🦋Peter Lantz🦋 - Veil: Alter Unknown

371 posts

🦋Peter Lantz🦋 - Veil: Alter Unknown banner
🦋Peter Lantz🦋 - Veil: Alter Unknown

🦋Peter Lantz🦋 - Veil: Alter Unknown

@PeterLantzDev

UE5 Indie Dev Creator of @CastleCoastGame Developing Veil: Alter Unknown

Katılım Kasım 2019
108 Takip Edilen632 Takipçiler
🦋Peter Lantz🦋 - Veil: Alter Unknown
@x____mas @Simon_Hypixel This is not to say you can't run a business that provides value but also takes it away, my point is at the core, business and the exchange of money is not an evil thing. As with all things it becomes evil when its the only value held.
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Simon
Simon@Simon_Hypixel·
Roblox prioritizing shareholders over creators is not surprising at all; they are a public company, and that's their duty. If you want to understand the direction the company is heading, don’t look at the marketing aimed at creators. Read how they talk to investors vs how they talk to developers and artists. In investor communications, the focus is on scalability, efficiency, margins, and AI-driven growth. In creator-facing messaging, the word “AI” is often avoided entirely, replaced with vague buzzwords like “real-time dreaming” or “4D.” That disconnect is calculated. The strategy is clear, though: leverage developer and artist content to train their own AI labs and reduce dependence on human-created UGC over time. Whether that future arrives in 2 years or 10, the direction is obvious. At the end of the day, platforms under investor pressure look for ways to scale content creation without scaling payouts. It’s visible in earnings calls, investor decks, hiring patterns, and the language used, depending on the audience. Creators should pay attention because the story told to shareholders contrasts with the one told to them. What do I know? I've been on both sides: as a successful UGC creator and now as a UGC game/platform. I met with many of the big companies you can think of and was part of many discussions on monetization and business strategy for those businesses. I know this space from the core; I started from absolutely nothing and worked through every aspect of the business. But hey, that's just my personal opinion ;)
Roblox@Roblox

In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image. Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data. World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment. Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle. We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds. In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously. All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4

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🦋Peter Lantz🦋 - Veil: Alter Unknown
@x____mas @Simon_Hypixel To explain better: "a business that makes money is broke" meaning: A business cannot survive by producing no value. Imagine buying from Amazon minus the part where you get a package. Nobody would shop there then! In turn, Amazon wouldn't exist if we didn't pay them either.
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🦋Peter Lantz🦋 - Veil: Alter Unknown
@x____mas @Simon_Hypixel Business at its true, wholesome core is about providing value in return for money, to seek the improvement of others lives to earn your keep. Hytale always had a pricetag, this is not news, and its certainly not wrong.
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Xmas
Xmas@x____mas·
@Simon_Hypixel So Hytale too is a slave to money. Just in a different way. And like all ventures where money is God, it will inevitably lose itself. I thought you were different 🥲 There's a reason the best things in life are free, but it takes faith to build on that foundation.
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🦋Peter Lantz🦋 - Veil: Alter Unknown
@Simon_Hypixel @flash_canadian Varyn is an avatar himself of his own world. He is banal (unoriginal) and can only make stuff by twisting other's creations until he gits gud at making things. Maybe another avatar or two show up in story (having their own dimensions), helpful or very unhelpful.
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Simon
Simon@Simon_Hypixel·
@flash_canadian make suggestions for cursebreaker arc, go
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Thomas Frick
Thomas Frick@ThomasFrick·
Hey, we're looking for animators capable of creating @Hytale style animations with @blockbench ! Share your best animations and portfolios here! 👀
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🦋Peter Lantz🦋 - Veil: Alter Unknown
@Simon_Hypixel Might not be small, but more movement toys. The glider being finished, a hookshot/grappling hook, the propeller pack, a better slide that actually gains momentum when going down blocks, things like that which would inspire creating parkour spaces in our builds.
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Simon
Simon@Simon_Hypixel·
What small features or quality-of-life improvements would you like us to add to Hytale in the short term? I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do! That said, I am curious to see what you think should be the highest priority!
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ZombieSakï
ZombieSakï@ZombieSaki·
@Hytale one question that has be plaqued for quite a while.... is there a karma system running in the background? i never had issues with kweebecs and now after i took 1 block!!!! they have been alerted by my presence since.... and i know of other players who get attacked on sight
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Hytale
Hytale@Hytale·
📢 Hytale’s Update 2 is now LIVE! 📢 Brand new content like the Necromancy Grimoire, the ability to hide your helm/armor, and so much more! Read the full patch notes here: hytale.com/news/2026/1/hy… - New Cosmetics & Customization Options - Gameplay Features and Balancing - Updates to Farming - UI/UX Improvements and Additions - Audio & Visual Effects - Bug Fixes, Tech & Stability - and more! Thank you for all your ongoing support and feedback! 💚
Hytale tweet media
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Simon
Simon@Simon_Hypixel·
It’s now been 7 days since early access launch and I can confidently say that I have no regrets saving Hytale, it’s been the most challenging but rewarding experience of my life. Thank you everyone for the amazing support, and a big thank you for the rebuilt Hytale team for trusting me to get this to the finish line in just a few months. I haven’t been involved with Hytale development for many years and coming back was a big unknown and risk for me, and my family. I fully trusted the people and it just worked. Amazing team, every single one made a big difference.
Simon@Simon_Hypixel

We did it. Hytale is saved. We have acquired Hytale from Riot Games.

