Hugo 🍃

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Hugo 🍃

Hugo 🍃

@HugoTrork

Developer at @Noxcrew, @MCChampionship_ • Creador de Contenido @Hytale | Code HUGO • [email protected] / [email protected] • he/him • ES/EN

Trork Camp, Orbis Katılım Nisan 2019
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Hugo 🍃
Hugo 🍃@HugoTrork·
Nunca fue humo
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Hugo 🍃
Hugo 🍃@HugoTrork·
the new metal blocks are very cool
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Hugo 🍃
Hugo 🍃@HugoTrork·
@tonacho Y hace dos semanas proximity chat 😭 Van locos
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Tonacho Fonty
Tonacho Fonty@tonacho·
Uno añade 4 pollos(muy monos) y el otro te mete 500 bloques nuevos y se fuma un puro.
Simon@Simon_Hypixel

Pre-Release Patch Notes (Mar 19, 2026) Update 4 (Part 5 of 5) Enable via Launcher → Settings → Pre-Release Update 4 launches next week, March 26th! If you're running a server or building mods, this is your last pre-release window. Test your plugins and get everything ready for launch day. Note that we might make small bug fixes before the release. 𝗛𝗘𝗔𝗗𝗟𝗜𝗡𝗘 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦 - Around 500 new blocks have been added! Approximately half of these can be crafted, and the other half are available via the Creative Inventory. New additions include:  - Complete Limestone, Slate, Chalk, and Cooled Magma block sets  - Stair and half slabs for Rock, Cloth, Smooth Clay, and Dirt block sets  - Gravel and Gravel half slabs for existing rock types  - Bronze, Copper, Zinc, and Iron block sets (Creative Mode)  - Dead Coral blocks (Creative Mode)  - Cybercity blocks (Creative Mode)  - Ferns and adjusted Grass block sets  - T-junctions and four-way junctions for fences and walls  - Many new cloth and tent roof block types, and more! 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 𝗡𝗘𝗪 𝗕𝗟𝗢𝗖𝗞 𝗦𝗘𝗧𝗦 & 𝗠𝗔𝗧𝗘𝗥𝗜𝗔𝗟𝗦 - Over 30 new blocks have been added to the Cooled Magma block set, including bricks, cobble, stalactites and rubble. - Over 20 new blocks have been added to the Chalk block set, including cobble and rubble. - Over 10 new blocks have been added to the Slate Brick block set. - Over 10 new blocks have been added to the Limestone block set, and its textures have been expanded upon. - Added a Dead Coral block set, accessible in Creative Mode. 𝗥𝗢𝗖𝗞 & 𝗦𝗢𝗜𝗟 𝗘𝗫𝗣𝗔𝗡𝗦𝗜𝗢𝗡 - Added half slabs for most naturally occurring rock types. - Added stairs with connections for all natural rock types. - Added beams for all naturally occurring rock types. - Added gravel and gravel half blocks for all rock types. - Added stalactites and rubble for Magma Cooled and Chalk sets. - Performed a consistency pass on Dirt and Grass block sets, adding full grass, stairs, and half slabs for all existing dirt types, plus new Wet and Lush dirt types. - Updated the coloured Clay textures. 𝗪𝗢𝗢𝗗 & 𝗧𝗥𝗘𝗘 𝗦𝗬𝗦𝗧𝗘𝗠𝗦 - Added the Apple, Camphor, Spiral, and a fully redesigned Frostwood tree species. - All existing tree types have had their tree growth stages configured. - Sapling textures have been added for each tree species. - Seedbag textures and icons have been updated for all saplings. - Stormbark trees have had their roots removed. - Fire, Ice and Bamboo trees now have branches and roots, and its wood can be crafted into stairs and half slabs. 𝗥𝗢𝗢𝗙 𝗕𝗟𝗢𝗖𝗞𝗦 - Roof blocks for all build sets now properly connect dynamically. - Expanded existing hide and leather tent roofs with steep/shallow variations. - Added yellow, green, white, and dark blue Cloth Roof block sets. - Added red, orange, yellow, dark green, and blue Modern Cloth Roof block sets, accessible via the Creative Inventory. 𝗙𝗘𝗡𝗖𝗘𝗦 & 𝗪𝗔𝗟𝗟𝗦 - Added T-junction and four-way junction support for all fences and walls. