
Rider for @UnrealEngine was used by Epic Games during the development of The Matrix Awakens: An Unreal Engine 5 Experience, which launched late last year. #TheMatrixAwakens #UE5 #Rider4UEStory #gamedev jb.gg/rider4ue_story
@piedaddy.bsky.social
850 posts

@Pie_Daddy
Software Integer @ JetBrains Rider. If something doesn't work in UnrealLink/RiderLink, RiderSourceCodeAccess or EzArgs plugins, it's NOT ALWAYS my fault...

Rider for @UnrealEngine was used by Epic Games during the development of The Matrix Awakens: An Unreal Engine 5 Experience, which launched late last year. #TheMatrixAwakens #UE5 #Rider4UEStory #gamedev jb.gg/rider4ue_story

I have written a C++ setup guide for Rider and UE5. Including the errors you might run into during installation or first compiling your Unreal project. A few personal preferences were included…depending on how minimalist you like your code editors.

The Rider 2026.1 Early Access Program just went live! The first preview build (EAP 1) comes with some truly exciting updates: 🔥 The first stage of our #Azure #DevOps integration: The ability to clone repositories 🔥 A Package Manager Console with NuGet PowerShell and EFCore commands support 🔥 .NET mixed-mode debugging on Windows 🔥 The ability to inspect .NET assembly output via the new .NET Disassembler plugin …and more. This blog post has all the details 👉 jb.gg/rd-261-eap1-sm

We’re leveling up our love for #GameDev 💚 JetBrains is now a Platinum Sponsor of the @godotengine Foundation! Starting with Rider 2024.2, Godot support – including GDScript and C# editing, debugging, and more – ships out of the box. In 2025.2 we’re adding even richer GDScript features! Build games faster with Rider and Godot 🚀 Learn more: jb.gg/godot-foundati…





Rider 2025.1 has just landed! This release introduces some powerful updates, including: 🤖 New free tier for JetBrains AI features 📍 Initial support for C# 14 preview features 🪢 Remote development on Windows hosts 🗂️ New Files view in the Solution Explorer for full repo visibility 🕹️ Unity Profiler integration ✨ …and much more! Get all the details here: jetbrains.com/rider/whatsnew/ #dotnet10 #csharp #gamedev


Ever wonder what lies beyond the edges of someone's profile picture? Ya know, without the cropping? No? Well too bad! I've just released a new tool to uncrop your profile picture... revealing a creative and unexpected scene that matches your online persona.

🎮 Debug child processes with @UnrealEngine in Rider on Windows. Every spawned process now joins the debug session automatically! More updates for game dev in Rider 2024.3 here: #version-2024-3-game-development" target="_blank" rel="nofollow noopener">jetbrains.com/rider/whatsnew…
#gamedev #UnrealEngine



Early return is probably the most underrated practice, even among experienced developers.

Big news is coming for #dotnet and #gamedev developers! Join us for a special livestream where we’ll reveal exciting news about Rider: 🗓️ October 24, 14:00 UTC 🔔 Set a reminder on YouTube: youtube.com/live/2nWJSgmd-… 💗 Share to spread the word!
