Olex (Solo gamedev Diablo-like)

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Olex (Solo gamedev Diablo-like)

Olex (Solo gamedev Diablo-like)

@OlexGameDev

Wishlist: https://t.co/MSc6ZvRIgL C++ Custom Engine. YouTube: https://t.co/ChCp2Z6YSF Objectivist (Ayn Rand)

Katılım Aralık 2009
62 Takip Edilen1.9K Takipçiler
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Olex (Solo gamedev Diablo-like)
I've been dreaming of this C++ profiler for my game for over a year. It's now here. It shows me the slowest code logic that runs over my game components in real time. Each one is a lambda that I can find at the file name and line number. An hour after I made this, I already optimized my game significantly by actually seeing what was slow and then optimizing it. For example, I optimized a C++ lambda from 750us down to 50us (cost per frame). This level of introspection into my game is god-like vision. Not seeing any perf impact of having this on either, so it's on by default.
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Valentin Ignatev
Valentin Ignatev@valigo·
It's crazy how Windows Millennium and Windows Vista won't go down in history as worst Windows operating systems, just because 11 exists.
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Marek Knápek
Marek Knápek@MarekKnapek·
@OlexGameDev That means AMD ADLX library or your use of it has bugs in it. Try AppVerifier, ASan, Valgrind or DrMemory first before blaming Windows LOL.
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Olex (Solo gamedev Diablo-like)
I am saving seconds on writing out variable names. It is quite pleasant. (Resharper C++ extension for VS)
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Misu
Misu@yngmisu·
@OlexGameDev notice how you have to click a link on the post to get to an article that says nothing that links to a youtube video bureaucracy baby
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Olex (Solo gamedev Diablo-like)
@MatRopert Is it an insult to call out the fact that European salaries for game engineers are miniscule? Don't be angry at facts, get angry at those who prevent Europe from being a more rich successful continent.
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Olex (Solo gamedev Diablo-like)
@UnityCodeMonkey Hiring even a decent artists is very expensive. Especially one that understands how engineering affects the game asset requirements. If you can afford that sure, if not a little of Blender study goes a long way. You don’t need to be a Blender expert to have a successful game.
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Code Monkey
Code Monkey@UnityCodeMonkey·
"I'm a programmer, should I try to learn Blender to make assets?" That really depends if you WANT to learn blender or not? Me personally I don't want to spend 1000 hours trying to get good at Blender, I'd rather spend that time just improving my programming skills and just hiring an artist or buying assets from the asset store. Both options are valid, but remember how your time is limited, so it really depends on what you want for yourself.
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Olex (Solo gamedev Diablo-like)
Trying some a new cute UI animation detail: animated borders. I am thinking of using them when a button is hovered over or selected with a gamepad.
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Manuel Montoto
Manuel Montoto@m6502·
@OlexGameDev I'd say there are probably more game engines from Europe than USA? Not sure. If we go back to the 8 and 16 bit era at least?
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Olex (Solo gamedev Diablo-like)
@rfleury Nice! Does it extend beyond the current line? This is my current experience with Resharper C++ debugging assistance. #inline-values" target="_blank" rel="nofollow noopener">jetbrains.com/help/resharper…
GIF
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Ryan Fleury
Ryan Fleury@rfleury·
Source-inline display of auto watch expressions, computed by determining which addresses are read from / written to by a particular range of instructions, and mapping that back to variables via location info within debug into.
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Kuratius
Kuratius@Kuratius·
@OlexGameDev @PaulAnleitner Modern environments are also different from the past. Things that were advantageous in one way or another in early societies can be actively detrimental now. Religion might be one of those things. Hopefully humans can grow beyond what their nature affords them.
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Paul Anleitner
Paul Anleitner@PaulAnleitner·
Jordan Peterson’s role in changing the public conversation about religion is undeniable. The point he made here (2018) was arguably his most important. What sits atop the hierarchy of your values is your “God.” In this way, everyone is religious.
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Olex (Solo gamedev Diablo-like)
@BeanJuiceStudio My favorite is to share my tech on X, getting a correction on it, fixing it in my code, and thus having a better game in the result. :) Getting emotional over this would objectively result in a worse game tech.
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Shoutout to all the thick-skinned game devs out there. A fragile ego is a death sentence in this industry. Stay receptive to criticism, listen to feedback, and never let your emotions get the best of you.
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