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗠𝗢𝗗𝗘 & 𝗕𝗨𝗜𝗟𝗗𝗘𝗥'𝗦 𝗕𝗘𝗡𝗖𝗛 - Added 5 new 'Build' greyboxing block sets for Creative mode use. - Added a Red Flag and Orange Flag for Creative mode constructions. - Added some seasonal decorations, accessible via the Creative Inventory. - Added some decorative moving boxes, accessible via the Creative Inventory. 𝗖𝗬𝗕𝗘𝗥𝗖𝗜𝗧𝗬 𝗔𝗦𝗦𝗘𝗧𝗦 (𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗠𝗢𝗗𝗘) We are releasing a first subset of sci-fi blocks for creative building! - Added Iron, Copper, Zinc and Bronze modern metal block sets, including new pipe blocks. - Added a selection of coloured Lightsource blocks. - Added Neon Signs, Windows, Posters, and an Arcade Machine for the Cybercity set. 𝗡𝗔𝗠𝗜𝗡𝗚, 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗖𝗢𝗡𝗩𝗘𝗡𝗧𝗜𝗢𝗡𝗦 & 𝗖𝗔𝗧𝗘𝗚𝗢𝗥𝗜𝗭𝗔𝗧𝗜𝗢𝗡 - Added 'Wood', 'Metal', 'Cloth' and 'Technical' subcategories and removed the 'Structural' subcategory within the Creative Inventory. Several blocks have now been moved to these new categories. - Standardized display names for half slabs, stairs, roofs, metal blocks, beams, bricks, and sandstone types. - The smaller of the two Campfire blocks is now referred to as 'Small Campfire'. - 'Wooden Wall - Crossed Trestle' blocks have been renamed to indicate their colour. 𝗔𝗗𝗗𝗜𝗧𝗜𝗢𝗡𝗔𝗟 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 𝗖𝗛𝗔𝗡𝗚𝗘𝗦 - Worlds can now be configured to disable fluids from spreading. This can be further customized using the command /world settings disabledfluidtickers. - Pillars may now be placed sideways. - Coloured Cloth Blocks can now be refined correctly at the Builder's Workbench. - More Sapling varieties may now be crafted at the Farmer's Workbench. - All Rock, Wood and Metal full blocks can now be used to craft Half Slabs and Stairs at the Builder's Workbench. - Removed all Runic sets from the Builder's Bench. They remain accessible through the Creative Inventory. - Coloured Wooden Wall and Smooth Clay blocks have been polished to match natural clay counterparts. 𝗔𝗨𝗗𝗜𝗢 - Updated block sound set assets to support parenting. - Added the Torch_Stone sound set for stone torches. - Voice Chat is now disabled by default in Single Player Mode. - Individuals can now be muted in Voice Chat via the map screen's player list. - Pausing the game will now muffle non-UI sounds instead of silencing them. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - Updated the portrait background and border used with the Voice Chat UI. - Swapped the 'microphone icon' used to indicate who is speaking with a 'speaker icon'. - Updated the CJK font atlases to contain punctuation symbols. - Added support for Traditional Chinese glyphs. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - The Creative Inventory for Creative Tools has been re-organized!  - The first page contains tools that are most commonly used, or are good introductory tools.  - The second page contains tools that have more specific uses.  - The third page contains brush filters.  - The fourth page contains tools and blocks related to prefab editing.  - The fifth page contains tools related to making machinima. - The Selection Tool can now be closed by right clicking with the shift key held down. - The Sculpt Tool can once again use the material selector. - The material selector will now show material percentages. - The Grass Brush has been re-added and updated to work on most surfaces. - Scripted brushes that have an item associated with them will now load the item with the brush. If an item is not associated with the brush, it will instead load the template item with basic parameters. - Added legends to tools that require a lot of configuration but did not previously have them. - The Node Editor now includes tooltips for world-gen V2 nodes. - Improved the order of props within the Node Editor menu. - Added the ability to have triggered cooldowns for input actions. - Relocated the StatModifiersManager to the EntityStatMap component. - All Rock Beams have been made children of Rock_Stone_Beam. - All Gravel blocks have been reparented to Soil_Gravel and Soil_Gravel_Half. - Resource types now reference item IDs directly. - All instances of the HardRocks gather type have been replaced with Rocks. