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Time Machine Expo 2017 - EU VOU!
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Time Machine Expo 2017 - EU VOU!
@ORomenique
Taxonomista de salgado, QA Não Funcional e astronauta freelancer.A favor da gíria “tiras” para se referir a policiais numa conversa. PS:Não sou um Cylon
Lisboa, Portugal Katılım Ağustos 2009
752 Takip Edilen1.3K Takipçiler
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Sério, morar na Europa tem uma grande desvantagem que é se acostumar com cidades sem esses fios horrorosos de eletricidade, quando volto ao Brasil isso me incomoda num tanto que vocês não estão ligados, nossas cidades seriam tão mais bonitas se fosse tudo aterrado, mas com o governo e as empresas que temos vai é sair nunca do papel, só bairro de rico mesmo
Português
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Los villanos siempre tienen doctorado.
Dr. Doom, el Dr. Octopus, el Dr. Doofenshmirtz, Hannibal Lecter o el Dr. No. Incluso el Dr. Frankenstein o el Dr. Evil.
En cambio, los buenos suelen quedarse en la maestría, como el maestro Yoda, el Maestro Roshi, el Maestro Splinter, el Maestro Miyagi, Shifu o el mismísimo Luke Skywalker.
Los estudios de posgrado corrompen el alma.
Español
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Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi

2D camera behavior for points of interest and level exits sound like an easy thing, but it's actually tricky to make it feel just right.
#gamedev #indiedev #metroidvania #pixelart
English
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lançou o corte do morty
ACERVO@AcervoCharts
VISUAL NOVO! Thiaguinho surge com novo visual e surpreende a web.
Português
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Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi
Time Machine Expo 2017 - EU VOU! retweetledi

Indie Game Devs: Your potential customer base is much larger than you think.
Once I realized how this really works, it resulted in a massive influx of sales. Let me explain:
For background, my spellcrafting game, Spellmasons, had plateaued for years and was losing traction when I recommitted myself to marketing.
This resulted in my 3rd year, post launch, beating all the other years combined.
Here's what I figured out that made this happen:
- Your game is an asset you'll own forever
- Everybody says launch causes the most sales and that's just not true for indies because indies usually don't reach anywhere near their Total Addressable Market in terms of exposure
- chances are, indies will literally never reach every eyeball that might be a potential buyer, which means there are always more potential customers who would love your game if only they hear about it
And even more importantly:
New gamers are getting old enough to sign up for steam for the first time every. single. day.
If I restart marketing in 5 years, there'll be 5 whole years worth of new gamers who might be interested.
It's literally millions of new players every year.
You'll never run out of people who are hearing about your game for the first time, no matter how viral your content is.

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