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Nitroneers

@Nitroneers

RACE + BUILD by @KenneyNL and @KayLousberg • Wishlist on Steam!

Pixeland Katılım Nisan 2019
5 Takip Edilen1.5K Takipçiler
Nitroneers
Nitroneers@Nitroneers·
@soumpersonagem This is singleplayer footage, the rest of the vehicles are AI controlled.
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tito
tito@soumpersonagem·
@Nitroneers This video is a multiplayer screen for a specific player right? I got confused without an indicator but as the vehicle will be "centered" in the screen I guess it's fine
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Nitroneers
Nitroneers@Nitroneers·
Unfortunately motorcycles and cars won't be able to race together due to technical limitations ...JUST KIDDING! #gamedev #indiedev #racegame
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Nitroneers
Nitroneers@Nitroneers·
@soumpersonagem When racing you select a car first so you know which car you're driving in a race, in multiplayer each player gets its own screen.
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tito
tito@soumpersonagem·
@Nitroneers Yo normally on those videos i tend to have a difficulty to know which vehicle "you" are driving (without looking to the number on the bottom right). Plans to add some sort of indicator later?
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Alex Nechita
Alex Nechita@AlexNechitaDev·
@Nitroneers Are you using Unity? and if so, what are you using for the track? Looks like it is bezier spline powered.
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Nitroneers
Nitroneers@Nitroneers·
@GamesByPeter We use gradients in the texture map, the AO is dynamically added in-game.
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Games By Peter
Games By Peter@GamesByPeter·
@Nitroneers I'm curious to what makes these flat colors look so good. Are you using baked AO textures?
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Nitroneers
Nitroneers@Nitroneers·
Here's some more of the motorcycles we're adding to the game! Dirtbike/scooter/hovercycle still on the to-do list. #gamedev #indiegame #blender3d
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Hakan
Hakan@somethunique·
@Nitroneers Cant tell with a gif, any beta keys to test it out? 😄😄
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Nitroneers
Nitroneers@Nitroneers·
Not sure yet if this will make it into the game but we'd love to hear your ideas! Mud accumulation? Some sort of game mode that uses this effect? Let us hear your ideas! #gamedev #indiedev #unity3d
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Nitroneers
Nitroneers@Nitroneers·
@PttPGame Amplify Shader actually, since we're using Unity 2018 LTS.
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Nitroneers
Nitroneers@Nitroneers·
@PttPGame Yep, the custom shaders overlays a texture based on triplanar mapping. It uses a noise plus the Y position of vertices to calculate where mud should accumulate.
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Nitroneers
Nitroneers@Nitroneers·
We're still working on decorations next to the track since it looks a bit barren, we did however added snow splattered along the side of the road! #gamedev #indiegame #unity3d
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Nitroneers
Nitroneers@Nitroneers·
When you think there's a monster under your bed. 🛏️
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Nitroneers
Nitroneers@Nitroneers·
Thanks for all the feedback you've given us! We've improved the camera (Y-axis damping), added effects, tweaked smoke, better collisions and sparks when cars collide! #gamedev #indiedev #unity3d
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Nitroneers
Nitroneers@Nitroneers·
@JoolsWatsham We love the console and think it's a perfect fit for the game, we haven't 'officially' announced a Switch version yet but we'd love to produce it.
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