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 & 𝗣𝗘𝗥𝗙𝗢𝗥𝗠𝗔𝗡𝗖𝗘 𝗜𝗠𝗣𝗥𝗢𝗩𝗘𝗠𝗘𝗡𝗧𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur related to mount movement. - Improved the performance of entities that prioritize various attitudes. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur at extreme coordinates. - Fixed an exception error that could occur with prefab props having empty paths. - Fixed an issue preventing use of partially-fuelled workbenches. - Worlds will no longer turn transparent at sunset. - Blocks that have been destroyed by fire may no longer be interacted with as if they were undamaged. - Improved the performance of world generation. - Gravel blocks are no longer unbreakable. - Feran Ribs and Small Green Crystals can now be placed correctly. - Lumberjack Paintings no longer prompt players to interact with them. - Frozen Castle Platforms have had their hitboxes extended. - Royal Beds have had their hitboxes adjusted and the sleeping position improved. - Runic Beams have had their textures updated. - Placing Greenwood, Tropical, Deadwood or Cobble Hollow roof variants will now place the correct block. - Larkspur now drops the correct items when broken. - Iron chains now render correctly when held. - Concrete roof textures have been fixed. - Fixed various particle colors and block effect IDs. - Fixed various duplicate item names. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur with the Asset Editor on startup. - XZ flips should now flip blocks correctly when they are pitched or rolled. - The hitboxes for rotated blocks should now match their visuals. 𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when trying to display corrupted world preview images. - Fixed a crash that could occur when hovering over resource slots. - Fixed a crash that could occur when the number of memories required to unlock a craftable item isn't retrieved correctly. - Dynamic lighting should now render better when Shading Quality is set to Low. - The Voice Chat UI will now be hidden if the HUD is toggled off via F8. - The Voice Chat UI will now be hidden if voice chat has been disabled. - The Builder Tool Legend UI will no longer display a page number if there's only one page. - Players on servers will find that their configured maximum character length of messages will now be better adhered to. - Localized text that occurs within modals, such as within the Machinima Tool, will now render correctly. - Fixed a number of instances where localized text would cause clipping issues. - The profiling panel's FPS stats and overlay now use real frame intervals, making them more consistent when Vsync or frame pacing is active. 𝗔𝗨𝗗𝗜𝗢 𝗙𝗜𝗫𝗘𝗦 - Fixed an issue where spatial and center sources of audio could temporarily desync. - Updated a number of assets that were utilizing duplicate sound sets:  - Eggsac will now use the Cocoon sound set.  - Wood_Breakable will now use the Wood sound set.  - Tombstone will now use the Stone sound set.  - Poop will now use the Mud sound set. - Brazier, Torch and Campfire sounds and sound sets will now play correctly and use parenting. - Cleaned up Ore, Window and both Pot sound sets. - Sounds within the UI should now play correctly. - Scarak Cocoons and Spider Cocoons will no longer continue to make noise after bursting. - Lumberjack Lantern's ambient SFX has been updated. - Fixed an issue where a number of block sets were using the sound sets for other material types.

