Perporseful
158 posts

Perporseful
@Perporseful
Relentlessly dropping bounties on pump fun


Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running. No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested. The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway. If you can model, code, build levels, or write music and lore, come join. Looking for a couple contributors to cook this. Time to cook. Reply if you're in.















Day 2 of building my GTA 6 agent in the loop. It's working better than yesterday, genuinely. But two things are bugging me. The Godot version still looks cheap, or might be because half of it isn't finished. The agent built downtown LA skyscrapers, which is a problem, because this is supposed to be Florida. Also I've burned 33% of my 20x weekly usage in one day. So that clock is ticking. So here's where I'm stuck: switch to Unreal, or keep grinding on Godot?
















