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@piedaddy.bsky.social

@piedaddy.bsky.social

@Pie_Daddy

Software Integer @ JetBrains Rider. If something doesn't work in UnrealLink/RiderLink, RiderSourceCodeAccess or EzArgs plugins, it's NOT ALWAYS my fault...

Limassol, Cyprus Katılım Ekim 2010
203 Takip Edilen262 Takipçiler
@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
That's a really nice guide! What I'd add - install EzArgs and EnhancedUnrealEngineDocumentation plugins for Rider. They can be installed through Settings > Plugins > Marketplace.
Tom Looman@t_looman

I have written a C++ setup guide for Rider and UE5. Including the errors you might run into during installation or first compiling your Unreal project. A few personal preferences were included…depending on how minimalist you like your code editors.

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Tom Looman
Tom Looman@t_looman·
I have written a C++ setup guide for Rider and UE5. Including the errors you might run into during installation or first compiling your Unreal project. A few personal preferences were included…depending on how minimalist you like your code editors.
Tom Looman tweet media
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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
Folks, there's been a HUGE update of evaluation for C++ expressions in debugger. The variables page is now much faster, both in initial rendering and expanding.
JetBrains Rider@JetBrainsRider

The Rider 2026.1 Early Access Program just went live! The first preview build (EAP 1) comes with some truly exciting updates: 🔥 The first stage of our #Azure #DevOps integration: The ability to clone repositories 🔥 A Package Manager Console with NuGet PowerShell and EFCore commands support 🔥 .NET mixed-mode debugging on Windows 🔥 The ability to inspect .NET assembly output via the new .NET Disassembler plugin …and more. This blog post has all the details 👉 jb.gg/rd-261-eap1-sm

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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
And Rider is free for non-commercial use. If you're a B6 modders, it might be worth checking out ;)
JetBrains Rider@JetBrainsRider

We’re leveling up our love for #GameDev 💚 JetBrains is now a Platinum Sponsor of the @godotengine Foundation! Starting with Rider 2024.2, Godot support – including GDScript and C# editing, debugging, and more – ships out of the box. In 2025.2 we’re adding even richer GDScript features! Build games faster with Rider and Godot 🚀 Learn more: jb.gg/godot-foundati…

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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
Abort, I broke it even more. Sigh Hiding the version for now :'(
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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
Hello dear Unreal Engine people! As usual, you fix some, you break some. Latest Rider build 2025.1.4 has faulty RiderLink that won't build on UE older than 5.6... If you update Rider - update UnrealLink plugin from marketplace as well, it contains fixes for that. Cheera
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hasen
hasen@hasen_95dx·
@clion_ide Does that mean we have a visual C debugger for macos now other than xcode?
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CLion, a JetBrains IDE
CLion, a JetBrains IDE@clion_ide·
🎉 Big news! CLion is now free for non-commercial use! Whether you're a student, hobbyist, open-source hero, or just in love with C or C++, you can now code your heart out – for free! jb.gg/cl_free_x #cpp #cplusplus
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Jason Turner
Jason Turner@lefticus·
git commit -m "attempt to fix CI" ... git commit -m "attempt to fix CI" ... git commit -m "attempt to fix CI" ... git commit -m "attempt to fix CI" ... git commit -m "attempt to fix CI"
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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
I know it's been a pain in the buttcheeks for a lot of devs, so I hope it'll drop some friction for you folks debugging Shader Compiler and other programs from UE ;)
JetBrains Rider@JetBrainsRider

🎮 Debug child processes with @UnrealEngine in Rider on Windows. Every spawned process now joins the debug session automatically! More updates for game dev in Rider 2024.3 here: #version-2024-3-game-development" target="_blank" rel="nofollow noopener">jetbrains.com/rider/whatsnew… #gamedev #UnrealEngine

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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
@rfleury That being said I'm not a fan of random return placement and really like the "check all the invalid paths in the very beginning and return" of the method as a way to show the contract for the input, so it can be easily digestible to figure out the way of using the method.
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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
@rfleury I dearly love C, but these cases really feel like the language limitation. Would be so nice to have a method level attributes like in Python to have smth that works on the scope regardless of the return placement.
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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
More cool Rider stuff - the `Unreal Editor log` panel that shows logs from the Editor in Rider, It's based on the Console control and It means that plugins applicable to Console will affect UE log as well. Check out `Grep Console` plugin, you can mod the hell out of your logs
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Завтракаст • подкаст
Роскомнадзор официально заблокировал Discord. Официальная причина — многократное нарушение законодательства. Последние несколько недель Discord работал с регулярными сбоями.
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@piedaddy.bsky.social
@piedaddy.bsky.social@Pie_Daddy·
@_benui The only question is Python support is not enabled by default (if I'm not mistaken), so shouldn't you add a Python plugin dependency as well?
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