Nomma

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Nomma

Nomma

@Nomma_o

I am Nomma! 🇱🇹 Games are great. Conversations are great. Humans are great (mostly)

Inside. Katılım Şubat 2021
852 Takip Edilen273 Takipçiler
JigzTheVtuber💀♠️
They are awake and say hello. Also prompt below for all you couples.
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Nomma
Nomma@Nomma_o·
@KobbVT I wish to see them someday in person. They sound so cool.
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Kobb 🌽😎
Kobb 🌽😎@KobbVT·
Kobb's plant fact of the day: 🌱 Did you know that coast redwoods (Sequoia sempervirens) are the tallest trees on Earth, reaching over 375 feet?! 🌳🔺️ They can live 2,000+ years and create their own rain by pulling fog from the air. Living skyscrapers of the Pacific coast! #Air #AiArt #Tree #Redwood #Vtuber
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Nomma@Nomma_o·
@Cheneyman_1 I look amazing in that! Thank you very much for featuring me!
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Nomma
Nomma@Nomma_o·
@NamikaVT They just can't handle how quickly we all produce quality friend slop and how much fun it is!
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Nami 🦊🤍| Vtuber
Nami 🦊🤍| Vtuber@NamikaVT·
Me minding my own buisness having fun with my friends 😁 Anti's 👇😭
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TolvanSkull
by golly it worked!? (at least on GPT it did!) Just use your single reference image! Tolvan Plug and Play prompt: GIGA CHAD CHIN: This character in a square composition. a facial closeup with a comical smug expression and an over exaggerated "giga chad" jawline.
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XTed
XTed@FlayFullstar·
Ever wanted to be in the world of FF7? Now you can. Chose your party and your battlefield. Enjoy ================================================== PS1 / PSX ERA JRPG BATTLE ENCOUNTER PROMPT ================================================== ================================================== USER INPUT ================================================== Characters: @image1 @image2 @image3 Battle Location: [USER STATES LOCATION HERE] Brief Location Description: [USER STATES SHORT DESCRIPTION HERE] ================================================== CORE STYLE ================================================== Create an authentic late-1990s PlayStation 1 era JRPG combat encounter inspired by the visual atmosphere of: - Final Fantasy VII - Final Fantasy VIII - Parasite Eve - Xenogears - Chrono Cross - Legend of Dragoon IMPORTANT: The image must feel like a real in-game combat screenshot from the PS1 era. Use: - low-poly 3D character models - prerendered background aesthetics - blurry PS1 texture filtering - compressed texture appearance - slightly jagged polygon edges - dramatic fixed combat camera angles - dark atmospheric lighting - old-school RPG battle UI - retro bitmap fonts - simple polygon shadows beneath characters - subtle PS1-era visual imperfections Avoid: - modern rendering - modern anime polish - ray tracing - overly sharp details - cinematic realism - modern UI design - excessive particles - modern fantasy armor complexity ================================================== CHARACTERS ================================================== Use the characters from: @image1 @image2 @image3 Preserve: - their faces - hairstyles - outfits - weapons - silhouettes - recognizable features Convert them into authentic PS1-era JRPG battle models. ================================================== COMBAT POSES ================================================== VERY IMPORTANT: Each character must be in a dramatic JRPG combat-ready idle pose. Party members must stay grouped together on one side of the battlefield. Enemies must stay grouped together on the opposite side. The poses should feel: - expressive - dynamic - battle-ready - readable from a distance - emotionally charged Examples: - sword held defensively - aggressive forward stance - magic casting posture - gunblade ready stance - dual blade crouch - guarded battle footing - confident anime hero stance Avoid: - standing stiffly - T-poses - casual posing - modern action choreography ================================================== ENEMIES ================================================== Create original monsters that match the environment and tone. The monsters should feel: - strange - memorable - slightly grotesque - PS1-era fantasy horror inspired - readable with simple geometry Examples: - mutated beasts - floating eye monsters - industrial demons - corrupted soldiers - biomechanical horrors - gothic creatures ================================================== ENVIRONMENT ================================================== The environment should strongly influence: - lighting - enemy design - mood - color palette - atmosphere Use cinematic PS1-era prerendered background composition. ================================================== BATTLE UI ================================================== Include a classic PS1-era RPG battle interface. Features: - HP bars - MP bars - limit/special gauge - retro blue menu windows - bitmap fonts - attack/magic/item commands - character names - turn indicators UI should occupy the lower portion of the screen like classic JRPGs. ================================================== VISUAL TONE ================================================== The final image should feel: - nostalgic - melancholic - mysterious - dramatic - atmospheric - distinctly late-90s Japanese RPG The image should genuinely look like: "a screenshot someone took from a forgotten PS1 JRPG."
