OGLemon 04

29 posts

OGLemon 04

OGLemon 04

@OGLemon04

Katılım Şubat 2022
96 Takip Edilen3 Takipçiler
Meyos
Meyos@_Meyos·
Welcome to the Aeralith Plateaus | Neymeros project After the amazing feedback on the first biome, we’re excited to reveal this new environment. This one is definitely my favorite so far. With @nepertunity and @MedianiSamuel #Hytale #HytaleModding
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Prowl8413
Prowl8413@Prowl8413·
I'm going to be interviewing @slikey about INFINITE WORLD HEIGHT and cubic chunks. I am getting questions from YOU to ask, so drop your questions here! Technical, gameplay related, simple, complex, it doesn't matter, ask away! I'll be picking a bunch!
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OGLemon 04
OGLemon 04@OGLemon04·
@Prowl8413 @slikey Will there an LOD system similar to Minecraft's distant Horizons mod so that the players can actually view and enjoy world worldgen v2 to its fullest extent
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Gioba
Gioba@gioba_art·
Trying to make 3D biomes that can overlap vertically without pre-set heights but it might need some optimization because the prop placement step is taking so much computation lol #Hytale #HytaleModding
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Slikey
Slikey@slikey·
We are looking for a Rendering engineer for @Hytale. If you want to work towards the most modern & technologically impressive block game renderer: Hit me up. Tag someone you know! Don't worry about any "official" qualifications like university. We care about your references.
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - Feb 5, 2026 Update 3 (Part 2 of 3) Enable via Launcher -> Settings -> Pre-Release HEADLINE FEATURES - Added Avatar Presets - Edit, save, and swap between up to 10 Avatar customizations - Added new fire spread system (fluid ticker) and Goblin Flamethrower - Can be used to unleash flames upon nearby foes - Creative mode only for now - Added Bed sleeping notifications - Notifications and SFX now play when other players attempt to sleep - Expanded Avatar customization options: - 2 additional Eye Shapes - 2 new Makeup Variations (Blush and Eyeliner) - 5 new Haircuts: - Spikey Mohawk - Magical Pigtails - Double Braided Ponytail - Long Braided Ponytail - Puffy Bubble Braids - 4 new Facial Hair Styles: - Split Moustache - Pinstripe Moustache - Anchor Beard - Viking Beard - Spiked Bracelets - Hairband - 2 new Skirts (Plaid and Punk) - Shaped Sneakers - Added Black and Red Iron color variation for metals - Added Font Fallback Support - Client now fetches glyphs from fallback fonts when missing - Enables support for non-Latin languages - Improved World Configuration Reliability - Atomic file saving - Updated backup handling - Corrupted worlds now display warnings and modal dialogs CONTENT - Added complex spawn locations in the Taiga region, especially near rivers - Added Lime block variants: - Lime Gravel - Lime Rock - Lime Rubble - Medium Lime Rubble - Lime Stalactite (Large and Small) - Improved weather VFX for Zone 1 - Standardized spawn marker deactivation range to 150 - Added T2 Furnace - New model, textures, and animations - Updated visuals for T1 Furnaces - Increased max instance limit for Furnace opening sounds - Refactored Rhino Toad attacks - Improved Fluid, Mounts, and Crafting systems - Improved multiple modules: - Teleporter - NPCReputation - NPCObjectives - Farming - Memories - Camera - Bed - Optimized client asset sizes - Updated ranged weapon aiming ballistics - Improved accuracy - Added randomized hitbox offsets - Added VisAiming debug flag - Ophidiophobia mode now replaces Hatworm with Larva_Silk model - Dough now produced using refillable Tankard - Tankard now crafted via Farming Bench - Klops Merchant no longer trades signs - Integrated new Outlander village environment - Refactored encounters across all zones - Added new encounter environments: - Zone 3 Trork - Zone 4 Village and Forest - Zone 4 non-Forest and non-Swamp biomes MODDING AND TOOLS - Added mod enable and disable support from UserData/Saves//mods - Added server version checks for plugins and asset packs - Added 3D audio source visualization for debugging - Added NPC sensor and view debugging visualization - Newly created asset packs are now enabled by default - Added parameter to toggle replacing empty block materials - Added option to skip mod validation in single player - Mod validation issues now block server startup unless flagged - MapEditor and ListEditor now use correct models - Added Test NPC for showcasing multi-interaction setups WORLDGEN V2 - Added exact rotation support for Materials - Added Bound PositionProvider for Spawn Meshes - Added YSampled Density node - Performance optimization for WorldGen V2 - Added configurable spawn positions for portal biomes UI AND UX - Added Window Size option in video settings - Updated feedback interface - Bug reports separated from other feedback - Warps are now sorted alphabetically in Teleporter UI - Added /layer command - Applies layering to selected areas - Updated Paste tool: - Hold-down key support - Undo and redo - Smoother multi-directional movement - Reduced context menu background opacity - Updated Player, Spawn, and Home icons - Improved World Map marker text clarity - Cleaned up text and fixed death messages - Implemented HideFromTooltip in EntityStatType BUGFIXES AND OTHER IMPROVEMENTS - Fixed sharp biome interpolation - Fixed localization issue with maximize window setting - Fixed tooltip name wrapping issues - Fixed spawn seeds initializing to zero - Fixed multiple Null Pointer Exceptions - Fixed crash when overriding read-only asset packs - Fixed Volcanic Cobble incorrect spawning - Fixed upside-down stair connections - Fixed Slothian gradient mapping - Fixed dropped item IDs for BottleTree and Crystal Trunk - Fixed pickup items missing components - Fixed WorldStructure spawn Y constraints - Fixed cosmetic ordering issues - Fixed EntityTrackerSystems validation gaps - Fixed crop hitboxes and produce resource types - Fixed incorrect mod list display - Fixed Ocean Clay Brick typo - Fixed interactions without entities - Removed hardcoded keybindings - Fixed manual spawn beacon command - Fixed missing biomes on biome map - Fixed Darkwood Decorative Block drops - Fixed MaterialCache prefab loading - Fixed V2 WorldGen environment saving - Added duplicate plugin detection warnings - Fixed plugin-related world crash handling - Added startup exception handling for plugins - Fixed Outlander house anchor offsets - Fixed extreme audio panning with HTRF - Fixed ambient and bench sound origins - Fixed Teleporter name overrides and SFX - Improved null and data-flow handling - Fixed Machinima player teleport behavior - Fixed Camera Translation Gizmo mode - Fixed performance metrics affected by FPS cap and VSync - Fixed advanced workbench model display - Fixed directory traversal vulnerabilities in worlds and prefabs
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Noct_Zero_706
Noct_Zero_706@Noct_Zero_706·
@Simon_Hypixel ...noticed it. If it isn't in game, are there plans to add it later? Or if it does exist, what am I missing?
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OGLemon 04 retweetledi
Simon
Simon@Simon_Hypixel·
Seeing artists learn and create with world gen V2 is incredible; the vision from many years ago is becoming a reality. All of this with no code, just a node editor that can be learned by anyone in just a few days. What I envision for Hytale's world generation is to maintain that sense of wonder and exploration from start to finish. Wherever you go, it should feel handcrafted, mysterious, and yet infinitely generated; never the same experience. Every time you play Hytale, it should feel like a new journey, refresh that sense of wonder and exploration. We are very different than other block games; we want to push you to explore, and we will give you the right tools to do it. Artists are now in control of the worlds being created, and I couldn't be more excited about the future. As this is a very high focus for adventure mode, I will be hiring 15 World Designers in the coming months. Starting salary is between 80k and 100k USD. This is a long-term work; we are going to make more than Orbis, we are going to create many worlds in the years to come. We need hundreds of biomes, each with handcrafted prefabs and much more. This is very ambitious work, but rest assured, players will be able to visit some of what is in progress in future updates via the Gateways and other special events!
Gioba@gioba_art