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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Mar 19, 2026) Update 4 (Part 5 of 5) Enable via Launcher → Settings → Pre-Release Update 4 launches next week, March 26th! If you're running a server or building mods, this is your last pre-release window. Test your plugins and get everything ready for launch day. Note that we might make small bug fixes before the release. 𝗛𝗘𝗔𝗗𝗟𝗜𝗡𝗘 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦 - Around 500 new blocks have been added! Approximately half of these can be crafted, and the other half are available via the Creative Inventory. New additions include:  - Complete Limestone, Slate, Chalk, and Cooled Magma block sets  - Stair and half slabs for Rock, Cloth, Smooth Clay, and Dirt block sets  - Gravel and Gravel half slabs for existing rock types  - Bronze, Copper, Zinc, and Iron block sets (Creative Mode)  - Dead Coral blocks (Creative Mode)  - Cybercity blocks (Creative Mode)  - Ferns and adjusted Grass block sets  - T-junctions and four-way junctions for fences and walls  - Many new cloth and tent roof block types, and more! 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 𝗡𝗘𝗪 𝗕𝗟𝗢𝗖𝗞 𝗦𝗘𝗧𝗦 & 𝗠𝗔𝗧𝗘𝗥𝗜𝗔𝗟𝗦 - Over 30 new blocks have been added to the Cooled Magma block set, including bricks, cobble, stalactites and rubble. - Over 20 new blocks have been added to the Chalk block set, including cobble and rubble. - Over 10 new blocks have been added to the Slate Brick block set. - Over 10 new blocks have been added to the Limestone block set, and its textures have been expanded upon. - Added a Dead Coral block set, accessible in Creative Mode. 𝗥𝗢𝗖𝗞 & 𝗦𝗢𝗜𝗟 𝗘𝗫𝗣𝗔𝗡𝗦𝗜𝗢𝗡 - Added half slabs for most naturally occurring rock types. - Added stairs with connections for all natural rock types. - Added beams for all naturally occurring rock types. - Added gravel and gravel half blocks for all rock types. - Added stalactites and rubble for Magma Cooled and Chalk sets. - Performed a consistency pass on Dirt and Grass block sets, adding full grass, stairs, and half slabs for all existing dirt types, plus new Wet and Lush dirt types. - Updated the coloured Clay textures. 𝗪𝗢𝗢𝗗 & 𝗧𝗥𝗘𝗘 𝗦𝗬𝗦𝗧𝗘𝗠𝗦 - Added the Apple, Camphor, Spiral, and a fully redesigned Frostwood tree species. - All existing tree types have had their tree growth stages configured. - Sapling textures have been added for each tree species. - Seedbag textures and icons have been updated for all saplings. - Stormbark trees have had their roots removed. - Fire, Ice and Bamboo trees now have branches and roots, and its wood can be crafted into stairs and half slabs. 𝗥𝗢𝗢𝗙 𝗕𝗟𝗢𝗖𝗞𝗦 - Roof blocks for all build sets now properly connect dynamically. - Expanded existing hide and leather tent roofs with steep/shallow variations. - Added yellow, green, white, and dark blue Cloth Roof block sets. - Added red, orange, yellow, dark green, and blue Modern Cloth Roof block sets, accessible via the Creative Inventory. 𝗙𝗘𝗡𝗖𝗘𝗦 & 𝗪𝗔𝗟𝗟𝗦 - Added T-junction and four-way junction support for all fences and walls. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗠𝗢𝗗𝗘 & 𝗕𝗨𝗜𝗟𝗗𝗘𝗥'𝗦 𝗕𝗘𝗡𝗖𝗛 - Added 5 new 'Build' greyboxing block sets for Creative mode use. - Added a Red Flag and Orange Flag for Creative mode constructions. - Added some seasonal decorations, accessible via the Creative Inventory. - Added some decorative moving boxes, accessible via the Creative Inventory. 𝗖𝗬𝗕𝗘𝗥𝗖𝗜𝗧𝗬 𝗔𝗦𝗦𝗘𝗧𝗦 (𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗠𝗢𝗗𝗘) We are releasing a first subset of sci-fi blocks for creative building! - Added Iron, Copper, Zinc and Bronze modern metal block sets, including new pipe blocks. - Added a selection of coloured Lightsource blocks. - Added Neon Signs, Windows, Posters, and an Arcade Machine for the Cybercity set. 𝗡𝗔𝗠𝗜𝗡𝗚, 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗖𝗢𝗡𝗩𝗘𝗡𝗧𝗜𝗢𝗡𝗦 & 𝗖𝗔𝗧𝗘𝗚𝗢𝗥𝗜𝗭𝗔𝗧𝗜𝗢𝗡 - Added 'Wood', 'Metal', 'Cloth' and 'Technical' subcategories and removed the 'Structural' subcategory within the Creative Inventory. Several blocks have now been moved to these new categories. - Standardized display names for half slabs, stairs, roofs, metal blocks, beams, bricks, and sandstone types. - The smaller of the two Campfire blocks is now referred to as 'Small Campfire'. - 'Wooden Wall - Crossed Trestle' blocks have been renamed to indicate their colour. 