OutPowered 📺 Making STATIC ZERO: POST MORTEM

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OutPowered 📺 Making STATIC ZERO: POST MORTEM

OutPowered 📺 Making STATIC ZERO: POST MORTEM

@OutPoweredGames

I'm game deving because it turns out I kinda can, and need to do something about it. Godot/Blockbench Making STATIC ZERO: Post Mortem with @ArkhamDreamer

Planet Earth Katılım Mayıs 2026
92 Takip Edilen53 Takipçiler
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Michael | Arkham Dreamer
Michael | Arkham Dreamer@ArkhamDreamer·
If you happen to be in Montreal this weekend, I have a short film being screened at one of the biggest genre film festivals in the world 🤘 Super pumped about this.
From Outer Space Films@fos_films

We're super proud to announce that our sci-fi short film Remanence will be screening at @FantasiaFest this Saturday at 6:50 PM, at the Cinéma du Musée. For fans of conspiracies, UFOs and mysteries 👽🛸 Tickets are still available. Come see it on the big screen!

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OutPowered 📺 Making STATIC ZERO: POST MORTEM
@GSabiniok Which means they can spend their years of dev making incredible scenarios, characters and détails, instead of crushing their ass of to optimize scale and performances on any building and place all the time. They should stick to their skillset and their game's specificities.
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Berih
Berih@GSabiniok·
I don't get how people could defend these loading screens. This is not a design choice, it has no benefits for the players. The only reason is that it's easier for developers to do this that way.
Synth Potato🥔@SynthPotato

The Elder Scrolls 6 and Fallout 5 are confirmed to be running on the Creation Engine This means they will very likely both still require loading screens when entering Interiors. I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated…

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Wavedash
Wavedash@wavedash·
Parking Garage Rally Circuit is what happens when someone takes a silly idea completely seriously. The result is one of the most fun racing games of all time. And you can play it in your browser!
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vidhvat
vidhvat@vidhvatm·
HD textures for max realism
vidhvat tweet media
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OutPowered 📺 Making STATIC ZERO: POST MORTEM
@CypressDahlia That's interesting but i think it's hard to expect people to be interested if you don't give them something to look for. Be it some Parkour mechanics, collectibles, locked doors to unlock, lil' ceumbs of storytelling...
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Maung Thuta
Maung Thuta@CypressDahlia·
I'll always defend walking sims cuz games are full of beautiful environments that you are rapidly railroaded through. The "open world" formula attempts to address this but often falls flat because it keeps trying to promise "content" to people who don't see exploration as content
スチまと / STEAMおすすめゲーム新作など紹介🎮 Steam@stmatomato

『BLAME!』みたいな世界を歩ける。 エグい。 太陽の熱線に焼かれた世界を、四足歩行の機械になって這い回る退廃的アドベンチャー。人間の声が完全に消え去った巨大建造物の陰をジリジリと進む孤独感マジでたまらなそう。『BLAME!』感抜群の世界観もめちゃくちゃイイね。 『RADIOSOL』

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kalemonvo
kalemonvo@kalemonvo·
idea: shootable main menu only question is, what kind of props should i fill this room with for the player to shoot?
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IronDev
IronDev@IronIntOfficial·
Some players kept running out of batteries, so I added candles in dark airduct areas. Now it's all nice and cozy in there 🥰
IronDev tweet media
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OutPowered 📺 Making STATIC ZERO: POST MORTEM
@travinhdev I love the mood and the sound design but i would sugget a change of pace. The tween is quite long and i think it can be ok but can also happen to be quite boring after a time. I think you could either make all tweens a little shorter, or may be just those when you go back, or
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Travis
Travis@travinhdev·
First Impressions! Imortant? So I hear! What does the title screen tell you about my game? store.steampowered.com/app/3640820/Th… Want to do more playtesting very soon so keep an eye out 👀
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