Tried making a floating cliff beach biome the only problem is the dark shadows that the floating islands cast, not sure if there's a solution for that #HytaleModding #Hytale

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Deuteros
Deuteros@IIDeuterosII·
@Simon_Hypixel How do I fix this error? I haven't been able to play since the last update. I saw tons of people on Discord with the same problem asking for help, and nobody's helping them with this serious issue. I hope someone will take pity on me and officially explain what's going on.
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Simon
Simon@Simon_Hypixel·
@Prowl8413 It's all generic with just durability/speed atm, my long-term plan is to have our tools have signature abilities (like the weapons). AoE mining, and so on.
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Prowl8413
Prowl8413@Prowl8413·
This is (checks math) 10 different pickaxes. There MUST be something different to how they operate other than Durability and Mining speed... but what is it @Simon_Hypixel???
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AJ👽
AJ👽@Web3AJ_·
@animetv_jp Am I the only one yet to see the Demon Slayer Movie? Is it a 10/10 ?
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OGLemon 04
OGLemon 04@OGLemon04·
@JackUzolio Fairy Tail It's a show simply meant to be enjoyed. It's not got the most consistent of plot, but it doesn't need to either, it's just a journey you have fun on. Just enjoy the show, that literally all you have to do, yet so many don't and start thinking and criticizing everything
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OGLemon 04
OGLemon 04@OGLemon04·
@BBeelbo @JackUzolio Just make her like you back. Then make her watch anime Then if you recommend good shit she'll watch on her own That's about all there is to it
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Neel Desai
Neel Desai@Neeldesi·
Name an Anime that holds a special place in your heart, Mine is
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