Pedri10
4K posts


Are we deadass???
Siege fans have been asking Ubisoft to bring back old House for 5 YEARS
So they just add it to mobile instead?
Rainbow Six Mobile@Rainbow6Mobile
An icon returns 🏠 The classic Siege Map House arrives on mobile in #R6M's Trauma Front with tight corridors, brutal engagements, and constant pressure. See it in action in the new trailer 🔥
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@yes__lad @itsTHR1LL So don’t drop the hatch unless it’s safe to do so, simply having a hatch open is one of the best things on most sites as it is already
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@itsTHR1LL hatch drops were already high risk because of the noise, the fact you're moving fast so its harder to aim and you're moving linearly so you get easily killed. now hatch drops are just instant guaranteed death
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i have still yet to hear a valid reasoning for why the 2021 ADS speeds shouldn’t return now that the 1.5 is gone
would singlehandedly make the game way more fun imo
AussieOtter@AussieOtterR6
Game looked so much more smooth back then dont see these kinds of clips these days
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@VarsityGamingTV @RalphyyR6 They already put the resources in though might as well just keep it in the game, its fun to play once in a while
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@RalphyyR6 1v1 probably took 3 devs to make in a month or two, and had more players in 4 days than Dual Front had in 1 year.
Dual Front took up tonnes of Siege resources and caused the game to suffer from lack of content. And nobody played it.
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Actually annoys me that people witch hunted Dual Front to the point it got removed because "it wasn't core siege" yet moaned and begged for a 1v1 mode.
How is 1v1 any different to 6v6. Most people that moaned the mode was shit hadn't actually played it.
1v1 boring
6v6 fun
Kudos 💜@KudosOnYT
Yeah lowkey 1v1 gets boring fast, idk if this should be permanent
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@DirtCobain28 @uzumonkeyy @chance_solomon_ @Apple_Gaming33 So now as a solo que player you have to change the operator you play off of someone necessary like a hard breacher or intel just to counter a single operator
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@uzumonkeyy @chance_solomon_ @Apple_Gaming33 Ash, Flores, twitch, zero , Sofia, any operator with the gonne 6, tons of options as a solo
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@jamcho123 @Somhiseremfcb Barcelona scored 3 on an Atleti playing with 11 at the back
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@Somhiseremfcb Acuérdate que es atleti van a defender 11 atrás imposible
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@CowboiGhost @REHTIR6 @Shiiny77 @GCGamerOficial They can tweak more than one operator you know, changing deployment speed probably takes them like 10 seconds to change
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@Pedri10_ @REHTIR6 @Shiiny77 @GCGamerOficial Out of any operators that needs a rework they choose one that can genuinely be left alone and nothing in the game would change
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@AussieOtterR6 @KudosOnYT Are DMRs even that OP tho when 1 shot headshot exists and the smg12 shoots like 273475 bullets per second and Cronus exists
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@KudosOnYT The point of dmrs is to have low recoil so they are useful at long range. If you recoil nerf them they will no longer fulfill that purpose and they will still be strong because they do a ton of damage. Instead either low their damage across the board or lower their max firerate.
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@Cascope3 @andreas @InceptionXx And local co-op
It is just a beta but I would like to see that in the full game
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@andreas @InceptionXx Idk why yall don't have it yet, but you should add Local 1v1, 2v2s....
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”His final verdict: if they maintain this defensive foundation while improving the attacking Al, the game will be phenomenal.”
youtu.be/6MPSJ48Jjw4?si… @InceptionXx

YouTube
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@BikiniBodhi @Throwaway157437 @Rainbow6Game It probably is an active choice for 2 reasons (first reason being better)
1. they don't want to make big changes more than twice a season so people have time to adapt to the meta and for casuals to be able to keep up with whats changed
2. saving content for when ppl are bored
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@Throwaway157437 @Rainbow6Game Okay?
Whats stopping them from going a little longer here besides making an active choice to not do so?
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@nocturra @TitaniumRolo I mean you don't really "counter" attackers in the sense that defenders are countered
Not like you can pick mute after knowing the attackers picked grim unless they already played grim and you want to preemptively counter in a future round, at which point u might as well ban him
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@Pedri10_ @TitaniumRolo He’s way too universal with his main counter being removed tbh
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@Jim11305027 @abierkhatib And then they put the blame on Iran for turning down the deal
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@abierkhatib lol translation “let us rebuild everything we lost while you stay where you’re at and we’ll be right back”
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@HaanSoloD1 I feel like ace and Mira should be the bar set for operator strength, instead of nerfing them two they should buff other operators enough to be more tempting to ban
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@HaanSoloD1 Idk man I feel like the game is more fun when you have operators like thorn and Skopos that are now good enough to be used instead of seeing the same operators every round; ace, ash, dokkaebi, kaid, mira , mute, smoke etc
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@HaanSoloD1 Because he’s one of the worst operators in the game now and what is the point of having a useless operator in the game
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Reasonings:
Zofia - nerfed go the ground and never recovered. She used to be present in every game and now she's barely played and hasn't been for years.
Aruni: overpicked too strong on every graph since acog removal on other ops
Iana: a very weak operator even though she has a good set of weapons. With all the drone ops we now have, there's never really a reason to bring her.
Solutions: I think Zofia should / will become a 2:2 and her recoil will be buffed on her AR eventually.
Aruni I think is fine but due to where she is on the charts I think she'll either loser the acog or get nerfed.
Iana is overall a too weak of an operator. Make her clone quieter when she goes onto it OR give one single ping on the defender who destroys it if they shoot it. Make the time it takes to bring your weapon out after her clone is destroyed quicker if the first option is the one chosen.
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@TitaniumRolo I’d also throw in either a grim nerf OR reverting mute specifically for grim, since it *should* work even with the current philosophy of his gadget
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