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653 posts


@007GameIOI nice singleplayer live service game which cant be played offline!
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1.5 million copies sold!
Thank you for showing up to the launch of 007 First Light, for your overwhelming enthusiasm and for sharing your experience with the game.
Play our re-imagined James Bond origin story today and #EarnTheNumber. Available now.
bit.ly/007FirstLightG…
#007FirstLight

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Did you miss our stream yesterday?
Tobi joined with some news about our latest
announcement, while Chris and Tom continued their
journey in #KCD2.
Catch up now on our YouTube channel.
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You might have heard the rumours, it's time to reveal what we are working on.
🗺️ An open world Middle-earth RPG.
⚔️ A new Kingdom Come adventure.
We’re excited to tell you more when the time is right.
#WarhorseStudios #Annoucement #lotr #KingdomComeDeliverance

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@fromsoftserve Lies of P has the best healing system in soulslikes, basically the estus system except the last one regenerates if you hit enemy enough times after running out of healing, I have killed many bosses after locking in and running out of healing.
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blood vials fucking rock. quick to use, easy to find (they drop off almost all enemies), and allow you to keep exploring for as long as you have the skill to keep killing enemies. plus, you can buy assloads of them from the hub for blood echoes, which are easy to come by too
Andrewn@Skogjero
how it feels thinking blood vials are a good healing system
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And so it does…! 🦇😊
Matt Reeves Perfect Shots@perfectreeves
“THE BATMAN PART II” was camera testing today! 🦇🦇🦇 and so it begins!!
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Just look at how good this game still looks today. It also runs pretty well on the PS5. Why does such a good-looking game need a remake?🏝️🏴☠️
Zephryss⛩️@TheRealZephryss
Assassin’s Creed Black Flag Resynced graphics will be amazing and might even look better than AC Shadows, as it is built on the new Anvil Engine, the same engine used for AC Shadows.
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Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero




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PvZ 3 is now in Early Access 🌱
Starting today in Ireland & the Philippines, we’re beginning our global rollout, with more regions coming in the months ahead.
This is just the beginning! We’ll be growing and evolving the game with your feedback throughout development.
Learn more here: forums.ea.com/blog/plants-vs…

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credit to @droogie1xp for his reverse engineering work on the server and online play, metr1k and shadps4 devs too.
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Whelp... imagine hitting sales for KCD2 and then firing people because of "finances" and "efficiency"
They are rotten to the core with the AI shit. At this point I hope KCD3 never happens.
reddit.com/r/kingdomcome/…
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@Zizoplays1 It has a lot more care put into the visuals than the internet would have you believe but I do think the colors grading and the lack of bloom effect (even with the legacy filter on) is like 30% of the original vibe. It's still good but it doesn't come close to the original imo.
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Can someone tell me what's specifically wrong with delta's graphics instead of going "loss of stylization"? Because this game has an actual style.
I know people have an issue with remake culture, but I just can't wrap my head around some of the criticisms with this one.




kira.@kirayhf
the constant chase towards realism and loss of stylization and sense of identity is one of the worst aspects of modern gaming
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