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TolvanSkull
@Swifvente @Nomma_o Nomma's really good! I was introduced to him when he used my crushed construction paper prompt. It's a pleasure to share prompts with such talented artists who bring so much soul and vision to what I'm making!
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E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: DIVINE REFLECTION 🪞✨🌙💜💚 Today's Prompt is once again crafted by our good friend @Nodoka_Katana We recommend using a animal example as image 2 for better results. Today’s Prompt of the Day places your character before a mystical mirror that reveals the divine self-hidden beneath the surface. If your character is mostly human, the mirror reveals their inner divine animal-hybrid form. If your character is already hybrid, anthro, animal-like, angelic, demonic, divine, or non-human, the mirror reverses the concept and reveals what they would look like as a fully human divine form. Use one main character reference as @Image1. Optional: use @Image2 if you want to force a specific animal inspiration for mostly-human characters. This prompt supports both human characters and already non-human / divine / hybrid characters. Recommended formats: Vertical / portrait for full-body poster-style images 16:9 widescreen for cinematic video-still compositions Have fun with this one 🪞✨ ............................PROMPT STARTS HERE............................ @Image1 = main character reference REQUIRED @Image2 = pet / animal reference OPTIONAL OVERRIDE Use @Image1 as the primary character reference. @Image1 is the full identity source for the character design. Do not add extra characters, clones, alternate versions, or unrelated people. Character reference rules: - Preserve @Image1’s face shape, hairstyle, hair colour, eye colour, body type, personality, body language, signature colour palette, key outfit motifs, species traits, accessories, silhouette, and overall character vibe. - The final design must still clearly look like the character from @Image1. - Do not redesign @Image1 into a different person. Hard style rule: Preserve @Image1’s visual art style and character identity while transforming the character into a Divine Reflection mirror scene. If @Image1 is anime, keep it anime. If @Image1 is stylized, keep that stylization. Do not turn the character photorealistic. Do not give the character a generic redesign. Scene concept: Create a highly detailed anime-style illustration of the character standing before a large, ornate, full-length mirror inside an elegant, softly lit interior. The setting may be: - a moonlit chamber - a temple room - a decorated hall - a mystical sanctuary - a fantasy palace - an elegant bedroom - a sacred mirror shrine The mirror must be tall enough to clearly show the full-body reflection. Core idea: The mirror reveals an alternate divine version of the same character. Concept rule: This prompt changes depending on the type of character in @Image1. If @Image1 is mostly human: The mirror reveals the character’s hidden inner divine animal-hybrid form. If @Image1 is already hybrid, anthro, animal-like, demonic, angelic, divine, or non-human: The mirror reverses the concept and reveals what that character would look like as a fully human divine form. In both cases, the reflection is still the same character, not a different person. Mode selection: First determine whether @Image1 is mostly human or already clearly non-human / hybrid / divine. Use MODE A if @Image1 is mostly human. Use MODE B if @Image1 already has obvious non-human or divine traits such as: - wings - halo - horns - tail - animal ears - scales - fur - claws - fantasy anatomy - creature-like features - divine or demonic traits Do not confuse or swap these modes. Default animal choice: If MODE A is used, choose an animal automatically based on @Image1’s: - design - mood - colour palette - silhouette - outfit motifs - personality - powers - implied lore - overall visual theme Do not choose a random generic animal. Do not default to fox, wolf, cat, dragon, demon, or angel unless the character strongly supports that choice. Optional animal override: If @Image2 is provided, use @Image2 as the strict animal basis for the divine hybrid reflection. Do not ignore @Image2 if it is provided. MODE A — MOSTLY HUMAN CHARACTER Outside the mirror: - show the normal character from @Image1 - three-quarter back view or slight back angle - calm, introspective posture - facing the mirror - wearing their original outfit or a relaxed variation of it - do not add new animal, hybrid, angelic, demonic, or creature anatomy to the outside character Inside the mirror: - show a divine humanoid animal-hybrid version of the same character - the hybrid is based on the automatically chosen animal or @Image2 - make the hybrid elegant, mythological, awakened, and powerful - only use animal traits