Nguyễn Đỗ Minh Khương

22 posts

Nguyễn Đỗ Minh Khương

Nguyễn Đỗ Minh Khương

@ONguyen44514

Katılım Nisan 2024
34 Takip Edilen0 Takipçiler
Sam Wasserman
Sam Wasserman@SamJWasserman·
My app "Blockout" is ready for you to use, open source - so go use it make great creations, share with me and tag me in what you make! Please share this link. I made it to solve some pain points I was having. If you have ideas let me know, feel free to fork and remix as well. github.com/wassermanprodu…
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Sam Wasserman
Sam Wasserman@SamJWasserman·
@ONguyen44514 @MrS60freak If you look on the GitHub repo link the exe link is on there I believe. I can post all the exes later if needed on here.
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Sam Wasserman
Sam Wasserman@SamJWasserman·
Update: Motion Previs Studio for windows is available. Thank you to @GumbiiDigital for getting the windows support working on this open source app I had put out earlier this week. So many will be thrilled who had requested this. github.com/wassermanprodu…
Sam Wasserman tweet media
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Nguyễn Đỗ Minh Khương
@nemopi i didnt understand the roles of Sol 5.6? is it connect to blender and build the whole scene with object and camera movement for you?
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nemopi
nemopi@nemopi·
ブレンダーで作ったカメラワーク指示
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nemopi
nemopi@nemopi·
Sol×Blender MCPでつくるMV🎦 今回は、GPT5.6Sol から BlenderMCPのカメラワークをつくり、 Seedance2.0でショート動画MVを制作してみました🎸 テキストだけで映像の動きを指定するよりも、 カメラワークで直接指示できることで、 頭の中にあったイメージに 少しずつ近づいていく感覚がありました。 「ここをもう少しこうしたい」 という細かな修正も、Codex経由でスムーズに調整できるのがとても良いですね👌 作っている途中で、 映像と音が少しずつ重なっていって、 最後に曲の終わりとぴったり合った瞬間は、 思わずひとりで満足してしまいました☺️ こういう小さな気持ちよさがあると、また次も作りたくなります👍 ※カメラワーク指示はリプに置いておきます #GPT_Sol #Blender
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Nguyễn Đỗ Minh Khương
@KakuDrop wow incredible, actor core library expensive as hell, if UE5 can analyze a video to convert to motion data. it would be a game changer
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Kaku Drop 架空飴
Kaku Drop 架空飴@KakuDrop·
@ONguyen44514 I mostly use ActorCore and XSTAGE! UE5.8 can also turn video into motion data now, which is pretty cool👍
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Kaku Drop 架空飴
Kaku Drop 架空飴@KakuDrop·
MetaHuman × AI Seedance 2.0登場以来いろんなやり方で「プレビズ」→「AI生成」の検証してきましたが、最近はUEのMetaHumanを参照とするやり方にハマっています MetaHumanの外見が人間に近いお陰か激しい動きでも再現性がとても高い😲 #Unrealengine #生成AI
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zero
zero@twoclipping·
gpt 5.6 + seedance 2.0 is a f*cking cheat code swapped fable out of my ugc system for it and the whole thing runs 10x cheaper and faster now proof: one of these girls is a real creator. the other is the ai rebuild. same script, same visual hooks you won't clock the fake inside the system im running: - the character ref prompts (named imperfections stack) - the video prompts + the anti ai negatives - the one line fix every gpt 5.6 script needs - the full rebuild workflow reply LEFT or RIGHT and i'll dm you the answer + the full prompting system (follow so i have dm access)
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Kōda
Kōda@aimikoda·
World Cup Challenge on @astorie_ai Storyboard generated with Seedream 5.0 pro. Reference image generated with Midjourney v8.2 preview. Video generated with Seedance 2.0 Music generated with Suno. Prompts in the replies.
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Kōda
Kōda@aimikoda·
150 Free Character Sheets I recently realized I've created around 150 characters so far. Some came from shorts and some are still waiting inside stories haven't told yet. A mixed collection of mostly stylized characters across 2D, 3D, realistic and cinematic looks, generated with Midjourney and GPT Image 2. Today I’m sharing them as downloadable character sheets, completely free to use. Feel free to use them in your own stories, AI videos, game ideas or visual experiments. Download here: aimikoda.gumroad.com/l/characters
Kōda tweet mediaKōda tweet mediaKōda tweet mediaKōda tweet media
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Reid Hannaford
Reid Hannaford@reidhannaford·
AI filmmaking is insane! House of the Dragon reportedly costs $20 million per episode. Now you can create Hollywood-level dragon shots from your bedroom with Seedance. My workflow: 1. Make a start frame in Midjourney 2. Block-out in Blender, animate the camera 3. Feed both to Seedance You can build a whole cinematic universe from a handful of blocks.
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Reid Hannaford
Reid Hannaford@reidhannaford·
AI is redefining cinema. A single filmmaker using AI has the leverage of a Hollywood studio and what used to cost millions. In the 70s, Steve Jobs and Woz built the personal computer revolution in a garage. In the 2000s, Zuckerberg built a software empire from his dorm room. Today, filmmakers are building the next era of cinema from their bedrooms. Not because AI replaces vision, taste, or storytelling. It doesn’t. Without the fundamentals, it's just slop. But with them, AI becomes a multiplier. This is just getting started.
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zero
zero@twoclipping·
fable 5 is INSANE for ugc ads i put every prompt behind our hyper realistic ai ads into one skills library. built from 1,855 viral ads scanned, 1,204 rejected, 61 winners reverse engineered every girl in this video came out of it. not one of them is real. under $1.20 an ad, under 15 minutes inside the library: the character lock that holds one face across every cut the voice formula that never drifts between scenes the anti ai negative stack that kills the "ai look" the full 8 beat ad template. fill the brackets, render a ugc creator charges $300-500 for ONE of these videos comment "PROMPTS" and ill dm you the full library (follow so i can dm)
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Nguyễn Đỗ Minh Khương
Nguyễn Đỗ Minh Khương@ONguyen44514·
@kan_mi_no9 may i ask you about the manequine you using looks cool. are you modelling it or download on internet? sometimes i downloaed the rig on maximo to guide the acting for my character too
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kan:mi|AI Film & Music
kan:mi|AI Film & Music@kan_mi_no9·
簡易Previsアプリ第2弾🎬 ブラウザ上で動画のような動きを指定できる簡易アプリを作成しての実験、なかなか手軽でいい✨ ただ、このPrevis通りに動かすところで微妙に苦戦…いくらかプロンプトを見直して1カットなら問題なくいけるようになったものの、カット割りしたものは配置変わっちゃう🤔要研究 最初はAftereffectsとかで動かしてたけど、こういう機能だけ使いたい場合は、もう作ったほうが早いんですね、楽しい🙌 これは配置した素体やオブジェクトの動きをキーフレームで指定するんですが、キーフレームに安心感を覚える自分に「これはオールドタイプということか…」と感じましたとさ😂
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Max Prokopp
Max Prokopp@maxprokopp·
iPhone camera control for Seedance 2.0 the app for 3D camera and AI motion transfer is now in test flight, link below. You stage the scene and can walk around it and capture real camera movement in 3D space, then Seedance brings the scene to life. Handheld camera motion and realistic shake is hard to describe or prompt to Al. The iphone's ARKit is super precise with motion tracking and you can record complex scenes as a one man studio. The characters can move and I am working on motion capture. Here is the Al filmmaking workflow: 1. Set the scene in 3D space 2. Record camera motion 3. Generate a starting image 4. Feed image and video to Seedance This was a quick build with claude code but now it is in test flight. Happy if it helps others.
Max Prokopp@maxprokopp

