Nick

64 posts

Nick

Nick

@NickDevFE

Building AI agents & open-source tools. Creator of img2threejs. Turning images into procedural Three.js code.

Katılım Eylül 2025
25 Takip Edilen356 Takipçiler
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Nick
Nick@NickDevFE·
img2threejs - turn one object photo into a code-only procedural Three.js model Open-source toolkit that rebuilds the object in a single reference image as procedural Three.js code (no mesh downloads), quality-gated by a render-vs-reference loop - strong for hard-surface objects
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Travis
Travis@traviscurnutte·
@NickDevFE Awesome. On a work trip, so I'll be coding all night in my hotel 🤣
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Nick
Nick@NickDevFE·
@CharleMarx That sounds like a fun comparison! 🔥 I’d love to hear the results. Dragons are definitely a challenging benchmark, so any feedback will be incredibly valuable for V2.
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Marx Charle
Marx Charle@CharleMarx·
Thanks ! I need to try mostly for dragons, and compare with Blender MCP ( I found another MCP Blender maybe better than the most used one ) looking forward to compare :) ( I don't " low poly " so maybe it will work . And a colleague also made a dragon generator so we will see 🔥🔥
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Nick
Nick@NickDevFE·
@Total_Slim 😂 That’s exactly the kind of problem I want people to have.
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Ruli
Ruli@Total_Slim·
@NickDevFE Running it inside the group chat is how a five-minute test becomes everyone’s afternoon 😂
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Nick
Nick@NickDevFE·
@traviscurnutte That sounds like a perfect use case! 🙌 I’d love to see how it fits your RTS art style. If you build something with it, please consider submitting it to the official showcase (with your prompt and demo link): github.com/hoainho/img2th…
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Travis
Travis@traviscurnutte·
@NickDevFE Trying this today. I’m trying to nail down the graphics for this top down RTS style ranching simulator I’m building
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Nick
Nick@NickDevFE·
@GrowthPact An open-source toolkit that turns a single object photo into native procedural Three.js code, no mesh downloads. 🙌
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Nick
Nick@NickDevFE·
A real-world demo from the community. 🙌 My friend is doing an amazing job pushing img2threejs with complex engineering models. It’s awesome to see how far people are taking it beyond the original demos. 🚀
洞寓法师🦁@IFITALEX

我以为用 AI 能一把还原火箭发动机的 3D 模型 用 AI 折腾 3D 建模的人,大概都动过这个念头 重做到第二版,才看清差距到底卡在哪 工具:Codex + img2threejs(@NickDevFE 的项目) 第一版 → 第二版,肉眼可见的进步 但喷管和涡轮泵那些细节 离参考图的工程精度还是差一口气! 再继续用GPT5.6 sol磨下去,我感觉额度也遭不住了哈哈最后那 20% 的精度,是硬磨参数,还是直接转手工调?

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Nick
Nick@NickDevFE·
@IFITALEX 感谢你的测试和分享!🙏 火箭发动机这类复杂机械结构,确实是目前最难重建的场景之一。V2 正在开发全新的 reconstruction harness,希望进一步提升细节还原和整体一致性。期待你再次挑战!🚀
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洞寓法师🦁
洞寓法师🦁@IFITALEX·
我以为用 AI 能一把还原火箭发动机的 3D 模型 用 AI 折腾 3D 建模的人,大概都动过这个念头 重做到第二版,才看清差距到底卡在哪 工具:Codex + img2threejs(@NickDevFE 的项目) 第一版 → 第二版,肉眼可见的进步 但喷管和涡轮泵那些细节 离参考图的工程精度还是差一口气! 再继续用GPT5.6 sol磨下去,我感觉额度也遭不住了哈哈最后那 20% 的精度,是硬磨参数,还是直接转手工调?
洞寓法师🦁 tweet media洞寓法师🦁 tweet media洞寓法师🦁 tweet media
洞寓法师🦁@IFITALEX

如果你还只用 GPT5.6sol 写代码, 你可能低估了它更有意思的能力。 我从 SpaceX 官方照片出发 让 Codex 先生成 4 张分工明确的参考图: 整体外观 → 侧面比例 → 喷管轴线 → 拆解分组 再把这些视觉信息推进成一台 可旋转、可拆解的 Raptor 3 Three.js 模型。 从参考图到模型 完整过程都在这 60 秒里。 👇

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RoboAlchemist
RoboAlchemist@RoboAlchemist·
@NickDevFE Wow! Looks great! Will have to try it soon! Thanks for sharing, Nick!
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Volkan
Volkan@volkanuikielle·
Turned an Ikea chair photo into a fully interactive 3D model zero mesh files, zero downloads. Just threejs. One reference image running in a Nuxt component you can orbit and zoom. Built with img2threejs by @NickDevFE.
Volkan tweet media
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Nick
Nick@NickDevFE·
❤️ If you’ve built something with img2threejs, I’d genuinely love to feature it. Please submit your showcase, and don’t forget to include the prompt you used and a link to your live demo or showcase. It helps others learn, reproduce your results, and pushes the project forward. Submit here: github.com/hoainho/img2th…
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Nick
Nick@NickDevFE·
@taziku_co Thank you! ❤️ The goal isn’t just generating Three.js code, it’s building a pipeline that can continuously validate, refine, and improve reconstruction quality.
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田中義弘 | taziku CEO / AI × Creative
1枚の写真から3Dモデルを作る。 ただし、出力されるのはメッシュではなくThree.jsコード。 img2threejsは、参照画像の物体を再構築するオープンソース。 参照画像とレンダリングを工程ごとに比較し、形状や材質が基準に届かなければ、仕様やコードを修正して再生成。
Nick@NickDevFE

Check it out: github.com/hoainho/img2th… More show cases: ahoainho.github.io/img2threejs-sh… I run with one prompt only, those showcases might be better if you provide more context, explain,..

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Nick
Nick@NickDevFE·
@buildaii Pretty lightweight. Just Python 3.10+ for the pipeline scripts, and a supported host like Claude Code, Codex, or OpenCode. No extra Python dependencies required.
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Nick
Nick@NickDevFE·
@CharleMarx Right now it’s strongest with hard-surface objects. Characters and creatures are supported, but they’re still an area I’m actively improving, especially fidelity and anatomy.
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Marx Charle
Marx Charle@CharleMarx·
@NickDevFE Can we do monsters and so on as well ? Or better at geometrical objects ? ( Vs organic ones )
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Nick
Nick@NickDevFE·
@SuperheroCrypto The biggest difference is the output. Most image-to-3D tools generate a mesh (GLB/OBJ), while img2threejs generates native procedural Three.js source code. The result is lightweight, editable, versionable, and can evolve like the rest of your codebase
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Nick
Nick@NickDevFE·
@aiseomastery 🤣 That one surprised me too. Hard-surface aảchitectures is where the current pipeline really shines.
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f🔺ckingship
f🔺ckingship@freakingship·
@WrongNebula img2threejs running in groupchat is the distribution move nobody talks about. skip the app store, ship where people already are.
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꙲
@WrongNebula·
img2threejs 🎮 upload any image → get a three.js game in seconds run and play in the groupchat directly
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