don’t think the price hikes are down to them being aggressive. It genuinely think its global economics. And i think it’s a rock & a hard place situation because when GTA 6 launches and it doesn’t impact console sales at $550, sony think why stay at $600
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The Gaming Ledger
The Gaming Ledger@TheGamingLedger·
Spoke about this yesterday, but I believe with these price hikes they are done being aggressive this gen and are now focusing on PS6. They got their ~100 million units of PS5 out there and have decided to pull back subsidy. I do think they will announce sales on the ps5 periodically but, for the most part, they are wrapping up this gen.
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Nathan Priestley
Nathan Priestley@Naye__90·
@torylanez Album is straight 🔥 sorry, I mean straight BASS!!! 🔊🔊🔊☔️☂️☂️☂️
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Tory Lanez
Tory Lanez@torylanez·
LOL: SLUTTY BASS ALBUM OUT NOW! ☔️
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Nathan Priestley
Nathan Priestley@Naye__90·
@fcbniine @Zuby_Tech Would this not depend on when Bethesda started the dev/starfield PS5 port and when PSSR 2.0 was available to developers ?
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Nathan Priestley
Nathan Priestley@Naye__90·
@ilija2509 @Zuby_Tech Sorry, I should of clarified, I should of asked do we know if it has been optimised to take advantage of PSSR 2.0 rather than just using PSSR 1. I’m wondering if they’re going to update the game with a 2.0 patch in the future.
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Elijah
Elijah@ilija2509·
@Naye__90 @Zuby_Tech Either way it uses PSSR 2…its either natively incorporated or it has PSSR 1 but you can force it to use PSSR 2 automatically via playstation settings option - either way it uses PSSR 2
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Nathan Priestley
Nathan Priestley@Naye__90·
@BRAP_Podcast Tell the truth, we all know Green is the colour of envy. Mr FOMO with a 5080 🤣. Brap wants that DLSS 5. Seriously though nice rig, you made the right choice.
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BRAP
BRAP@BRAP_Podcast·
Someone asked why the green RGBs. Well, this has become my Xbox. And honestly, the definitive way to experience Xbox.
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Aakash Gupta
Aakash Gupta@aakashgupta·
The timeline on this is genuinely insane. October 2025: Sam Altman flies to Seoul and signs simultaneous deals with Samsung and SK Hynix for 900,000 DRAM wafers per month. That's 40% of global supply. Neither company knew the other was signing a near-identical commitment at the same time. Those deals were letters of intent. Non-binding. No RAM actually changed hands. But the market treated them as gospel. Contract DRAM prices jumped 171%. A 64GB DDR5 kit went from $190 to $700 in three months. December 2025: Micron kills Crucial, its 29-year-old consumer memory brand, to reallocate every wafer to AI and enterprise customers. The company explicitly said it was exiting consumer memory to "improve supply and support for our larger, strategic customers in faster-growing segments." Translation: the AI demand signal was so loud that selling RAM to PC builders stopped making financial sense. March 2026: Google publishes TurboQuant, a compression algorithm that reduces AI memory requirements by 6x with zero accuracy loss. Cloudflare's CEO called it "Google's DeepSeek." The entire thesis that AI would consume infinite memory forever just got a six-month expiration date on it. Same month: OpenAI and Oracle cancel the Abilene Stargate expansion. The $500 billion data center vision that justified the RAM deals couldn't survive its own financing terms. Bloomberg attributed the collapse partly to OpenAI's "often-changing demand forecasting." MU is now down ~33% from its post-earnings high. Revenue up 196% year over year, EPS up 682%, and the stock is in freefall because the company restructured its entire business around a demand signal that came from non-binding letters and is now being compressed out of existence by a research paper. Micron bet the consumer division on Sam Altman's signature. The signature was worth exactly what the paper said: nothing binding.
Grummz@Grummz

Imagine closing your entire consumer memory division because this guy signed a non binding letter that he would buy 40% of the world’s RAM. Only to have him rug pull 3 months later.

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Nathan Priestley retweetledi
Tory Lanez
Tory Lanez@torylanez·
CHAPTER ONE: ‘BASS FROM OUTER SPACE’ 📷 starring @PontiacMadeDDG DIRECTED BY : Tory Tarantino 📷 SLUTTY BASS  ALBUM 4/3 📷
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Nathan Priestley
Nathan Priestley@Naye__90·
@RBIII_Ricster @BRAP_Podcast It’s not a filter, if you think it is then don’t use it. Trust, I ain’t losing sleep over pixels. It makes the game look better. You clearly ain’t confident with your stance because you’ve added “or works similarly” Just remember this msg when DLSS 5 releases and you’re wrong 😊
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Ric B. (MonteRicard)
Ric B. (MonteRicard)@RBIII_Ricster·
@Naye__90 @BRAP_Podcast Already did, but you didn't deny liking filters now did you. Or anything that works similarly like real-time generative AI imagery. 😊 Don't be shy now.
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BRAP
BRAP@BRAP_Podcast·
I don't have an issue with DLSS 5 and think the image quality looks good.
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Nathan Priestley
Nathan Priestley@Naye__90·
@RBIII_Ricster @BRAP_Podcast What you talking about deny, you’ve just repeated yourself and not answered of my questions ? Plus reading your comment to @BRAP_Podcast “works a-lot like” and “it’s a filter” are two different statements. If you’re going to stand on it then stand on it.
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Ric B. (MonteRicard)
Ric B. (MonteRicard)@RBIII_Ricster·
@Naye__90 @BRAP_Podcast Those are internal assets, already present in the games on the PC. Generative AI filtering is an external component. Glad to see you didn't deny what I said before regarding your preferences though.
