PhoenixTimi

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PhoenixTimi

PhoenixTimi

@PhoenixTimi_

Half-time UEFN creator Didn‘t achieve anything - trying to produce smiles Might know a thing or two about UEFN/Verse/SG Discord - https://t.co/yl6v0EW108

[email protected] Katılım Ekim 2021
375 Takip Edilen667 Takipçiler
Brandibuilds
Brandibuilds@Brandibuilds·
I offer Fortnite map playtests for UEFN creators with feedback on gameplay flow, retention, level design, visuals, accessibility, and bugs. I’ve playtested for @[OMEGA] DirectingPete and @OmegaCreationsX. Small $20 | Medium $30 | Large $40 DM me. #UEFN #Fortnite
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PhoenixTimi
PhoenixTimi@PhoenixTimi_·
@Heineken9669 @noisyb0y1 That it‘s only one part of the map or that it‘s not yet ready for complex systems? Why doesn‘t the guy claiming the above have to prove his part?
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Noisy
Noisy@noisyb0y1·
20-year-old Chinese developer made more than $100,000 starting by building products for a kids game, he simply transferred the object tracking model thanks to Verse. The barrier that blocked everyone for years - Unreal Engine, the Verse language, the UEFN learning curve - disappeared. Claude knows Verse. You describe a game mode - Claude writes all the code. > Zero experience needed, two hours of work. Until the end of 2026 Epic pays 100% from direct item sales on your map. Not 50%. One hundred. They're buying market share while the economy hasn't matured yet 500 players a day for 15 minutes - $2,000-5,000 a month from one map. Plus direct sales on top. These aren't competing revenue streams - they multiply. Creators making $1M a year in Fortnite by 2028 published their first map in 2026.
Dep@0xDepressionn

