Andreas Thorstensson
8.8K posts

Andreas Thorstensson
@andreas
I like to build things. Founder, CEO & Creative Director at @PlayGOALS. Co-Founder of @SKGaming and former Counter-Strike world champion.
Katılım Mart 2007
505 Takip Edilen10.3K Takipçiler

@andreas @Turbuleence @NepentheZ @PlayGOALS Fair play. Hoping for the best! We need more football games.
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6 30pm duting prem TOTS, and this game has never been more mudded.
I'm looking forwards to 2K FIFA & Goals, just as some alternatives to FC, and in the hopes that EA wake up and rebuild this game for the better.
The issues have been discussed to death, so I wont bore you with my thoughts on them again, I just really hope EA have some plans beyond running the well dry then abandoning the mode.

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@thaguvnor14 @Turbuleence @NepentheZ @PlayGOALS Not fake. Uniquely generated. It’s a design choice. We can get real players if we want.
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@andreas @PlayGOALS Andreas, I missed the last Beta due to being away with work. When do you think we will see release? 🙏
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@melapelasweyMX @FGZNews @PlayGOALS I agree. GOALS isn’t that. More true to football than the other games.
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@FGZNews @PlayGOALS We are football gamers, so it comes natural :)
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@andreas @PlayGOALS It’s a breath of fresh air having football game devs consistently having communication with the football gaming community! Kudos to you and your team! 👏🏻
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had a jane street interview in 2013
on the way there, i run into a dog. the dog is hurt. i stop to help it but am an hour late to the interview
i arrive at the office. the dog is my interviewer.
i sigh with relief. surely i'm hired.
'you didn't get the job' the dog says
'reason: ineffective altruism. you failed to realize that arriving on time, earning $500k/year as a junior trader, and donating 10% to shrimp welfare would have prevented approximately 4 million shrimp-hours of suffering. you saved one dog. me. a dog with negligible moral weight relative to the marginal bednet.'
i open my mouth.
'also i wasn't hurt. it was a trolley problem. you pulled the wrong lever.'
i nod. it is true. dogs are not a givewell top charity.
the dog slides a pamphlet across the desk. it says 80,000 hours.
'have you considered earning to give'
i start to cry. the dog does not update on this. the dog has read the sequences.
'one more thing,' the dog says. 'the dog you saved. that was also me. i contain multitudes. specifically, i contain a counterfactual in which you arrived on time and we are currently shaking hands. that version of you is now my colleague. he tips well at lunch.'
i leave the building. on the sidewalk, another dog is hurt.
i keep walking. i have learned.
the dog yells after me, 'WRONG. THAT ONE WAS REAL'
- written by Claude 4.7 (Adaptive)
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this is still my best idea i've had in months.
collapse 'chat' into a super app via this marketing campaign too.
Blake Robbins@blakeir
If I ran marketing at OpenAI I’d do a big campaign with @KaiCenat. The whole campaign would just be: “Chat, are we cooked?” “Chat, be honest…” “Chat, is this real?” Then the camera pans…it’s the ChatGPT app. Fully lean into rebranding ChatGPT to Chat.
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@roaldvanbuuren Just doing what I love! Sports, gaming, esports and tech.
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@andreas OG! And now making a sports game, full circle ;)
On a more serious note, I think games like GOAL can act as a good bridge between worlds (if there must be one) - like Rocket League does to an extend.
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Esports has an identity problem and it will suffer until we've solved it.
For years we’ve tried to package it like traditional sports with jerseys, calling players athletes, commentators in suits and events and broadcast sets built to look like the Premier League or NBA.
But the reality is, esports fans aren’t sports fans. In fact, most care less about sports than the average person. So why are we still building products that look and feel like something they never wanted in the first place?
Fans in esports don’t stay loyal to teams the way football fans do. They follow games, stories and when a game shifts, so do they. We can try to fix it but that's the reality of how the ecosystem works. There's no point in fighting it or trying to fit it into something it's not.
The problem is that our industry keeps forcing a sports template onto an audience that doesn’t relate to it. We act surprised when loyalty is weak, when trophies and results don’t build community and when fans don’t spend. We’re building for the wrong customer.
Esports isn’t like traditional sports. Sure, it has a big competitive element, but really it’s about culture, entertainment and community.
If we want to build something sustainable, we need to stop copying and start creating products that actually feel authentic to gamers; content that entertains, not just recaps wins and losses, events that are underground and authentic, not the next Superbowl.
(This is Part 1 of 3 on esports audiences. Part 2 speaks about the differences per geograpic esports audiences and Part 3 on the differences between game titles)
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@KirbyAu I'd argue matchmaking is more on design than engineering. Like you said the tech itself isn't that hard, but finding the right model for your game is.
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Arguably, we were already here. An example in games is matchmaking. The challenge has never really been writing a matchmaker, the challenge has been writing a matchmaker that’s good for YOUR game. For instance, just because you can do SBMM doesn’t mean you should. The difference is “coding something faster” isn’t the value we’re looking for anymore, it’s “how do you know what the right decisions are for the project you’re working on?”
Grummz@Grummz
The biggest skill to have in future software dev will be taste. Not programming.
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@blakeir Important to understand that addiction is a clinical condition. Most behavior people call "addictive" is just habit or high engagement. Gambling is strongly associated with clinical addiction. Games generally aren’t.
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I continue to be obsessed (and terrified) by how systems and games are designed to make us addicted.
Addiction by Design is still the best book I’ve read on how slot machines & casinos are engineered to hook us.

Jacob Orth@JacobsVegasLife
Slot machines can now follow you across the casino floor😳
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Andreas Thorstensson retweetledi

Gaming got written off post-COVID while everyone chased AI, but it’s still a ~$200B market and the incumbents are weaker than they’ve been in years.
Last cycle gave us Fortnite and Roblox. This cycle will do the same.
At gaming multiples vs AI at 50x revenue, it’s one of the best asymmetric bets in consumer right now. Watch.
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@D3l3t3dAcc0unt4 @alexisohanian @PlayGOALS Yes, right. Why would we pay top creators for a closed alpha or beta? It doesn’t make any sense. And it’s not like we need to guess. We have data from close to half a million users showing how much people actually enjoy the game. Unfortunate that you didn't like it though.
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Watched this whole review of @PlayGOALS (yes on 1.5x speed) and so proud of the team for making something people already love (while still in beta!) 776.vc/4dFjJBB
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