𝗔𝗗𝗗𝗜𝗧𝗜𝗢𝗡𝗔𝗟 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 𝗖𝗛𝗔𝗡𝗚𝗘𝗦 - Worlds can now be configured to disable fluids from spreading. This can be further customized using the command /world settings disabledfluidtickers. - Pillars may now be placed sideways. - Coloured Cloth Blocks can now be refined correctly at the Builder's Workbench. - More Sapling varieties may now be crafted at the Farmer's Workbench. - All Rock, Wood and Metal full blocks can now be used to craft Half Slabs and Stairs at the Builder's Workbench. - Removed all Runic sets from the Builder's Bench. They remain accessible through the Creative Inventory. - Coloured Wooden Wall and Smooth Clay blocks have been polished to match natural clay counterparts. 𝗔𝗨𝗗𝗜𝗢 - Updated block sound set assets to support parenting. - Added the Torch_Stone sound set for stone torches. - Voice Chat is now disabled by default in Single Player Mode. - Individuals can now be muted in Voice Chat via the map screen's player list. - Pausing the game will now muffle non-UI sounds instead of silencing them. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - Updated the portrait background and border used with the Voice Chat UI. - Swapped the 'microphone icon' used to indicate who is speaking with a 'speaker icon'. - Updated the CJK font atlases to contain punctuation symbols. - Added support for Traditional Chinese glyphs. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - The Creative Inventory for Creative Tools has been re-organized!  - The first page contains tools that are most commonly used, or are good introductory tools.  - The second page contains tools that have more specific uses.  - The third page contains brush filters.  - The fourth page contains tools and blocks related to prefab editing.  - The fifth page contains tools related to making machinima. - The Selection Tool can now be closed by right clicking with the shift key held down. - The Sculpt Tool can once again use the material selector. - The material selector will now show material percentages. - The Grass Brush has been re-added and updated to work on most surfaces. - Scripted brushes that have an item associated with them will now load the item with the brush. If an item is not associated with the brush, it will instead load the template item with basic parameters. - Added legends to tools that require a lot of configuration but did not previously have them. - The Node Editor now includes tooltips for world-gen V2 nodes. - Improved the order of props within the Node Editor menu. - Added the ability to have triggered cooldowns for input actions. - Relocated the StatModifiersManager to the EntityStatMap component. - All Rock Beams have been made children of Rock_Stone_Beam. - All Gravel blocks have been reparented to Soil_Gravel and Soil_Gravel_Half. - Resource types now reference item IDs directly. - All instances of the HardRocks gather type have been replaced with Rocks. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 & 𝗣𝗘𝗥𝗙𝗢𝗥𝗠𝗔𝗡𝗖𝗘 𝗜𝗠𝗣𝗥𝗢𝗩𝗘𝗠𝗘𝗡𝗧𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur related to mount movement. - Improved the performance of entities that prioritize various attitudes. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur at extreme coordinates. - Fixed an exception error that could occur with prefab props having empty paths. - Fixed an issue preventing use of partially-fuelled workbenches. - Worlds will no longer turn transparent at sunset. - Blocks that have been destroyed by fire may no longer be interacted with as if they were undamaged. - Improved the performance of world generation. - Gravel blocks are no longer unbreakable. - Feran Ribs and Small Green Crystals can now be placed correctly. - Lumberjack Paintings no longer prompt players to interact with them. - Frozen Castle Platforms have had their hitboxes extended. - Royal Beds have had their hitboxes adjusted and the sleeping position improved. - Runic Beams have had their textures updated. - Placing Greenwood, Tropical, Deadwood or Cobble Hollow roof variants will now place the correct block. - Larkspur now drops the correct items when broken. - Iron chains now render correctly when held. - Concrete roof textures have been fixed. - Fixed various particle colors and block effect IDs. - Fixed various duplicate item names. