@POLYXPER 100% feel the same. Designer felt very bloated and "Adobe". Material Maker felt more streamlined. Not that Designer and Substance aren't extremely powerful.
Have been working more in Material Maker and decided to my own prototype textures as I build my levels. Material Maker is a godsend.
...and it's free
...and it's made with Godot.
What FPS mechanics or concepts do you want covered in my FPS series? Here's what I'm looking at so far:
1. Enemy AI / State Machine
2. Combat Juice
3. Health, Shield, Damage
4. Interactions
5. Menu Systems
6. Save & Load
7. Audio System and Sounds
8. Other
If someone, someday , struggles to implement a camera offset / lookahead for a top down game in Godot, this link could be very helpful :
forum.godotengine.org/t/i-need-help-…
There is no easy port! Pablo Navarro @RAWRLABGames has been porting several #Godot games to #NintendoSwitch and even became the main maintainer of a free community port exclusive to switch devs. Hear his advice @ #GodotFest!
Using Trenchbroom's FGDSolidClass with func_godot to place gravity zones is awesome.
1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build
Fast and easy to iterate.
#ChildrenOfKronos
For everyone who wants to mimic the movement style of Link's Awakening, but have huge pain to implement it,
check this :
forum.godotengine.org/t/i-need-help-…
@POLYXPER My flight simulator tutorial series is based on Unity. However almost ever concept explained in it can be transferred to Godot fairly easily.