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Nathan Priestley
Nathan Priestley@Naye__90·
@RBIII_Ricster @BRAP_Podcast So when you play games on your PC, and you turn the setting from Low to Ultra, giving you an improvement in the lighting, visuals and textures, that’s just a filter to you ?
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Ric B. (MonteRicard)
Ric B. (MonteRicard)@RBIII_Ricster·
@Naye__90 @BRAP_Podcast Depends on what you define as 'better' since a filter is a mask over what's there. If you feel such things improve people when they use them in different ways, I can see why that would be appealing to you.
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Nathan Priestley
Nathan Priestley@Naye__90·
@DetectiveSeeds I appreciate all the hard work and effort that you put in to tell the full story. Keep doing the work and just ignore all those people who think you are making it up. They are clearly jealous because they don’t have the trust, talent, or connections to do what you do. 👊🏾👍🏾
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DetectiveSeeds
DetectiveSeeds@DetectiveSeeds·
Make sure to follow for more gaming, movies, tv show, and entertainment news!
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DetectiveSeeds
DetectiveSeeds@DetectiveSeeds·
Bluepoint Games FINAL REPORT: From Bloodborne Remake Potential to Shuttered. **I spoke to 4 Bluepoint employees and this is THEIR STORY on timeline, dates, and codenames for projects: 🔵End of 2020- Bluepoint Ships Demon's Souls and talks begin with Sony Acquisition and working on more original projects: - Sony did not think the remakes/ remasters made enough money, and some people within BP and Sony wanted to branch out. - All heard that Shadow of The Colossus remake lost money, but it was assumed it would, but Yoshida wanted to preserve the game. - Shadow of The colossus remake biggest criticism was the new face on the main character. However, Fumito Ueda wanted it to look that way and designed it.  - There were conversations about doing add-on content to the remakes to help with funding into original content, and grow design department.  - It was assumed in the studio that BP would be remaking Bloodborne after Demon's Souls.  - Bluepoint had a design department of 1-2 people, but was not sufficient for a full project. 🔴2021 - Quote "In early 2021 after Demon Souls, studio staff assumed they would work on Bloodborne, and started to prepare to, however they did not get the greenlight due to internal politics of Bloodborne involving a fragile relationship with FromSoft, Sony, and the original IP." SOURCES DO NOT THINK BLOODBORNE REMAKE WILL EVER BE MADE DUE TO POLITICS! - Bloodborne was pulled from the table and BP had no project.  - BP was assigned to help with Ragnarök support due to SMS needing some help, and a combo of other factors. - Jim Ryan was pushing live service hard and Sony had a desire to explore making God of War into an Assassin's Creed style franchise.  - Franchise would explore different mythologies and characters.  - BP was NOT allowed to make a game with Kratos as SMS/ Sony did not trust BP with that and it would be too expensive.  - September 30th, 2021.. BluePoint is bought by Sony.  - Bp is acquired and tasked with coming up with an original project in the God of War universe. The catch was they needed to stretch the content, but BP employees did not know at the time it was a live service game.  - They stated "A gamble was made by convincing Sony to buy us instead of us looking for funding elsewhere."  - After the acquisition there was a culture change within Bluepoint. 🔵2022 - Prototyping begins for "Demon Souls meets God of War" also called CP13. - BP staff was not told initially that the game was a live service game.  - BP still had a minimal design team.  - BP did not have a Game Director for this project, was promised one on loan from SMS (Santa Monica Studio) and a couple designers once Ragnarök was shipped. 🔴End of 2022 - SMS Game Director and designers joined the team. - A lot of time was spent prototyping but the mesh of SMS/ BP did not go well as they were not familiar with BP's engine, fully remote work due to covid, and hiring freezes at sony.  - Very soon after SMS folks arrived, BP staff learned the game they were having to make was a live service game and they needed to work with what they had.  - Internal issues began to arise, and the ones on board with live service were the head shed at SMS, Sony, and BP.  - It was unclear whether BP leadership believed in the project, or just doing their best to salvage morale.  - About 75% of staff employees, according to sources, were against this move and pushed back against making a live service.  - After deadlines were not hit, internal strife from employees, the project was canceled by Sony in early 2025. 🔵2025 Bluepoint begins pitching projects to Sony. - They pitched Jak and Daxter remake, resistance remake, shadow of colossus remaster (bringing game to PS5, updating graphics, adding 4-6 new bosses, with several pulled from the original ps2 content. - Bloodborne Remake was again pitched. A small portion of the team worked on it for 2-3 months, but Sony pulled the plug. (It was never officially greenlit, but they were deep in negotiations and BP thought they would make it). 2 new IP's, and worked on some small pitches all under CP-13 folder, and then CodeName "Black Fang" CP-14 was pitched.  - CodeName "Black Fang" was a ghost of Tsushima spinoff that Sony liked.  - Sony gave Bluepoint 5-6 months to prototype it (until end of March 2026) to prove they could make it.  - Employees felt it was going okay even though it was never officially greenlit and were on track to hit deadline.  - Employees found out on February 19th that they were being shut down and project Black Fang is canceled. Studio last day is March 2nd, 2026. It is worth noting that Bluepoint did use contractors, however majority of the people stayed at the studio from Shadow until shuttering. About 40 employees have been there the entire time, with the rest being contractors. This obviously has fluctuated with retirements, deaths, and turnovers. According to all sources, people stayed at Bluepoint and wanted to continue to stay there! A sad story to such a wonderful group of talented artists!
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