

PaolixFn | Fortnite Creator
254 posts

@PaolixFn
#Fortnite Content Creator - #UEFN




.@FNCreate @FortniteStatus @Flak since late October, zero new maps have reached discovery. This is a severe issue and needs to be looked into. Unfortunately the bot (or a human moderator) has closed the bug thread that many people were talking in on the forums. 🔽




Tutorial: How to use Fortnite Texture Data on Custom Static Mesh Fortnite props 1. Create new Material. All you have to do is name your param2D nodes accordingly with Parameter Names being "Diffuse" for diffuse textures and "Normals" for Normal textures. 2. Set Group to "Material_1" 3. Create a Material Instance of that material. In my case I named it Wall_Test. Ensure to include the Wall_ part in the name as I have not tested if necessary. 4. Go to your custom Static mesh and set the material instance as first material 5. Right click the static mesh => scripted actions => convert to prop 6. Place the prop and change the texture asset. Your asset now has a dynamic Material instance that changes according to the texture data! Thanks to @AlexWStudios for helping me figure this out! :) #UEFN



THE GETAWAY LTM RETURNS THIS UPDATE - DUOS & SQUADS 🔥 [Spotted by @itsmeleaky]

