P1SIM Logistics Game

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P1SIM Logistics Game

P1SIM Logistics Game

@P1SIM

P1SIM is a lowpoly isometric logistics game focusing on container transports. #game #logistics #simulation #isometric #lowpoly #unity #indiedev #indiegame

Germany Katılım Eylül 2013
2.5K Takip Edilen658 Takipçiler
Robin Seibold
Robin Seibold@rockadudle1·
Devlog_005_Animation_10_Ragdolling.mov
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P1SIM Logistics Game
@myeventon Wonderful calender plugin! Thanks! Just a little question: Is it possible to separate the list of upcoming events between events where I do participate vs. events where I do not participate? Alternative: Can you highlight the ones where you do participate?
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P1SIM Logistics Game
@EarthOfOryn Of course. Could you upload a screenshot to some non-Twitter server and post a link here? I would like to see how the game looks like without Twitter compression.
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@EarthOfOryn Whats the technique behind the rocks? A few big models or procedurally generated? How are they depending on the grid below? And regarding feedback: Less contrast would be better. And currently the texture looks too repetitive. Maybe that gets better with less contrast.
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@EarthOfOryn The green and the yellow fine look fine. The red ones distract me since they look like being "on fire".
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Earth of Oryn 🏰
Earth of Oryn 🏰@EarthOfOryn·
🌐 Earth of Oryn is a wide world with many uniques civilizations and biomes. 👉I have selected four of them for the first version of the game. 🧐 What civilization are you going to pick first? 💚Follow me on Kickstarter tinyurl.com/mr2584ua #indiegame #Steam #gamedev
Earth of Oryn 🏰 tweet media
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P1SIM Logistics Game
P1SIM Logistics Game@P1SIM·
@EarthOfOryn Looks great! But the bright neon green vegetation is disturbing. Did you ever try to use a less extreme color for the trees and bushes?
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P1SIM Logistics Game
P1SIM Logistics Game@P1SIM·
@EarthOfOryn I recommend a bright (sandy) floor inside the building and the walls look too clean. Walls should look older.
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P1SIM Logistics Game
P1SIM Logistics Game@P1SIM·
@ConstrnGamer Oh yes. I indeed lined up my vehicles in C&C. Would have been practical for me if C&C would have saved the original parking positions in the base to get their automatically after return from a battle/patrol. Together with auto-replacement of destroyed vehicles.
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@EarthOfOryn The contrast between light and shadow is too extreme imo. I suggest adding a second directional light to brighten the shadow sides.
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@roguelife_ The video looks like a finished game. How long does the development last already? Is it based on bought assets (buildings, vehicles, people)? How many players per map? Map size? Own an apartment ingame? A car? Have a job?
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RogueLife
RogueLife@roguelife_·
@P1SIM thanks! I loved your procedural terrain, looks like a topographic map, is it infinite?
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RogueLife
RogueLife@roguelife_·
@P1SIM Our game is a topdown lifesim focused on a single character, so you can't zoom out more than 20 meters or so. There are bigger roads, but we aren't currently planning on adding railways, perhaps a subway will be added in the future, only if it serves gameplay :)
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