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur with the Asset Editor on startup. - XZ flips should now flip blocks correctly when they are pitched or rolled. - The hitboxes for rotated blocks should now match their visuals. 𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when trying to display corrupted world preview images. - Fixed a crash that could occur when hovering over resource slots. - Fixed a crash that could occur when the number of memories required to unlock a craftable item isn't retrieved correctly. - Dynamic lighting should now render better when Shading Quality is set to Low. - The Voice Chat UI will now be hidden if the HUD is toggled off via F8. - The Voice Chat UI will now be hidden if voice chat has been disabled. - The Builder Tool Legend UI will no longer display a page number if there's only one page. - Players on servers will find that their configured maximum character length of messages will now be better adhered to. - Localized text that occurs within modals, such as within the Machinima Tool, will now render correctly. - Fixed a number of instances where localized text would cause clipping issues. - The profiling panel's FPS stats and overlay now use real frame intervals, making them more consistent when Vsync or frame pacing is active. 𝗔𝗨𝗗𝗜𝗢 𝗙𝗜𝗫𝗘𝗦 - Fixed an issue where spatial and center sources of audio could temporarily desync. - Updated a number of assets that were utilizing duplicate sound sets:  - Eggsac will now use the Cocoon sound set.  - Wood_Breakable will now use the Wood sound set.  - Tombstone will now use the Stone sound set.  - Poop will now use the Mud sound set. - Brazier, Torch and Campfire sounds and sound sets will now play correctly and use parenting. - Cleaned up Ore, Window and both Pot sound sets. - Sounds within the UI should now play correctly. - Scarak Cocoons and Spider Cocoons will no longer continue to make noise after bursting. - Lumberjack Lantern's ambient SFX has been updated. - Fixed an issue where a number of block sets were using the sound sets for other material types.
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Hugo 🍃
Hugo 🍃@HugoTrork·
guys hytale got announced, delayed, cancelled, uncancelled and released before GTA VI
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Simon
Simon@Simon_Hypixel·
FYI we pushed this ASAP because we had a few missing blocks variants while working on world gen 2 and we also got a contest going on so we figured sooner the better a lot of these blocks were cut from the game before early access as they were broken visually or config wise, or simply lost in a random branch
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Simon
Simon@Simon_Hypixel·
Lots of new blocks coming to Hytale in tomorrow's pre-release 👀
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Simon
Simon@Simon_Hypixel·
Does not matter for the long-term health of the game; we have enough funding to finish the real Hytale vision, and then we will see a massive surge of players when we hit some big milestones. The game feels very far behind right now; people have no idea how much it will change for the better. Just need to keep rolling out updates non-stop and not get distracted, which we are doing a good job at. I still have taken 0$ from Hytale. I keep growing the team and accelerating production. We are putting $0 in marketing, and not even sending emails right now. We are working on major changes to the game and will start pushing hard later on. Incredible things are coming.
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Hugo 🍃
Hugo 🍃@HugoTrork·
🚨 Hytale confirma que en la PRE-RELEASE de mañana agregarán +400 NUEVOS BLOQUES al juego Muy atentos a mi Review de mañana, se viene FUERTE
Hugo 🍃 tweet media
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Simon
Simon@Simon_Hypixel·
more than 200
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Hugo 🍃
Hugo 🍃@HugoTrork·
@AroundTheC43953 Lets wait for the game to come out first before making such statements
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Around The Clock
Around The Clock@AroundTheC43953·
@HugoTrork Hytale is in a heavily unfinished beta stage barely any content ehile gta 6 is using whole new engine with attention to detail never to be seen full version on release with over a billion in investment
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Fablo
Fablo@lFabloo·
@ErikaFox1222 @HugoTrork An early access no one asked for. Everyone been waiting for hytale as a finished product just for them to release unfinished slop that should’ve released in summer
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Hugo 🍃
Hugo 🍃@HugoTrork·
@lFabloo It's either that and making it good over time or keeping it cancelled. I know what I prefer.