that logically belong to that species The hybrid design may include: - fur, feathers, scales, skin texture, shell, markings, or patterns - ears only if the animal has distinctive ears - horns only if the animal has horns - wings only if the animal has wings - tail only if the animal has a tail - eyes, posture, silhouette, and colour palette inspired by the animal Avoid random fantasy traits that do not belong to the chosen animal. MODE B — ALREADY NON-HUMAN / HYBRID / DIVINE CHARACTER Outside the mirror: - show the character exactly as they appear in @Image1 - preserve all existing divine, hybrid, fantasy, animal, or non-human traits - if @Image1 has wings, the outside character must have wings - if @Image1 has a halo, the outside character must have a halo - if @Image1 has horns, the outside character must have horns - if @Image1 has a tail, the outside character must have a tail - if @Image1 has animal ears, claws, scales, fur, feathers, or other non-human traits, keep them - do not humanize the outside character Inside the mirror: - show a fully human divine version of the same character - no wings - no halo - no horns - no tail - no fur - no scales - no claws - no animal ears - no creature anatomy - no angelic or demonic anatomy The human reflection must still clearly look like the same character through: - face - hairstyle - hair colour - eye colour - colour palette - outfit motifs - personality - expression - mood - overall identity The reflection should feel elegant, sacred, mystical, and divine through clothing, jewelry, lighting, posture, aura, and atmosphere rather than non-human anatomy. Mandatory composition lock: The outside character must stand slightly left of center, facing the mirror in a clear three-quarter back view. The mirror is the central focal point. The outside character must be clearly readable as one full figure. The reflection must be clearly readable as one full figure. Do not stage the image like two unrelated characters. This is a character confronting their mirrored self. Optional widescreen / video composition: If creating this in a 16:9 horizontal aspect ratio, compose the scene like a cinematic video still. Use the wider frame to create depth and atmosphere: - outside character placed on the left third of the frame - ornate full-length mirror placed on the right third or center-right - reflection clearly visible inside the mirror - moonlit window, candles, curtains, flowers, books, or magical objects filling the surrounding space - strong foreground, midground, and background separation - gentle cinematic depth of field The character and reflection must still remain large enough to read clearly. Do not make the character tiny. Do not make the mirror too small. Do not crop the mirror reflection. Do not turn the image into a distant establishing shot. The frame should feel like a still from an anime opening, music video, transformation sequence, or emotional fantasy cutscene. Mirror contact pose: The outside character gently places her LEFT fingertips against the mirror glass. The reflection raises its RIGHT hand in response, positioned close to the same spot but slightly offset behind the glass. Do not make the two hands overlap perfectly. Do not make the gesture look like a high-five. Do not show palm-to-palm contact. Do not show finger-to-finger contact with exact alignment. Do not pose them like two separate people greeting each other. The reflection’s hand should feel like a mirrored echo of the outside character’s gesture, close to the glass but subtly offset so the scene reads clearly as a mirror reflection. Hand staging lock: The outside character’s LEFT hand is the only hand touching the glass. The reflection’s RIGHT hand remains just behind the glass and does not press flat against the same point. There must be a small visible separation or offset between the two hands so the image reads as a mirror interaction, not two separate people making direct hand contact. Anatomy / feature lock: All major body parts and defining design features must be complete and present. Do not omit, merge, duplicate, or incorrectly hide important parts. If the design includes paired features, both must exist clearly. This applies to: - both wings - both arms - both hands - both legs - both feet - both horns - both ears - both eyes - all tails or appendages - major costume structures - signature accessories Wing visibility lock: If the outside character has wings, both wings must be present and clearly readable. For two-winged characters: - both left and right wings must be visible - both wings must attach logically to the back - one wing must not disappear - one wing must not merge into hair, dress, or background - one wing must not be hidden so completely that it looks missing If one wing overlaps slightly because of perspective, it must still be obvious that the character has a full pair. Reflection