There are, of course, plenty of limitations (obvious and not-so-obvious) - I’ll dive into those next time😉
And finally, here are a few fresh in-game shots (and remember - the game is still about flowers!)
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A bit technical thread 🧵
I’ve been improving the in-game ambient occlusion system - and ended up with something I call:
Blob-based Analytical Ambient Occlusion on Primitives
Here’s what it does to the final image:
(more examples later in the thread)
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