Physical Addons

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Physical Addons

Physical Addons

@PhysicalAddons

Inspired by physics, driven by curiosity - we make software tools for the world's best digital creators. Join our community: https://t.co/Dk1gTBAOKf

Latvia Katılım Mart 2020
29 Takip Edilen1.1K Takipçiler
Physical Addons
Physical Addons@PhysicalAddons·
@FlippedNormals We can only imagine how intense this period has been. Hope when the tides calm, you get to stand on your feet and enjoy what comes next.
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FlippedNormals@FlippedNormals·
@PhysicalAddons Thank you for taking good care of your customers - and thank you for being with us while it lasted. We really appreciate it
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Physical Addons
Physical Addons@PhysicalAddons·
Because this form includes a file upload, Google will ask you to sign in before submitting. Your information won't be used for anything other than getting you set up.
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Mārtiņš Upītis 🇱🇻 🇺🇦
I accidentally created an optical illusion in #Blender while implementing a hexagonal texture de-tiling. The hex edges appear to slightly bend.
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Samuel Krug
Samuel Krug@samuel_krug·
Quick test of some iridescent pileus clouds in blender
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Karlis Upitis
Karlis Upitis@_karlisup·
POW development has been quietly cooking for 3 weeks. Time to talk about it. Our new intern Sphynxcolt — from our own Discord community — is working hand in hand with Mārtiņš on a new LUT-based wave system. No more hardcoded limitations. Future-proof architecture. Room to grow.
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Samuel Krug
Samuel Krug@samuel_krug·
High res render
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Samuel Krug@samuel_krug

@_martinsh and I have been working on something INSANELY cool We added a new phase function to the volume scatter node which allows you to import custom textures to use as phase functions, enabling things like cloud iridescence, or rainbows to be realistically computed

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Mārtiņš Upītis 🇱🇻 🇺🇦
Get ready for some spectral eye-candy! Volume scatter node with a physically based magic in #Blender Teamwork 💪 @samuel_krug
Samuel Krug@samuel_krug

@_martinsh and I have been working on something INSANELY cool We added a new phase function to the volume scatter node which allows you to import custom textures to use as phase functions, enabling things like cloud iridescence, or rainbows to be realistically computed

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Karlis Upitis
Karlis Upitis@_karlisup·
All over the place this week - my nameday off midweek, @_martinsh presenting Flow in Tartu. Second week of IG community picks - learning how time-consuming proper curation is: instagram.com/p/DUIy8sGDaFO/ @_martinsh working on clouds. I'm wrapping LIAA yearly reports.
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80 LEVEL
80 LEVEL@80Level·
.@iamcosmoloop presented a beautiful real-time water shader made in Blender, which delivers refraction, underside refraction, lights, and shadow interaction. Enjoy: 80.lv/articles/beaut…
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Karlis Upitis
Karlis Upitis@_karlisup·
This week: moon implementation, atmospheric refraction for celestial bodies, and depth sorting for stars/sun/moon/earth. Still rough around the edges (missing textures, light emission, depth sorting bugs), but the foundation is solid. #atmosphereV2
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Mārtiņš Upītis 🇱🇻 🇺🇦
Two very much exaggerated cases of the green flash. The distortion of the sun and atmosphere is caused by the thermal inversion, so sometimes it bounces the ray creating mirages (same way mirages form on hot ground or asphalt) #b3d
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Physical Addons
Physical Addons@PhysicalAddons·
"Taking a break from clouds" @_martinsh said. 48 hours later: atmospheric refraction with temperature gradients running in real-time. ...And that's why ladies and gentlemen I handle the business side.
Mārtiņš Upītis 🇱🇻 🇺🇦@_martinsh

Atmospheric refraction in #Blender I added pressure and temperature gradient to my atmosphere shader. The sun is spectral and IOR variation makes the ‘green flash’ possible. Animation starts when sun is at horizon. Which means that the whole animation happens behind horizon.

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Physical Addons
Physical Addons@PhysicalAddons·
@polyhaven Thanks for the shoutout! Retro-future + atmospheric lighting = *chef's kiss*. If we were in our early twenties with unlimited time, we'd absolutely jump in and try to snag some prizes 😄. This time we'll be cheering from the sidelines.
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Poly Haven
Poly Haven@polyhaven·
Help us build the world of Project Lighthouse with decaying military hardware and strange retro-future tech! We’ve got references, but feel free to take the theme and run with it. blog.polyhaven.com/project-lighth… Accepted assets will be published freely on polyhaven.com, become a part of the game, and may win some of our sponsored prizes, like...
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Mārtiņš Upītis 🇱🇻 🇺🇦
Multiple scattering is based on Delta-Eddington two stream approximation, a fast, accurate method in atmospheric physics for calculating radiative fluxes (light transfer) in scattering atmosphere and clouds. Images - Combined. Single only. Multiple scattering only.
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Mārtiņš Upītis 🇱🇻 🇺🇦
Volumetric atmosphere in #Blender. Cycles. 1:1 scale of Earth. Using it to validate the analytic multiple scattering for Eevee that I am developing for clouds and atmospheres.
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Physical Addons
Physical Addons@PhysicalAddons·
Start 2026 with better physics. 30% OFF all Physical add-ons until January 31st. Professional atmosphere, water, and celestial simulation for Blender — trusted by creatives at Ubisoft, Epic Games, NASA, and 343 Studios. superhivemarket.com/creators/physi… Artwork by Wolfgang Pereira
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