design: The reflection should feel more divine, awakened, mythological, and elevated than the outside form. Give the reflection: - refined costume design inspired by the original character - flowing fabrics - jewelry or ceremonial details - elegant mythic styling - confident, knowing, serene, mysterious, or slightly playful expression For MODE A, the divine feeling comes from the animal-hybrid transformation. For MODE B, the divine feeling comes from human elegance and sacred presentation, not creature anatomy. Use @Image1’s visual identity to inspire: - custom outfit details - motif-based trim - signature colour accents - symbol-inspired jewelry - accessory-inspired design elements - material choices based on the original outfit - silhouette cues from the original character - premium divine detailing Environment: Set the scene inside an elegant mystical interior. Use environmental details such as: - ornate mirror frame - moonlit window - candlelight or lantern light - soft curtains - polished floor reflections - sacred ornaments - flowers, crystals, books, incense, or ceremonial objects - gentle magical glow near the mirror The environment should support the subject without overpowering it. Composition: Use a cinematic full-body mirror composition. Keep the character clearly visible, readable, and central to the scene. Maintain strong visual hierarchy: - outside character - mirror reflection - ornate mirror - supporting interior details The background should frame the character, not compete with them. Do not crop important body parts. Do not hide key character features. Do not make the character tiny or lost in the environment. Lighting: Use soft moonlight, candlelight, lantern light, or gentle ambient glow. Lighting should be mystical, elegant, and controlled. Use subtle reflections and soft bloom where appropriate, but keep the character identity readable. Mood: Quiet transformation. Hidden divinity. A sacred meeting with the self. The scene should feel elegant, introspective, mystical, cinematic, and quietly emotional rather than chaotic or action-focused. Important identity preservation rule: If @Image1 has no visible face, do not add a face. If @Image1 has no head, do not add a head. If @Image1 is masked, helmeted, faceless, non-human, object-headed, abstract-headed, shadow-faced, headless, or obscured, preserve that exactly. Do not invent eyes, nose, mouth, skin, hair, skull, human head, or facial features that are not present in @Image1. If the face is hidden, keep it hidden. Clean image rules: Maintain strong visual hierarchy and readability. The character should remain the primary focus. Avoid excessive clutter, crowded details, or competing focal points. Concentrate the strongest detail on: - the outside character - the mirror reflection - the mirror frame - the central magical interaction Use less detail in distant background elements. Keep foreground, midground, and background visually separated. Style summary: Premium anime fantasy mirror illustration, character confronting an alternate divine self, ornate full-length mirror, mystical moonlit interior, elegant transformation, strong identity preservation, readable full-body composition, refined costume design, sacred atmosphere, cinematic lighting, polished high-end anime key art. Quality and rendering: Highly detailed, polished, premium-quality anime-style illustration. Clean linework, crisp rendering, readable forms, elegant detailing, premium lighting, and strong composition. Make the final image look like high-end anime key art or high-detail fantasy concept art. Keep the strongest detail concentrated on the character and the central mirror scene. Avoid: - changing the character identity - generic redesigns - unrelated symbols or random decorative motifs - extra characters - duplicate characters - merged characters - swapping the outside character and reflection - turning Mode B reflections into winged / horned / tailed forms - turning Mode B outside characters into ordinary humans - ignoring @Image2 when it is provided - random animal choices - defaulting to fox, wolf, cat, dragon, demon, or angel without strong character support - photorealism - live-action style - noisy visual effects - glitter overload - holographic clutter - crowded composition - weak silhouette - hidden face unless required - hidden key features - missing wings - missing horns - missing tail - missing paired features - malformed hands - palm-to-palm high-five pose - same-hand mirror contact - perfect hand overlap - extra limbs - messy anatomy - muddy textures - unreadable character identity - background overpowering the character ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #DivineReflection #MirrorPrompt #FantasyArt #CharacterDesign #AnimeStyle #DigitalArt #CommunityPrompt
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Nomma
Nomma@Nomma_o·