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Fablo
Fablo@lFabloo·
@HugoTrork And now its fucking dead because they decided to release something completely unfinished
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×tinct
×tinct@MichealHunter32·
@HugoTrork I guess the difference is that gta6 will be fun on release
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Hugo 🍃 retweetledi
CurseForge
CurseForge@CurseForge·
Congratulations to our first batch of mid-contest winners in the Hytale New Worlds Modding Contest! Each of these modders get to take home $300, and still have a chance to win one of the grand prizes at the end of the contest🤑 Want to compete in the next round of mid-contest winners? Make sure to submit your mod before March 31st!
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Hugo 🍃
Hugo 🍃@HugoTrork·
What happened to developers choosing the look and feel for their games and crafting a unique and special art style/vibe? We're seeing carefully crafted human art transition into souless slop in real time.
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

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MCC Island
MCC Island@MCCisland_·
The Spirit Blossom Event has bloomed on the Island 🌸 🔍 Join in the Hub Hunt for Artifacts 🐰 Beat the clock in 4 Blossom Races 🔑 Brand New Event Pass 🧮 New Event Quests 🛍️ 15 NEW cosmetics and LOADS more, find out all the details on the forums!
MCC Island tweet media
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Mar 12, 2026) Update 4 (Part 4 of 5) Enable via Launcher → Settings → Pre-Release Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming! 𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧 - Projectiles launched by the LaunchProjectile interactions now use the FlyIdle animation instead of the Idle animation. - New sword impact visual effects. - New Harvest Trophy visual effects. 𝗪𝗢𝗥𝗟𝗗 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦 - Adjusted the dirt fragment spawner color to match neutral soil. - Reduced allocation in various areas for spawn positions. - Improved performance of various world-gen features. - Added new conditions and a filter to allow NPCs to act or use attacks based on being buffed or debuffed. - Goat and Goat Kid animation updates. - Added a new separation mode to NPCs, which is less random and easier to control. - Backwards compatibility with existing NPC configurations. 𝗔𝗨𝗗𝗜𝗢 - Push To Talk adjustment: - PTT will now be blocked while the player is typing in chat. - Headphones (Stereo) setting adjustment: - Introduced spatial blending. - Sound will blend between both ears rather than being either left or right, which can cause disorientation, especially with voice. - Improved voice chat audio quality on the capture side, as well as added resilience against packet loss on the playback side. - Updated reverb functionality for Caves, Forest, Mountain & Savanna. - Updated proximity voice chat to correctly bind the dry filter. - Increased the max number of sound event layers from 4 to 8. - Added a new "Toggle Voice Chat" keybind, which is unbound by default. It allows the player to enable/disable voice chat via the keybind once set. - Added a new "Push to Talk (Toggle)" input mode. Rather than holding in the PTT keybind, players can now toggle between emitting voice or not. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - Emote wheel displays an icon indicating looping emotes. - Updated the default styling to use a design system for select controls. - Tooltips now use explicit text styling. - Added the ability to write complex strings in commands. - Examples being "/say", or "/ban " commands with potentially multiple apostrophes. - Increased font quality for Simplified and Traditional Chinese. - Added Ukrainian language option. - Added the ability to replace characters typed with other characters. - For example, various languages use different apostrophes; They will now be replaced with a unified one to allow players seamless item searching regardless of the apostrophe used. - Instance teleportation is now added to the teleport undo history. - Added client & server log shortcuts to Creative Tools Help Menu. - Updated the audio debug window to match the F7 profiling window. It now adds: - Data about currently playing music. - Upcoming music playlist. - Filtering to only show certain panels at a given time. - Option to show less detailed info about individual sounds. - Reverted the behaviours of the "C" camera. - Holding down C will once again allow 360-degree rotation. - Removed the head rotation looking at the camera. - Added a warning tooltip in the Processing Bench when world time is stopped. - Reorganised Creative Mode quick settings. - Reorganized