x.com/i/article/2046…

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Anh
Anh@phamanh5g9s·
@noisyb0y1 There’s definitely a flaw somewhere here
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PhoenixTimi
PhoenixTimi@PhoenixTimi_·
@Heineken9669 @noisyb0y1 Verse code is often only one part of the map besides many others and claude isn‘t ready yet to create complex games, only rather small features…
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Heineken 🫎
Heineken 🫎@Heineken9669·
@noisyb0y1 this is wild, two hours to code a map with 100% revenue till 2026. where's the catch?
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Brandibuilds
Brandibuilds@Brandibuilds·
@PhoenixTimi_ @OmegaCreationsX Usually i would test alone. This is a side gig i'm doing as a way of earning money due to my anxiety. However i would be happy to test maps with others, i probably just wouldn't be on mic! And yes, i would ask the client to categorise their maps size, and sometimes contest it😉
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PhoenixTimi
PhoenixTimi@PhoenixTimi_·
@Ake_UEFN Ok interesting… I‘ll need to figure that out, last time I asked in the official discord the best solution I was proposed was querying in some way (which can get expensive). Thanks, I‘ll look into that… SG + creative devices unlock a whole new world :)
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Ake 🇸🇦
Ake 🇸🇦@Ake_UEFN·
It’s connected to a creative device and managing players money is a public function. also linking it to a creative device like an editable is possible and not too difficult you just need to know the syntax. That said, learning it on your own is extremely challenging and I haven’t seen any snippets online except the ones I share in the official Discord 😁😁😁
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Ake 🇸🇦
Ake 🇸🇦@Ake_UEFN·
#UEFN Verse 69/100 – SG + Devices = OP 🔥💪 I actually cooked with this one ngl 🧑‍🍳 A creative manager that dynamically spawns a PF within a set range fully animated in code and everything configurable between min/max values 🎯 Each ATM has a state system too showing if it’s working or rob/broken💰 If it gets broken you can’t use it anymore and the mesh even changes 🔥 You can’t damage props directly, and for cash drops you need teleport buttons device if your using devices 😏I’m NOT about to spam 5 buttons per ATM that’s just ahhh. So instead I made a prefab with everything built in and the whole system spawns cleanly within a certain range ✨ Works on basically any map too 👀 Overall this is actually kinda crazy… only people who really really understand SG , Verse , creative devices, and building full systems in UEFN/FN can pull something like this off at the big scale that this system can work at🧠⚡ @CreeperCon2996 All models and textures were made by the goat 🐐🔥 This project has been 1 week away from release for the past 2 months but we are getting there one more week😅 🙏🙏 #Verse #UEFN
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Immature
Immature@ImmatureGamer·
1 year ago today I hit publish on the first episode of The Creative Juice Podcast. I was nervous as hell. Just a mic and a love for this Creative community. 12 months later: 🎥 YouTube/ Shorts: 675,000+ 🎵 TikTok: 300,000+ 📸 Instagram: 400,000+ 🐦 X: 420,000+ 💼 LinkedIn: 155,000+ 🎧 Podcast Downloads: 2,000+ 📊 Total: 2,000,000+ impressions The numbers are cool but they're just numbers. What actually matters is every guest who trusted me with their story and dropped real knowledge. Every listener who tuned in. Every person who liked, commented, shared, or sent a DM saying they got something out of it. Without all of you this is just me talking to myself in a room. Year 2 is going to be even crazier. Incredible guests already lined up and a lot more I can't share yet. Thank you. Seriously. Don't hate, create. 🧃
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PhoenixTimi
PhoenixTimi@PhoenixTimi_·
I redid the airstrike weapon from Fortnite itself but better... I control what falls down, I control how many props fall down, I control the damage, I control if it destroys buildings, I control the VFX and more🥳 It's also dynamically adjusting to surrounding builds/obstacles/landscape as you see in the very first clip🔥 #UEFN #Verse #Fortnite #FortniteGame
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PhoenixTimi
PhoenixTimi@PhoenixTimi_·
@UEFN_NOOB Thank you! For sure, there‘s a lot to do with it, it‘s very modular and pretty simple overall so it‘s easy to change or even add stuff :)
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Fallen-Champ
Fallen-Champ@UEFN_NOOB·
@PhoenixTimi_ Yes it looks really cool, I think you could also use different vfx to suit specific maps like a WWII trench area the smoke could linger for a while after the bomb or a Sci-Fi theme could have an electric type effect with the explosion, you created something really nice with this
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
Color Drop Brick Battles is now in Epic Picks! Huge thank you to @FNCreate and @LEGOFortnite for the honor of featuring Color Drop. And a special thanks to @TimSweeneyEpic for the encouragement and for recognizing the project. Really grateful to everyone involved!
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PhoenixTimi
PhoenixTimi@PhoenixTimi_·
@UEFN_NOOB Thanks :D Yeah that's a good idea... maybe a tycoon could integrate that well🤔
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Fallen-Champ
Fallen-Champ@UEFN_NOOB·
@PhoenixTimi_ That's so cool You could have areas to travel to when unlocked, it is very smooth also, you did a really good job with that
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PhoenixTimi
PhoenixTimi@PhoenixTimi_·
UPGRADE ALARM🚨🚨 I made two quick updates to my rocket that were suggested/asked: -Made it rideable by adding a small place for a player to get into it🔥 -Changed the shape to more accurately depict a Rocketship and not some... well let's call it other shape🤣 This can all still be extended and optimized a lot, it's just a quick experiment and proof of concept :) #Verse #Fortnite #SceneGraph
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Fallen-Champ
Fallen-Champ@UEFN_NOOB·
@PhoenixTimi_ very cool, if there was an opening & collision was good would it carry the player upwards into the air
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PhoenixTimi
PhoenixTimi@PhoenixTimi_·
SCENE GRAPH (SG) IS NICE🤯 I know... calm down... you can do all of that with normal blueprints and verse (and it's nothing crazy) but with scene graph it's pretty clean to set that all up and it's so easily reusable😍 I put together a little Rocketship prefab which is quite modular. You can change/add/remove all parts and always have a step by step rocket to build, also you can make it such that each step costs something to build :D Ah yes and also no triggers, no volumes, no nothing (almost)... only static meshes, a niagara system and some sounds... SG handles all of it with ease!!! #Verse #Fortnite #SceneGraph
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