Pacver - developing Occult Box

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Pacver - developing Occult Box

Pacver - developing Occult Box

@PacverGames

Developing 2D platformer Occult Box, where you climb a cursed tower. Join the Discord server for demos and discussion https://t.co/0W9LJo6h8Y

Katılım Eylül 2014
56 Takip Edilen125 Takipçiler
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Pacver - developing Occult Box
Pacver - developing Occult Box@PacverGames·
Occult Box is a platformer, where you climb cursed towers and fight their divine rulers. You play as the forsaken Demihumans, whose weapon called the Cord can be used to move through the levels and fight foes. 🎮Discord: discord.gg/vaPkYdQ6nj ▶️Twitch: twitch.tv/pacver
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GD@gdeavid·
Some more castlevania inspired tiles. Keeping the NES color restraints is pretty doable - fun, even - but I don't think I'll try to keep limits on the amounts and variations of tiles. #pixelart #aseprite #NES #gamedev #IndieGameDev
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GD@gdeavid·
Doin' some Castlevania inspired things. #pixelart
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Z.M. 💥
Z.M. 💥@Meowskivich·
my desk is set up for now. my tablet is a good bit larger than my lappy :v I may be drawing again soon™ especially since I'm almost done with bloodborne.
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Pacver - developing Occult Box
Pacver - developing Occult Box@PacverGames·
@mintifox Oh I didnt realise they are bots. TBH most Twitter people act like bots. Probably "anyone know" is a keyword for many bots to come and the other words give the topic.
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Astrea 🌟 OUT NOW ON MOBILE!!!!!!
We have a little surprise for you... We just launched a demo!! Check out new gameplay reveal (full version on YouTube!) head to Steam and try out Astrea! 🎲🌟🎲 Astrea is waiting for you! bit.ly/ASTREASTEAM
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Bryan Davis
Bryan Davis@kiltedcomposer·
Six year ago I started a YouTube channel and it's evolved many times. Today I decided to take a look back at where I've been and consider where I want to go. youtu.be/B1U8ai06Eto
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Pacver - developing Occult Box
@gdeavid You have to send it down after you used it right?👀 Just like in Dark Souls. But yeah elevators are a lazy way to make level design interconnect. One more reason why DS1 level design still works. I bet you could count them with one hand in that game
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GD@gdeavid·
In Elden Ring, whoever put elevators right after checkpoints, that you have to wait for to come down, just to take it up again... that was a pretty dickish thing to do.
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Pacver - developing Occult Box
Changed proportions so legs, torso, head, each take about 1/3 of the character height. I find this makes animating work really well and I recommend it if your art style supports chibi proportions :)
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