OHMplex
262 posts

OHMplex
@OHM_plex
🕹️ Solo dev / Working on a cozy planetary action strategy game (playable solo or in co-op) / Follow for Devlog / Steampage soon!
Katılım Haziran 2025
106 Takip Edilen43 Takipçiler

Solo dev story time... 📖 I’ve really struggled to find that "special something", those little things that make my game stand out and move beyond its inspirations. I wanted to innovate, even if it was just a microscopic spark.
So, I took some distance. Did other things. Let my mind wander. Then, lying in bed, sleepless in the dark, it finally hit me: I had it all! The whole clear path. 💡
Structures, gameplay elements, all the stuff that used to be a giant question mark... it just clicked. Even though I never stopped moving forward, now I’ve finally found that clear vision. Eureka! 😅
It feels so good. The game is evolving, and so am I. Is this a typical indie dev procedure? Game devs out there, have you experienced this "midnight epiphany" too? 🥸
Anyway, I’m back on track. So happy to share more with you guys. Can’t wait to announce the game soon! 🚀
#pixelart #pixel #solodev #devlog #starcoop
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@Booooooomstick Dude, I would totally hire you, if I wouldn't chase that pixeldragon as well 😅 great work!
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Some screenshots of my 32x32 medieval tileset:
➡️Outdoor
➡️Inside
➡️Cave
➡️+Sprites
Full pack: itch.io/s/150044/all-m…



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@KakapoCalypse @GamesRadar Glückwunsch! Overall eine irre Erfolgsstory 😁
Deutsch

The story - though slightly altered😅 - seems to be catching on.
It's awesome when other people start writing about you!
Just to clarify @GamesRadar : I no longer live in that village, I'm a big city boy now (if you can call it that)!

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@jammingames Played this game 100 hours plus. I remember you could put a CD in your drive while playing and it would automatically play it. Was more of a bug not a feature I guess. I used it though and put the new U2 album "Pop" in. Managed my pizzeria and listened to U2 😂
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@micro_prose Played the demo at Gamescom and couldn't stop. Great game!
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Death By Scrolling arrives on consoles on April 16.
Fight your way up through the chaos of Purgatory Inc., dodge the Reaper, and survive the endlessly rising danger in this vertical action roguelite.
WIshlist Now:
Xbox: microsoft.com/store/producti…
PS5: store.playstation.com/concept/100160…
Nintendo Switch: nintendo.com/store/products…
Steam: store.steampowered.com/app/3773590/De…
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@Booooooomstick Thanks man! It means very much hearing this from you! 🙏 Already improved the weapons though 😁 not a stick anymore, but a real danger to enemies 😎

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There was a happy end of this story btw. The teacher wasn't completely sure if I or my classmate did this (we both were banned from using the PC) buuuut, when we had a school trip which took several days (we had to "save the "
Luneburg Heath" for two weeks) our teacher remembered our interests and took us to the CeBIT 2000!!! We had to swear not to tell any other person about it. Such teachers are gold 🪙 ❤️
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@OHM_plex @MatthewLou2338 hahaha that's the sort of thing 12 year old me would have done
I made a fake DOS prompt, just sitting there blinking
C:\>
But anything you typed it would just insult you.
C:\> cd \QUICKEN
Oh, you really think Quicken will help your bad spending habits?
C:\>
hahaha
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@jammingames @MatthewLou2338 I remember being not allowed to use the school computer for one year. Did a little script with QBasic, an autoexec.bat which started a quiz when you turned on the PC, always with the result of a loading bar coming up with the text "your PC is going to be formatted". 🤣
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I started programming at age 12 on a 286, writing games for me and my brothers and cousins in QBasic, and never really stopped coding.
When I was 23 (2005), I quit my job and started a web dev company. Been doing that (later mobile app dev) for 20 years. I've worked in a lot of coding languages: PHP, Ruby, Objective-C, Elixir, Swift, Java, Kotlin, and in the last 10 years a lot of JavaScript/TypeScript.
I wanted to finally build a game I would ship in 2024 and my brother introduced me to Godot, so I learned that over the last couple years.
Working on QBasic games in the 90s when I was a teenager gave me a ton of great skills, because there was no internet and every problem I had to work out on my own.
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This is really terrifying ☠️
What name would you give to this creature?
NoShadow@noshadow_games
If you encounter one of this on @Scavland_ it means you are in trouble. #tbt #pixelart
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@NoraFoxStudio As I said, instant wishlist and buy 🤩 great game! I also like that there are several difficulties. I'm dumb and needed many hours to finally beat the demo 😂
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📡 WE JUST HIT NEW & TRENDING
Thank you for helping us reach 10+ reviews with 100% positive reviews so far 🙏
#signalzone #indiegame


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@exQUIZitely Imagine what a missed chance this was by Warner Bros not creating this game under Alien(s) trademark.
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Alien Breed celebrates its 35th anniversay this year.
Pubished by Team 17 in 1991, it was based on the hugely successful Aliens franchise. Interestingly, not a single cent had to be paid by Team 17 for any license - which I find odd since it's obviously leaning very heavily on the movies.
It had one of the best intro soundtracks of all time, sometimes I would just let it run endlessly. The game itself was ok, nothing special (maybe some will disagree, that's only fair). I thought it had way more potential than being "just" an action game with minimal puzzle elements. A few RPG elements could have worked wonders. The variety of enemy creatures also seemed a bit limited.
It was still a commercial success for Team 17 and spawned several sequels.
Were you a fan?
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