@Le_Tavernicole Great and very creepy prompt! Thank you for sharing it with us 🫶
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Le Tavernicole
Le Tavernicole@Le_Tavernicole·
[!!WARNING!! READ THIS PLEASE!!] I share my prompt for Lovecraftian horror conversion BUT BE WARNED it's messy, disturbing, and highly organic and some could be disgusted by the result. So be totally free to use my prompt if you like the vibe of organic horror inspired by Lovecraft work, otherwise i suggest you don't use my prompt XD It was made and intended for chat-gpt, but can give really cool results on grok too ^^ ------------------------------------------------------------ Just add your character sheet/Image and launch the generation, or, if you want to change the pose of character (default: sat facing viewer) go to SCENE/COMPOSITION and modify the text after "Character 1 is posed in..." PROMPT START HERE: ---------------------------------------------------------- masterpiece, best quality, ultra-detailed, Full HD 8K, cinematic composition, high budget animation studio quality, AAA japanese animation movie aesthetic, semi-realistic surrealist Lovecraftian organic-horror digital illustration, extremely dark, eerie, oppressive horror atmosphere. Use Character 1 as the identity reference. SCENE / COMPOSITION: Keep the face and global recognizable features of Character 1, while applying huge organic-horror alterations to the rest of the image. Character 1 is posed in a contorted seated pose, centered in the composition, facing directly toward the viewer. Her face is distorted by a large unsettling grin, but remains recognizable. The background is deep black, almost void-like, with subtle tiny shadow tendrils emerging from the darkness. The atmosphere feels floating, eerie, silent, and ominous. ORGANIC HORROR ALTERATIONS: The image is dominated by Lovecraftian organic-horror transformations. Fuse the body of Character 1 with the surrounding decor, frame, and background elements. The transformation should feel overwhelming, unnatural, and impossible to fully understand. Major body alteration is encouraged. Minor face alteration is allowed, but the face must remain recognizable. The organic matter should include: - slick flesh-like surfaces - tendrils - gooey textures - glistening wet horror matter - nondescript biological masses - shadow-flesh hybrids - surreal aberrations beyond human comprehension - massive chunks of horrific organic material integrating the body with the frame of the image The organic forms should contrast strongly with the deep black shadow ambiance, appearing wet, heavy, unsettling, and alive. EYES / IRIS ALTERATION RULE: If eyes appear among the organic alterations in the image, transform their irises as follows. Transform the colored irises into swirling ethereal concentric layers of kaleidoscopic tentacle shapes surrounding the pupils. The effect must merge naturally with the original iris texture, not appear pasted on like a decal. The iris shapes should look translucent, organic, softly luminous, and nightmarish, as if the iris itself is made of layered glowing botanical glass and eldritch tendrils. Preserve the cat-shaped pupil: - the cat-shaped pupil remains centered and visible - the pupil may be slightly fogged and distorted by the surrounding colored glow - do not add extra pupils Around each pupil, create a first circular layer made of exactly five larger curled tentacle shapes, evenly spaced like a floral mandala. Behind and around this first layer, add several smaller secondary concentric layers of tentacle shapes. These layers should be more intricate, kaleidoscopic, and gradually fade outward into the natural colored iris. The tentacle shapes should be: - slightly blurry - dreamlike and nightmarish - absurd and ethereal - softly edged - subtly veined - gently neon-luminous - integrated into the iris texture The overall iris must still remain believable as a real eye. Preserve: - wet corneal highlights - natural reflections - realistic eye depth - eyelids - eyelashes - shadows - eye shape - facial lighting The glow should be soft and atmospheric, never harsh, graphic, or overexposed. IMPORTANT EYE RESTRICTION: Do not alter the eye shape, face, skin texture, hair, expression, lighting, or composition when applying the iris detail. Only modify the iris details. LIGHTING / RENDERING: Cinematic angle, animation key visual composition, sharp focus, volumetric lighting, atmospheric lighting, rim lighting, heavy shadows, depth of field, floating particles, extremely detailed hands, highly detailed anatomy, polished high-end digital illustration finish. NEGATIVE PROMPT: low quality, blurry, bad anatomy, extra fingers, missing fingers, distorted hands, hard graphic symbols, flat stickers, sharp tattoo-like shapes, text, extra pupils, changed eye shape, altered face, unnatural eyelids, overexposed glow, harsh outlines, fully replaced eyes, cartoon effect.