the settings into more appropriate categories and removed redundant settings. - Simplified wording for complex-looking quick settings. - Added a new Quick Replace setting. - New HUD voice icons in the bottom left: - Speaker Icon - Shows unmuted when voice chat is enabled. - Shows muted when voice chat is disabled. - Microphone Icon - Shows unmuted when voice input is enabled. - Shows muted when voice input is disabled by settings, PTT or TTT. - Local players no longer appear in the speaking player list. - Speaker UI portrait within the speaking player list has had a polish pass. - Bumped portrait resolution from 32x32 to 96x96 for sharper head portraits. - Child accounts will not be able to use the Voice Chat feature. - Voice Chat is disabled by default in singleplayer mode. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - Builder tool inputs (arguments) have been made optional and non-alphabetically sorted. - Builder tools can now have their inputs sorted based on how they are placed in the item's JSON. - Removed check-boxes for enabling the "Empty" filter in mask settings. - Validation for duplicate property keys while editing JSON source in Asset Editor to prevent a crash. - Improved the /rotate and /flip command reliability. - Added shape and size inputs back to builder tools that had them missing. - Added a legend to the Tint brush. - Players can now blend colours and pick colour existing tints using Shift + LMB. - Migration from polling to events within builder tools and machinima. - Prefabs loaded from asset packs now override internal ones. - Significant improvements for preview rendering of the paste tool and selection tool. - Added commands for server admins to bootstrap the auto-update layout from a bare JAR file. - Implemented the ability to trigger sounds in a Noesis UI. - Implemented CommandInteraction. - It adds the ability to run a command from an interaction. - Undo shortcut can now be used when not holding any creative tools in Creative mode. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Projectiles, such as Trork Hatchets, have been adjusted to use movement states to prevent them from spinning forever. - Fix client-predicted arrows getting stuck in ladders. - Added new interaction hints for the Harvest Trophy. - Fixed an issue where mount movement settings were reverted as soon as they were applied. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Performance improvements for chunk reference storage. - Fixed Zone 4 tree masks and city mask edge cases. - Sewer dungeon spawns are now 100% guaranteed in every city. - Trees should no longer spawn on top of monument areas, such as encounters, cities, temples or dungeons. - Fixed some trees being able to break blocks around them when growing. - Fixed SeedOverride for Spawn Positions. - Fixed the wrong music or ambience playing for a few seconds upon entering a world. - Fixed an issue where background music could resume from the middle of the track when returning to an area. - Fixed NPE in WorldSpawningSystem caused by wrongly asserted chunk components. - Fixed V2 Worldgen from using too much memory when loading many prefabs. - Also increases the asset reload speed which results in faster viewport refresh & world creation. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI. - Fixed log spam during voice chat usage. - Fixed the Replace command ignoring empty blocks. - Fixed logger warnings for missing animation keys. - Fixed crash when scrolling quickly between brushes with large previews. - Fixed multiple tool bugs with entities, liquids, offsets, rotation, duplication and previews. - The Node Editor now handles renaming node types better. - Fixed Line Brush notifications, it no longer includes unnecessary decimal places for diagonal lines. 𝗚𝗘𝗡𝗘𝗥𝗔𝗟 𝗙𝗜𝗫𝗘𝗦 - Fixed voice transmission stopping when menus are open. - Added detection on game start if the user needs to load an extra font (CJK) when they use "Use System Language" as a setting. - Fixed low mouse sensitivity from charged mace swings getting stuck sometimes. - Fixed mouse sensitivity changes from status effects getting cancelled out by charging attacks. - Fixed eating food resetting your mouse sensitivity. - Cleaned up a number of minor issues within the audio module. - Fixed filters not being bound to sound effects early enough. - While underwater, players would hear sounds without the underwater filter. - Fixed an issue where the mouse input is sometimes locked/stuck. - Fixed "Reset To Defaults" button losing events. - Fixed PTT issues with voice chat, now handling mouse buttons. - Fixed a delayed doubling effect when using spatial blending in headphones stereo mode.
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