@SteelWoolStudio everyone gotta calm down. not tryna act like the main character or start any argument. but you were all complaining about the psvr2 and sb. give them time. if they gotta delay let them delay. stop rushing please.
Hey all! To continue our commitment to provide more communication to the community, we wanted to give an update on the Secret of the Mimic PC VR launch. Here’s the plan as of today, barring any pesky 1’s or 0’s acting up out of nowhere!
PC VR is currently planned for the middle of next week. We’re finalizing a patch for a pesky issue related to SteamVR framerate overrides, and our QA team is currently confirming the fix.
For a little inside info: whenever we have a new build to test, our internal QA team has to run a full test sweep, which takes days. We don’t just test the things that were patched, we also make sure we didn’t accidentally introduce some new wonkiness elsewhere.
For this title, testing is a little extra spicy because we functionally have two different versions of the game: Flat Mode and VR. That means QA has to test both independently.
Once PC VR launches, we’re planning to release the PlayStation VR2 patch as soon as possible so we can maintain parity between both platforms.
Thanks for the patience!
@Foxxin1104@SteelWoolStudio Steel Wool is a million-dollar company. It is not okay for them to not be clear with their communication. If FNAF was still an indie project, I wouldn't have cared, but it's not anymore.
@Foxxin1104@SteelWoolStudio "We are expecting to approve and launch the PCVR build in the next day or two and we will announce the second our team certifies it. For a little behind the scenes, the current testing is at 99.01% as of the time of this post!"
We've heard your response to our recent communications, and we know that right now solid action is what's needed.
We wanted to shed some light on the next steps the Dead by Daylight team is taking to address the current state of the game.
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