Handheld camera motion for Seedance 2.0 I hate blender so I stage it on my iphone. You stage the scene (open source link below) and can walk around it and capture real camera movement in 3D space, then Seedance populates the scene. Handheld camera motion and realistic shake is hard to describe or prompt to AI. The iphone’s ARKit is super precise with motion tracking and you can record complex scenes as a one man studio. Here is the AI filmmaking workflow: 1. Set up blocking in the 3D space 2. Record camera motion 3. Generate a starting image with location and characters 4. Feed image and video to Seedance This was a fun build with claude code. Happy if others want to build on it.

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Creative.Edge CL+
Creative.Edge CL+@CreativeEdge_CL·
MV(ミュージックビデオ)制作: - SUVの設計図を作成し、3人(運転席・助手席・後部座席)の空間配置を指示 - Sunoの楽曲(Dark Hip Hop)を同期 OpenAI Codex , Figma Weave , Suno , Seedance 2.0
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Nguyễn Đỗ Minh Khương
Nguyễn Đỗ Minh Khương@ONguyen44514·
@reidhannaford Hello, may i ask you is it the texture preview mode in Blender you are using for previs? where i can find the manequine model or Miximo is the best until now?
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Reid Hannaford
Reid Hannaford@reidhannaford·
The previs workflow is still leveling up! My AI filmmaking process is starting to feel less like wrangling AI and more like animation. Still just cubes in Blender, but now I’m moving the character through space and doing a handheld camera follow. Same basic process: 1. Generate a start frame in Midjourney 2. Block out the scene in Blender, animate the camera 3. Feed both to Seedance Seedance nailed the gritty handheld feel and followed the character movement around the car way better than expected. You can get way more ambitious with your directing than I thought.
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