PawnDriver

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PawnDriver

PawnDriver

@PawnDriver

Hex Vector - A cinematic sci-fi universe built 20-60 seconds at a time. Story clips almost Daily • Full episodes monthly.

Katılım Aralık 2025
369 Takip Edilen317 Takipçiler
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PawnDriver
PawnDriver@PawnDriver·
HEX VECTOR - Clip 26 My clips might slow down for this week while I am in the process of cooking up X-Alive game design. I am getting pretty close to where I want the project to be though. Its looking like I will be posting game dev content here now too. #HEXVECTOR
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PawnDriver
PawnDriver@PawnDriver·
@VihoMusic @0xInk_ its not even rage bait. You showed up. Announced your fake art history. And now responding to something a human would never respond to. You have not SAID ANYTHING yet. Just retorded.
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INK@0xInk_·
being anti-AI is so cringe
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PawnDriver
PawnDriver@PawnDriver·
@VihoMusic @0xInk_ You literally showed up to do the thing I mentioned. You may not realize it but you are actually a bot. Look at what I said and how you responded. You then claim to be a true artist. Listen we can sit here an split hairs if you are a machine or not but you are a bot.
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PawnDriver
PawnDriver@PawnDriver·
Grok 4.5 one shot the world generation system... Uh.. Ok running out of core systems to generate for the games core gameplay loop here people.
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VihoMusic
VihoMusic@VihoMusic·
@PawnDriver @0xInk_ Bro what, wdym fake lmao, and I'm a musician/composer, I've been playing the piano for 12 years, 11/10 ragebait
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kvick
kvick@kvickart·
@thoughtcrime___ its true, the frog avatar is like an evil choice, at minimum devious
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PawnDriver
PawnDriver@PawnDriver·
@VihoMusic @0xInk_ See this is the shit I am talking about. Fake accounts talking shit, never made anything chiming in.
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PawnDriver
PawnDriver@PawnDriver·
Ok so... Yesterday I managed to get crafting, Monsters / factions, Weapons equipment specials and boosters, projectiles, status effects, Aera of effects working. The game is basically almost done, there is not much left and its been days. Its coherent, its playable, the icons are weird because many of them are placeholder. Guys, if I decide to drop another 20 bucks I might be able to legitimately design the entire games core loop with everything going on. What is left before the core game loop is complete. (Keep in mind making the games graphics is still a huge job! The game will need months of polish and iteration.) Title screen Easy enough... - Gameplay director Gameplay director is a system that watches the player and decides things based on outcomes. Has the player been struggling? Is the player getting too much / not enough loot? When is the last time the player got something good? Are the enemies too hard / too easy? Adjust things to a target value. Its a system that couples over top of the players experience and tweaks things to make sure the player is happy. Normally a system like this is a huge fucking monster design project. With AI god knows if it will even be trivial to get right. Revulsion does not have a gameplay director. XAlive is likely to have one. I would never consider making a gameplay director for my own indie game. Gameplay directors are/were big boi AAA designs. - Random world generation I am going to follow the same design for world design tiles as Warframe does. Connect instantiated chunks of levels by doorway connectors. Some tiles have objectives, some have secrets ect... We setup world connecting tiles from a set list from a world configuration file. Allow players to select world files from a cool UI that exists in a sanctuary home world. Start mission, connect tiles by door connectors, compile occlusion, compile navmesh, spawn players at start. This is not rocket science people. - Mob AI Gameplay director decide when player encounters begin. Spawn mobs on nav mesh outside of view of all players. Mobs patrol or start already alert and travel to players. Track line of sight do things. - Tutorial experience When player starts game for first time generate special level that introduces the game, provides basic gameplay and info about how to play. Make first impression set the storyline then drop player in sanctuary. Sanctuary has the fabricator for crafting and level selection mechanism. That's it, this is legitimately what is left to do for gameplay. These are each pretty big systems though and its likely they could be a lot to do by themselves. This is an entire AAA gameplay loop for less than 100 bucks as a starting point for an indie dev. I can wait a few days or I can drop 20 bucks right now... This is INSANE, the game industry is absolutely cooked... This would normally be months to a year of effort collapsed down to fucking days. All with Grok 4.5...
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Twonks
Twonks@twonkscomics·
Great job 👏
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PawnDriver
PawnDriver@PawnDriver·
Right now I am getting status effects, Area of Effects, Weapon projectiles. All weapon architypes, equipment architypes specials boosts and consumables. Ammo types. Next is mobs and factions then general crafting, loot tables. Reagents and materials. I am starting to think about this differently as well. I am working more towards making a game that is easy to mod. Like making something that is setup where I can edit everything easily to mold the play style how I want. Plug in graphics easily. Don't make a game, make something easy to mod? I never felt this way while building.
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Venn Studios
Venn Studios@WeVennStudios·
@PawnDriver X-Alive design cooking… which loop are you closest to locking?
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PawnDriver
PawnDriver@PawnDriver·
HEX VECTOR - Clip 26 My clips might slow down for this week while I am in the process of cooking up X-Alive game design. I am getting pretty close to where I want the project to be though. Its looking like I will be posting game dev content here now too. #HEXVECTOR
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PawnDriver
PawnDriver@PawnDriver·
@Undoomed This is going to looks so fucking stupid in 10 years XD What happens when someone makes something lots of people like? They profit from it.
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