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Swifvente, Elven Monarch🧝‍♀️
MAN this has to be one of my longest attempts at getting an image the way I wanted it with over 20+ renditions cause I could not get GPT to see it how I saw it. Swifvente and @Wyvernous66 have agreed to work together to hold back the brigand invasion that threatens the land. (Hope I impressed ya with this one 😁) #AIArt #AIイラスト #ChatGPT
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Nomma
Nomma@Nomma_o·
@TolvanSkull No explanation required for such ART. Everything that was needed was already said. 🔥✋🔥
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King Stanky
King Stanky@TheKingOfStank·
Why not sit on the skull throne? Here's your prompt ########################### ## SECTION 1 — CANON LOCKS APPLIED * same character identity from @image1 preserved exactly * same facial structure from @image1 * same hairstyle from @image1 * same body proportions from @image1 * same costume/clothing from @image1 * same silhouette from @image1 * no redesigns, no reinterpretation, no armor replacement unless already present in @image1 * same rendering style and visual fidelity as @image1 * same color treatment and material behavior from @image1 * same emotional presentation and character essence from @image1 * same colossal infernal skull throne environment language * same red-black-brass volcanic palette logic for the environment * same cinematic infernal lighting philosophy * same monumental scale relationships between throne and environment * same grimdark cathedral-scale composition language * preserving established character identity, facial structure, silhouette, costume design, rendering style, palette logic, lighting language, and environmental continuity from prior established canon --- ## SECTION 2 — FINAL IMAGE PROMPT Use @image1 as the absolute canonical character reference and preserve the character exactly as shown with no redesigns or reinterpretation. Preserve identical facial structure, hairstyle, expression language, clothing design, proportions, silhouette, rendering style, texture treatment, and overall visual identity from @image1 while placing the character naturally into the scene. The character from @image1 is seated atop an enormous infernal skull throne inspired by the mythic throne of a god of war, preserving established character identity, facial structure, silhouette, costume design, rendering style, palette logic, lighting language, and environmental continuity from prior established canon. The throne is colossal and overwhelming, built from endless layers of skulls, shattered armor, broken weapons, rib cages, chains, and blackened bone fused together into a mountain-sized monument of conquest. Massive cathedral-like architecture surrounds the throne: volcanic stone pillars, giant hanging chains, burning braziers, lava fissures, gothic arches, and rivers of molten brass and blood flowing beneath the staircase leading upward. The key visual contrast is that the character from @image1 remains completely unchanged while seated casually or authoritatively upon this impossibly brutal environment. The scene should feel like the character has entered an existing grimdark universe without losing any of their established identity or design language. Extreme cinematic low-angle framing emphasizing the immense scale of the throne and environment. Foreground covered with skull piles, drifting ash, broken banners, sparks, rubble, and sacrificial debris. Tiny distant figures kneeling near the base of the throne help establish gigantic scale. Lighting is intensely infernal and cinematic: crimson furnace glow from below, molten reflections across the skulls and architecture, deep shadows swallowing parts of the environment, ember particles suspended in thick atmospheric smoke, heavy volumetric haze, heat distortion around lava flows, subtle rim light outlining the character from @image1 without altering their original appearance. Rendering style remains fully consistent with @image1 while integrating naturally into ultra-detailed grimdark fantasy concept art. Preserve brush logic, texture density, shading philosophy, detail level, and material rendering behavior from @image1 exactly. No stylistic drift, no redesign, no alternate costume interpretation, no genre mutation. Mood is monumental, oppressive, mythic, apocalyptic, and awe-inspiring — a lone unchanged character seated upon the ultimate throne of endless war.
