No Luck

252 posts

No Luck

No Luck

@NoLuck54595082

Katılım Mayıs 2018
10 Takip Edilen1 Takipçiler
No Luck
No Luck@NoLuck54595082·
@ItzPerka But if we were to have it again, how can we be cut off guard if we’ve already had it?
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No Luck
No Luck@NoLuck54595082·
@JCbackfire Mr backfire, I’ve really been trying to get this question answered, so please if you can, is out of the realm of possibility that Jason could look at anything that Treyarch has been doing recently and give artistic insight (not critical feedback) like on recent intro cinematics?
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Ch0pper
Ch0pper@TheCh0pper·
But wait, theres more.. BONUS EPISODE! Jason Blundell and I talk about zombies on my channel tonight at 7:00 PM EST this is the big one
Ch0pper tweet media
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Jack | Freckleston
Jack | Freckleston@Freckleston63·
@TheRealCobho There's so many ways in modern zombies to make yourself practically immortal from gums and perma perks and self revives and shrouds and augments. I don't think a wipe attack is a bad thing in these games
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No Luck
No Luck@NoLuck54595082·
@TheKorborium Is that not also the shadow man absent from the all the way to rev?
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The Korborium
The Korborium@TheKorborium·
Despite the Warden being our main threat, I truly don't feel any stakes with him anymore. He dipped out as fast as he arrived, only to show up for 5 seconds and then dip out again. The stakes are now in our crew's inner conflicts. The antagonist is barely featured
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No Luck
No Luck@NoLuck54595082·
@insanegamer52 Would you say the same thing about the gorod krovi intro cinematic?
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Insanegamer52
Insanegamer52@insanegamer52·
Thinking about it more I am totally okay if part of the boss fight is fighting the Frost Giant (with or without Origins Robot). But I would want it to be similar to Astra Malorum where we got teased about the first phase of the boss fight before it transforms. Obviously mechanics matter a lot more in the long run, but for the sake of the "Wow" factor during the EE hunt I would love if the intro didn't spoil the entire boss fight and instead just teased part of it to garner hype.
Insanegamer52 tweet media
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No Luck
No Luck@NoLuck54595082·
@xpertfusion3 He’s probably the third shadow smith in a corrupted form like the others
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XpertFusion (AKA MovieFusion)
XpertFusion (AKA MovieFusion)@xpertfusion3·
I REALLY hope the Giant on Totenreich isn't *just* the Boss Fight of the map. I hope he plays a significant role in the core gameplay. Either as being something very similar to the Origins Robot where he walks through the map, or maybe something slightly different. And if he can step on you... I REALLY hope they give us a Golden Helmet Side Quest 🙏
XpertFusion (AKA MovieFusion) tweet media
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No Luck
No Luck@NoLuck54595082·
@xpertfusion3 I honestly prefer astra’s intro to this one, still great, although the origins pose does nothing for me, I was hoping with all the vague posting that the reference was going to be something that impacts the game/story not just a aesthetic touc
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No Luck
No Luck@NoLuck54595082·
@ZoneXbez That’s really not a hype thing. I thought an actual important returning thing was being teased with all the vague posting…..
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ZoneX
ZoneX@ZoneXbez·
THEY RECREATED THE ORIGINS INTRO🔥🔥
ZoneX tweet media
ZoneX@ZoneXbez

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No Luck
No Luck@NoLuck54595082·
@MZC369 Honestly I prefer astra’s
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MZC
MZC@MZC369·
Alright yeah that's gotta be one of the better cutscenes they've ever released
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No Luck
No Luck@NoLuck54595082·
@parkerreturns @zackpr05 Sir, the world record of zombie rounds is waw shi no numa with over 10000 rounds in a single game
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parker
parker@parkerreturns·
@NoLuck54595082 @zackpr05 Believe it or not, that was the idea. They didn’t envision the average game of zombies taking multiple hours to complete. You went as far as you could and then you died. Until bo2 ofc.
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z4c7
z4c7@zackpr05·
“Here you go sir, your fully Pack-a-Punch’d weapon” “That’s it? I don’t need to upgrade its rarity 5 times and spend an extra 45k points? “No sir you just pay the 5,000 upfront and the weapon is fully maxed out”
z4c7 tweet mediaz4c7 tweet media
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No Luck
No Luck@NoLuck54595082·
@JiaaAera @zackpr05 So did I until I realize how much more fun it is to shake things up
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No Luck
No Luck@NoLuck54595082·
@punished_cobalt @zackpr05 Omni movement, wall jumping, augment combos, Mantling, modern is so much more in depth than old. I grew up with old, but I it can’t be modern in my eyes
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Cobalt
Cobalt@punished_cobalt·
@NoLuck54595082 @zackpr05 “Gameplay depth” and it’s just collecting 2 different resources at excessive amounts to do the same thing you used to be able to do with just one
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XpertFusion (AKA MovieFusion)
XpertFusion (AKA MovieFusion)@xpertfusion3·
@NoLuck54595082 @zackpr05 Between BO2-4, there’s giant robots, dragons, giant spiders, giant demons, an evil unicorn, Gods, a giant Elephant, werewolves, the Devil, aliens, Godzilla… I think pre-modern zombies has some crazy spectacle too
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No Luck
No Luck@NoLuck54595082·
@xpertfusion3 @zackpr05 I agree, which is why the modern Easter eggs win flat out due to the spectacle of boss fights. I can never go back to a map like mob of the dead Easter egg where nothing really happens except black-and-white audio reels.
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XpertFusion (AKA MovieFusion)
XpertFusion (AKA MovieFusion)@xpertfusion3·
@NoLuck54595082 @zackpr05 That’s why you play a map with good Easter eggs and side quests so you always have something to do. Which gives way more gameplay depth than just getting points to upgrade a weapon more times.
GIF
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No Luck
No Luck@NoLuck54595082·
@xpertfusion3 Not special enemies but in ashes they gave zombies specific outfits depending on what location you’re in, astronaut zombies at cosmodrome, waitress zombies at diner, cowboys in ashwood, etc
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XpertFusion (AKA MovieFusion)
XpertFusion (AKA MovieFusion)@xpertfusion3·
Something I REALLY want to see Zombies do more of, is area-specific special enemies. This would be the best way to have MANY special enemies on a single map, without it being overwhelming or turning into "boss spam" It hasn't been done that many times before, but one example is on Revelations, the Spiders will ONLY spawn inside the Apothican. Allowing them to exist on Revelations, but in a very limited quantity. I would honestly love to have maps again like IX, which has 8 special enemies, as long as they make some of them area-specific. This would also make different sections of a map standout more, making your experience within the map more varied.
XpertFusion (AKA MovieFusion) tweet media
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ZoneX
ZoneX@ZoneXbez·
There's 1 mechanic on the map which has me worried, but I'm not completely in the know on how/when it's used. It could be implemented just fine, but it could also be absolutely horrible and oppressive. Make of this what you will, it's a nothing burger tweet meant to serve as a reminder for myself to see how it turned out when I actually get to play the map.
DETONATED@DETONATEDcom

Say ONE THING that’ll RUIN ‘Totenreich’ in #BlackOps7 Zombies⁉️

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