❤️ and ♻️ for a chance to win a pass today
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Will be choosing a couple of winners today , Good luck 🍀 #BrawlStars#clashroyale
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A simple solution for both Epic and trading.
Remove the ability to trade credits.
Here me out,
Back in 2016 Xbox used to not have the ability to trade keys. Did it kill trading? No the complete opposite. Trading boomed.
Users would instead find black markets to use as a pricing point.
Instead, users would trade items for items.
On Xbox before tradable keys Heatwaves were worth $50, after keys they became $12 and now worth $0.6.
So by removing the ability to trade credits that means users would be forced to purchase credits from the store in order to buy from the shop, build blueprints and get the rocket pass.
The issue is when you create an unlimited amount of credits you need a way to keep inflation down or else ultimately the value is going to far exceed the store price.
This solution keeps everyone happy. It ensures Store sales and it would create a much higher value for items. Which in return is good for your item shop.
Think about it, what makes a good item shop?
An expensive item.
What makes an expensive item?
The price and demand are dictated by traders.