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King Stanky
King Stanky@TheKingOfStank·
I need your help. Quangos have invaded our peaceful island and must be removed. Use this prompt to fight back! ###################### SECTION 1 — CANON LOCKS APPLIED @image1 preserved exactly once @image2 preserved exactly once @image3 preserved exactly once @image4 preserved exactly once exactly one character loaded into the slingshot slingshot stretched backward to maximum tension dotted projectile trajectory arc locked into composition remaining three characters waiting beside the sling no duplicate appearances anywhere in the image same facial structures, silhouettes, costumes, and palette logic preserved same Angry Birds–style cartoon rendering language preserved same gameplay composition preserved same pig fortress environment continuity preserved level title locked as “QUANGO ONSLAUGHT” --- SECTION 2 — FINAL IMAGE PROMPT Create a polished side-view mobile game screenshot inspired by classic Angry Birds gameplay aesthetics while preserving the exact canonical appearance of all supplied character references. Character assignments: @image1 [USERNAME INPUT] @image2 [USERNAME INPUT] @image3 [USERNAME INPUT] @image4 [USERNAME INPUT] CRITICAL CHARACTER RULES: Each referenced character must appear EXACTLY ONE TIME in the image. ONLY ONE character is physically inside the slingshot. The other three characters stand nearby beside the sling as the waiting launch queue. Do NOT create: duplicate characters repeated portraits clone versions alternate appearances reflections HUD character icons menu portraits background cameos SLINGSHOT LOCK: The giant wooden slingshot on the left side of the scene is pulled ALL THE WAY backward to maximum tension. The rubber sling bands are visibly stretched tight with strong elastic tension. The loaded character is compressed slightly by the force with exaggerated cartoon physics energy and launch anticipation. A classic Angry Birds–style dotted projectile trajectory arc extends outward from the slingshot across the center of the level toward the pig fortress, clearly showing the projected launch path. The characters must visually adapt into the Angry Birds universe while remaining instantly recognizable as their original canonical selves, preserving established character identity, facial structure, silhouette, costume design, rendering style, palette logic, lighting language, and environmental continuity from prior established canon. STYLE ADAPTATION REQUIREMENTS: rounded simplified mobile-game proportions expressive cartoon physics posing thick clean outlines saturated playful colors squash-and-stretch energy readable side-view silhouettes polished mobile-game rendering exaggerated comedic physics styling The environment is a complete Angry Birds–style level: grassy rolling terrain bright cartoon sky side-view gameplay framing giant slingshot embedded into dirt foreground open projectile flight lane unstable fortress on the right made of wooden crates, beams, stone blocks, and barrels multiple green pigs hidden beneath crates and peeking through gaps nervously debris and destructible props scattered throughout UI elements: score counter pause/settings button star rating meter polished gameplay HUD styling level progression visuals At the top center of the screen display the level title: “QUANGO ONSLAUGHT” using bold playful Angry Birds–style typography integrated naturally into the game UI. Composition must strongly resemble a real Angry Birds gameplay screenshot with highly readable left-to-right gameplay flow, dramatic launch tension, clear projectile arc visibility, playful destruction-ready staging, polished cartoon lighting, and authentic mobile-game presentation quality.
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