Olex (Solo gamedev Diablo-like) 🇺🇸🇺🇦

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Olex (Solo gamedev Diablo-like) 🇺🇸🇺🇦

Olex (Solo gamedev Diablo-like) 🇺🇸🇺🇦

@OlexGameDev

Wishlist: https://t.co/MSc6ZvSg6j C++ Custom Engine. https://t.co/CWS9wK026a Objectivist (Ayn Rand)

The United States of America Katılım Aralık 2009
84 Takip Edilen1.9K Takipçiler
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Olex (Solo gamedev Diablo-like) 🇺🇸🇺🇦
I've been dreaming of this C++ profiler for my game for over a year. It's now here. It shows me the slowest code logic that runs over my game components in real time. Each one is a lambda that I can find at the file name and line number. An hour after I made this, I already optimized my game significantly by actually seeing what was slow and then optimizing it. For example, I optimized a C++ lambda from 750us down to 50us (cost per frame). This level of introspection into my game is god-like vision. Not seeing any perf impact of having this on either, so it's on by default.
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Olex (Solo gamedev Diablo-like) 🇺🇸🇺🇦
I am so lucky to have started to work on my solo game as AI was getting good 3 years ago. An experienced solo engineer + AI is the best value combo of today, especially without an engine. There is literally no feature I am afraid to take on with AI's help and code reviews.
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Olex (Solo gamedev Diablo-like) 🇺🇸🇺🇦
@eminerimdev Yep, there is a lot less to no fear to debug complex issues either. 2 years ago I once spent full 5 straight days debugging a GPU crash when I was first building my renderer. With today's AI that would have been solved in 15 minutes.
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Emin - building MARI
Emin - building MARI@eminerimdev·
@OlexGameDev The "no feature I'm afraid of" part is the real unlock. Not speed courage. I'm solo too and the features I used to skip weren't hard, they were just too expensive to attempt alone. That calculus changed.
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Maya Riumko
Maya Riumko@yanvarskii_m·
@OlexGameDev how do you handle reflections of the objects’ bottoms in your game? is it ray tracing?
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William 巴特尔
William 巴特尔@willthebao·
Marok designs I did for DOOM: The Dark Ages Revelations. Couple of themes ranging from "False Slayer" to Icon of Sin references, in the end we went with the "Golden Boy" look to make him look more like a Maykr lapdog. #DOOM #doomthedarkages #idsoftware
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Nic Barker
Nic Barker@nicbarkeragain·
Worth mentioning that automatic vs manual memory management is also a false dichotomy: the reality is “automatic memory management provided by the language” vs “automatic memory management you write yourself”
Тsфdiиg@tsoding

Automatic vs Manual Programming is a deceiving framing. Nobody does it manually. We have compilers that code for you in assembly. Thousands lines codegens are a thing in many serious projects for ages. It all has been solved long time ago. You just don't know what programming is.

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Valentin Ignatev
Valentin Ignatev@valigo·
One day I'll see both of them in the same room and will be able to disprove the allegations
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Jo
Jo@jogamedev·
The Personal Calendar is now making up 42% of my impressions although Search Suggestions has a much higher Click Through Rate. "Some of You May Die" hit an unbelievable 589 wishlists yesterday 😱 whereas the daily average last week was around 50. I'm not sure where all this traffic from Search Suggestions is coming from. There was a Wanderbots video on my game 5 days ago that performed fairly well but it's views are slowing down from what I can tell.
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Jo@jogamedev

the Steam Personal Calendar is for real!

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Olex (Solo gamedev Diablo-like) 🇺🇸🇺🇦
I have to say from the point of view of webdev bros, it make sense. Nobody wants to read javascript and similar languages. They never cared about how computers actually work, so reading code is the next logical thing to ignore. Although, you might want to post a screenshot of the virtual memory use and ask what is going on once in a while.
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Valentin Ignatev
Valentin Ignatev@valigo·
Just read the new blog by Antirez. I disagree with two things: 1) I don't think LLMs are anywhere close to stop reading the code, I think state of heavily vibecoded projects prove this. 2) "Why people that now protest against AI were not horrified by the state of software in the last decade?" This is whataboutism. And also, a lot of people were horrified, and now they are horrified even more. And I strongly agree with the last paragraph about junior devs. For now, I can't think of a better way to not completely ruin a future generation of software engineers without them learning how to program first. Overall, I think the message about controlling the ideas is right, but not quite in the way proposed.
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Olex (Solo gamedev Diablo-like) 🇺🇸🇺🇦
@TylerGlaiel Imagine: 🤡 "Stop Killing Products!" We need to go after the producers who made them 10 years ago and lobby the bejeezus out of them in EU courts! We deserve to have the products work for us our entire life and it is on the producers to make it happen.🤡
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
hate how if you ever found a really good thing that lasted you 10+ years or more its basically impossible to ever get the same thing again if you need to replace it for some reason
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Valentin Ignatev
Valentin Ignatev@valigo·
@levelsio Besides the point, but the cool lifehack to wash away the smell is to rub a lemon or lime against your fingers after cutting garlic. It instantly removes the smell.
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@levelsio
@levelsio@levelsio·
You end up with nails smelling like garlic for the next 4 weeks and crying from cutting onions, literally no reason to not just buy pre-cut
Niklas ⚡️@Niklas_Sikorra

@levelsio Man, cut some garlic and onions, they have a long shelf live. Why use frozen ones?

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Valentin Ignatev
Valentin Ignatev@valigo·
@OlexGameDev The point is that it bungles together two, often non-intersecting groups of people, implying that people who are against AI weren't against state of software before. Which is not true, in my experience. So I have issues with this point even apart from whataboutism
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Undead Chronicles
Undead Chronicles@undeadchro·
Q: Will you use AI voice over in Undead Chronicles? A: No, all our voice overs are recorded by real freelance voice actors. Our protagonist is voiced by a super talented British actor 🇬🇧 and we have actors in Turkish 🇹🇷, Greek 🇬🇷 and French 🇫🇷 for the radio announcements and background voices. We believe in quality and personal effort over quantity.
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DevDude
DevDude@oldgamesnob·
I've always wanted to make this game and AI workflows are making it more possible then ever. You play as a Sorceress and the emphasis is an elaborate magic system with unique mechanics for each spell. Building out my Sorceress Game Suite and WizardGenie game engine and create pipelines for things like character animation, models & environment (link to tools used in comments) #gamedev #aigamedev #fable5
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