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🦋Peter Lantz🦋 - Veil: Alter Unknown
@Harryson1231 @Simon_Hypixel for me its #1 caves #2 how do you do have multiple biomes mixed together in a single world Onboarding people isn't intuitive since it relies on obscure command lines to get started. In general I think the less modding relies on command lines the better.
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Harizon
Harizon@Harryson1231·
Finally managed to understand the world gen a little bit. My first #Hytale biome done with world generator!
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Gatomico
Gatomico@Gatomicoo·
@Simon_Hypixel Not yet!! I have been too much on the underground. But I found the skeleton dungeon. It was peak.
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Simon
Simon@Simon_Hypixel·
Have you found the sleeping frost dragon in Hytale?
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oren chen
oren chen@oji_vlogs·
@Simon_Hypixel Is the diving gear in the game? The underwater looks great but I can't go there without this
oren chen tweet media
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Simon
Simon@Simon_Hypixel·
Hytale pre-release for update #1 is accessible via the launcher! I made a channel on the official Hytale Discord, # pre-release-testing, to gather bugs/issues specifically related to the pre-release. Check the pinned message there to see more details. (Will set up proper bug reporting for pre-release in the future.) TLDR: It's a larger patch than I was expecting, so it will be tricky to roll out today to the release build, given the number of new players we have coming in! I will try to cherry-pick the most wanted features if we can't make the full update today. Thanks to all for your support! We will eventually find a good patch release cadence to make sure modders/servers are prepared in advance. Right now, it's rapid updates to improve players' QoL ASAP.
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🦋Peter Lantz🦋 - Veil: Alter Unknown
@Simon_Hypixel The speed in which you guys are moving to get this game up and running never ceases to amaze me! The sheer aura is getting me off my butt to do cool stuff again. I still remember like, the day after acquiring the game things went lightspeed mode.
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🦋Peter Lantz🦋 - Veil: Alter Unknown
@Simon_Hypixel Mobility thoughts.... Rock climbing? Like the off hand slot can hold a climbing pick so you can clamber up walls, then pick ax? Or climbing gloves. Or a Hook shot tool in the off hand for zipping up to a wall then pickaxing?
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Simon
Simon@Simon_Hypixel·
I need suggestions to make mining in Hytale more satisfying / fun! I’m not happy with it, finding ores or strip mining is not good enough. I’m considering adding signature ability to pickaxes + improving the sounds / visuals of mining.
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🦋Peter Lantz🦋 - Veil: Alter Unknown
@Simon_Hypixel Off hand lanterns Full Body Awareness in first person have player body not rotate with camera when standing still / not interacting (so you can see front of character comortably + not feel like character is glued a direction)
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Simon
Simon@Simon_Hypixel·
What are your top 5 small changes you want in Hytale? Gathering feedback today to do some quick changes that can be easily implemented in the next few days. I got a list of 100+ of my own, trying to see where we align!
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🦋Peter Lantz🦋 - Veil: Alter Unknown retweetledi
Hytale
Hytale@Hytale·
Hytale Early Access AVAILABLE NOW! #Hytale
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Simon
Simon@Simon_Hypixel·
As we get closer to the Hytale release, I think of all the sacrifices made to get here. From the team, the community and myself. The past few months have been incredibly difficult for my family as I have been away, reviving the game and rebuilding the team. 7 days a week. My kids have not seen much of me in the past few months, I have missed milestones, events, precious moments and most importantly, the time we could have been together can’t be brought back. Yet, they are still overjoyed to see me for the small moments we share, as I worry I could become a stranger to them. My only hope is for my sons to be inspired the passion and wish for them to find the same joy in their lives. I will spend more time with them when the game is stabilized after launch, as I will feel relieved from the burden of this curse. No sacrifices, no Hytale.
Simon@Simon_Hypixel

I’m in active discussions with Riot Games about acquiring Hytale. Updates will be limited for now as we work through it. Thank you for believing in Hytale. Simon

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DarkRyu
DarkRyu@RyuTheWitch·
@Simon_Hypixel Ah, i wish i could play it on Day One... But, i have no CC, and there are no possibilities in Germany to buy it otherwise... But hey, maybe in the Future. I hope for a good start.
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Simon@Simon_Hypixel·
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
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