Polyvinyl Alcohol
5.8K posts

Polyvinyl Alcohol
@PVA_63
stop stalking me Gamer things Switch-SW-2591-4141-2249 PSN-Drop_Bear47 Xbox Live-DropBear47 (#7705) Steam-DropBear
Elephant Island, Antarctica Katılım Ocak 2018
325 Takip Edilen57 Takipçiler

@ufw_lo Looks amazing dude
Can you add sunglasses to the sun next?
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@RyuNewsGotoku Kiwami 3 crashed into a tree so STH could miss
Don't wanna say walk, coz it didn't
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@IsThisA3DModel This makes him look like he has a tiny ass head
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@RinoTheBouncer RE6 fell off a cliff so RE7 could build the railings
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@RinoTheBouncer Resident Evil 3
So weird how they went from RE2 to RE4
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@oomphiest My one question is why are you using a seal that you cant actually use?
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ok they’re beating my ass i’m sorry my build is elon musk coded
oomf@oomphiest
rate the build chat 👅👅👅👅
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@iamrobtv Dark Souls 2 is a good game but its not a good Resident Evil game
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Resident Evil 7 was not a good Resident Evil game. It may have paid homage in some elements shared with a plethora of games in the genre, but it strays just as far from the original formula as Resident Evil 5 did🚀
In terms of characters and story, it was cringe and Resident Evil is ALWAYS better when it has heroes we know and love.
And also, no. It did not “save” Resident Evil, as RE6 is among the best selling games in the series and its RE2 (2019) that was the return to form, and would’ve happened anyway with or without RE7 and would’ve done just as great.
And trying to use this game as proof that Zach Cregger’s movie will be good, is laughable.
Fight me🎤 #REBHFun

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@CultureCrave This is how you do a new story for a movie based on an existing ip
Obviously theres still a chance that it could be actual ass but theres i have hope
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Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"




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