shravan patrick
1.1K posts


@PatrickShravan @hourly_shitpost That's why I grind rank this shit for soft ass people
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All heroes will be able to self-heal in #Overwatch2 🏥
Tank and Damage heroes will inherit a toned-down version of the self-heal passive. Aiming to relieve support players and empower individual agency in Season 9.

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Here are all the Mid-Season Balance Changes in #Overwatch2 🧰
💪🏾 Mauga
General:
→ Base Health increased from 250 to 300.
→ Base Armor decreased from 250 to 200.
Incendiary and Volatile Chainguns:
→ Ammo decreased from 350 to 300.
Cardiac Overdrive:
→ Lifesteal decreased from 70% to 60%
→ Cooldown increased from 10 seconds to 12.
Cage Fight:
→ No longer grants infinite ammo.
Berserker:
→ Overhealth conversion rate decreased from 60% to 50%
🐴 Orisa
Augmented Fusion Driver:
→ Removed falloff damage penalty.
Fortify:
→ Now immune to forced critical hit damage.
🐽 Roadhog
Take a Breather:
→ Total amount healed reduced from 500 to 450.
→ Cooldown between usages increased from 1 to 1.5 seconds.
🍁 Sojourn
Railgun:
→ Gradual energy decay no longer decreases below 25%.
👾 Sombra
Stealth:
→ Grace period where Stealth can be cancelled immediately after entering it increased from 0.5 to
0.75 seconds.
→ Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
→ Cooldown on respawning decreased from 1.5 to 1 second.
💉 Ana
Biotic Grenade:
→ Effect duration reduced from 3.5 to 3 seconds.
☀ Illari
Solar Rifle:
→ Primary fire charge gain is no longer paused by secondary fire, nor Captive Sun.
→ Ammo increased from 14 to 16.
Captive Sun:
→ Now fully refills secondary fire resource and resets overheated status.
→ Removed the damage falloff penalty on the Sunstruck explosion.
🪷 Lifeweaver
Thorn Volley:
→ Projectile speed increased from 70 to 80 meters per second.
Petal Platform:
→ No longer pierced by piercing projectiles.

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