Over Jump Rally

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Over Jump Rally

Over Jump Rally

@OverJumpRally

An indie homage to the epic arcade game from 1995, Sega Rally, recreated in UE5, with graphics as you remember them as a kid! https://t.co/eNLNBRs6W3

Los Angeles, CA Katılım Temmuz 2021
3.3K Takip Edilen9.4K Takipçiler
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Over Jump Rally
Over Jump Rally@OverJumpRally·
Over Jump Rally is a Sega Rally tribute, remade entirely in @UnrealEngine5, and we are hoping to become an official remake one day. A first game by Alessandro Schiassi Sound Effects by @pshelleyaudio "Silverstream" theme composed by @neoteaika This gameplay video shows the final visuals and the brand-new sound effects using @audiokinetic's Wwise and REV2! The car handling is also final, but I usually don't drive using the hood camera, so there are some crashes here and there, which I wanted to keep in the video to show the physics (and SFX) in action. The video was recorded in Ultra settings at native 1440p on an RTX 4090 and i9-13900k, clocking around 90fps. The performances are quite scalable, especially on lower resolutions and using TSR upscale technology. DLSS and FSR will also be added. The lighting is all done in Lumen Software, and almost every mesh is Nanite (except for translucent surfaces). Fun fact: there are 2 Billion polygons in the entire map! Chaos Vehicle is used for car's physics. FAQs: 1) Yes, a console port is planned, but only for current-gen consoles (PS5, XBSX/S). 2) No Steam Deck compatibility, as its hardware is not powerful enough. It should work fine on ROG Ally and Legion Go. 3) Yes to wheel support (and FFB); it's coming! 4) No, I don't have a date for the upcoming demo release, but you can see it's in good shape (still missing VFX and game logic, but graphics and handling are 100% done. Some SFX are still missing). #indiegame #UnrealEngine5 #segarally #ue5 #Lumen #lanciadelta #toyotacelica #rally #SEGA #セガ #セガラリー
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Rukia
Rukia@Rukia1994443·
THIS CAME OUT IN 1998 AND THE INDUSTRY STILL HASN'T CAUGHT UP
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白洪溢
白洪溢@Dikkussu·
@Rukia1994443 I thought it was mid whenever it came out because animation standards were higher. We didn't realize how good we had it back then.
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Timeproof Games
Timeproof Games@timeproofgames·
Daytona USA (Saturn, Sega, 1995)
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James S Davis
James S Davis@JamesSDavi58275·
@timeproofgames There I was 25 years ago thinking 'draw distance' would be a thing of the past in Sega games. Boy was I wrong!
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Over Jump Rally
Over Jump Rally@OverJumpRally·
@jobutsu_uk Finding a missing need is surely useful, but be sure it's also you need as well. But that's more for a product. For a game it has to be something you really want to play but there's nothing similar around.
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Jobutsu
Jobutsu@jobutsu_uk·
@OverJumpRally Maybe it is different for games, I have no experience to draw upon. When I say value, I don’t mean money. I think successful products usually come from understanding what other people want, or what they are missing.
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Over Jump Rally
Over Jump Rally@OverJumpRally·
@levelsio Japan definitely didn't suck at software in the 90s when they were pioneering 3D graphics in games!
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@levelsio
@levelsio@levelsio·
Japan's biggest problem is they suck at software, have always sucked at software and will keep sucking at software Now that the most important thing is AI, which Taiwan builds the chips for with memory from Korea, they completely missed the boat on the hardware part (which they used to be still good at) And because they can't do software, they're going to alienate the last of their customers with AI features that suck because they can't do software
@levelsio@levelsio

Japan is speedrunning their companies into the ground while the Koreans and Chinese are happy to take their business Crazy to watch

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eStarland
eStarland@eStarland·
The Best-Selling Dreamcast Games of All-Time! 🌀
eStarland tweet media
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螺旋
螺旋@Rasen5678·
昨日のPS3版『デイトナUSA』の件ですが・・・ 家にあるディスク読み込まず退役したPS3を初期化して ゲスト扱いでストアを覗いて見ました。 今も無事購入できるようですね! PS3がまだ元気に動くよという方にはお勧めですよ! ついでに「バーチャ」絡みも! バーチャ2・ストライカー・ロン (*'▽')
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🌠☆Mr Stardust☆🌠
Lo que le favorecia a la Saturn eran sus procesadores El VDP2 se encarga del terreno, haciendo un plano enorme cubierto por una imagen para dar ilusión a una textura, mientras que el VDP1, guardaba modelos, sprites, etc El motor de Jam era una maravilla que no se pudo aprovechar
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Blue Gale 🌊@TheBlueGale

I went out of bounds in the World hub from Sonic Jam and I was quite surprised by how surprisingly big the render distance was even if it was empty. It really goes to show how far Sonic Team had gotten on the Saturn engine for SA1 even if this minigame is just some crumbs of it.

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busaikukamekichi
busaikukamekichi@busaikukamekich·
SEGA MODEL2のデイトナUSAの基板を所有すると、テストモード内のSOUND TESTで歴代の名作ゲームのゲーム音のさわり?を聴く事が出来るようになる。
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Over Jump Rally
Over Jump Rally@OverJumpRally·
@skx_doom This could be very useful for interiors and tunnels, where Sky Light still seeps through unless you use an occlusion volume.
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Dmitry Karpukhin
Dmitry Karpukhin@skx_doom·
Proof of concept: Sky Occlusion via LPV extension. Super low res and low detail, but temporally stable. Perhaps could be used instead of DFAO... Gives more like a feeling of a shadow on a scene, than something detailed. SSAO could be still used for contact details or so 🤔
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Christopher Price
Christopher Price@chrisprice·
@Nictendo2 Sega AM2 was working on a hardware upgrade to the Saturn's GPU... That wasn't just game mag rumor, it has since been confirmed they were actively exploring, and that the cartridge slot could do it. (Which does beg the question why they wouldn't just offer a Genesis accessory).
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Greentendo
Greentendo@Nictendo2·
Evangelion takes place in a utopian society where the Sega Saturn is still the dominant console in 2015
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