Pingle Studio
399 posts

Pingle Studio
@PingleStudio
Global Game Development partner for developers and publishers of all sizes. We help our partners to make great games, earn more revenue, and prevent crunch.
Dnipro/Kyiv/Lviv, Ukraine Katılım Ekim 2019
54 Takip Edilen279 Takipçiler

@FarOutGames Hey @FarOutGames,
How about adding Ukrainian localization to Deliver At All Costs? Ukrainians absolutely love great games and are happy to pay for them — just ask @songsofsilence_! 🇺🇦🎮
Let’s make it happen! 💙💛
English

Absolute chaos, crazy destruction, and nonstop action — get ready for Deliver At All Costs! 🚛💥🚔
🕹️ Wishlist on Steam: bit.ly/3zVQ2La
🎮 Coming to #Xbox & #PlayStation: DeliverAtAllCosts.com
#IndieGame #Gaming #ScreenshotSaturday
English

Check out one of our favorite #realistic 3D artworks in our ArtStation portfolio:
artstation.com/artwork/ZaWXqw
#gamedev #realistic #SAS #specialforces #helmet #3D

English

Attention @NordicGame crowd!
Katleen Evers and Ivanna Murzenkova are already at the location and ready for action 🎮
Let us know if you'd like to book an appointment😉
#NordicGame #gamebiz #videogames #gameconference

English

Cross-matchmaking, controls switching, keyboard controls, Store requirements - Denys Slipchuk and Yuriy Dudnik covered these and many other challenges our team faced while bringing the cross-play for @InsurgencyGame 😮
Read at @gamedevdotcom
gamedeveloper.com/programming/de…
English
Pingle Studio retweetledi

Talks from DevGAMM Gdańsk 2024 are ready to boost your knowledge to the stratosphere 🚀
🎙️ Maria Borys-Piątkowska from @Flying_Wild_Hog
🎙️ Ismael Jorge Soler from @Yodo1Games
🎙️ Katleen Evers from @PingleStudio
🔗 @DevGAMMchannel" target="_blank" rel="nofollow noopener">youtube.com/@DevGAMMchannel

English

Це я в оточені людей яки робили The Finals, Risk of Rain 2, Five Nights at Freddy, Life is Strangers, Insurgency: Sandstorm, The Outer Worlds, Paleo Pines, Donut Country, і ще багато всього. Єдина порада, яку я можу дати - оточуйте себе людьми, які вас будуть надихати, та професіоналами своєї справи. 🦎

Pingle Studio retweetledi

Одним із найвибагливіших до ресурсів частин моделювання у грі є світло: його заломлення та відображення. Саме про принципи роботи світла і відображень в іграх піде мова у блозі від розробників @PingleStudio
💡 gamedev.dou.ua/blogs/how-ligh….
Українська

Last week @GSC_GW released S.T.A.L.K.E.R - Legends of the Zone trilogy on PlayStation and Xbox consoles and managed to beat @helldivers2 in the Ukrainian PSStore🙃
Congrats on such an amazing result, colleagues! Looking forward to September 5th!
#STALKER #gamedev #Ukraine

English
Pingle Studio retweetledi

До 2-ї річниці повномасштабного вторгнення співробітниці @PingleStudio розповіли про свій вибір залишатися в Україні. Фахівчині мають можливість працювати віддалено і жити будь-де, та вони обирають жити в Україні — попри ракетні атаки, загрози ескалації: gamedev.dou.ua/blogs/stay-in-…

Українська

І в нас такі є🙃
GameDev DOU@gamedevdou
Існують #gamedev-фахівці, які роками залишаються з однією компанією і навіть не розглядають варіант перейти кудись ще. Поспілкувалися з такими спеціалістами та розповідаємо, що мотивує їх лишатися на одному місці та чому це не всім підходить: dou.ua/goto/4vo4 ♾
Українська

youtube.com/watch?v=6o6D_a…
Dear stalkers,
Last year, during Gamescom 2023, we finally had the chance to meet in person. We gathered around the campfire with you to share something valuable that we have been creating for you for all these years — a small part of S.T.A.L.K.E.R. 2: Heart of Chornobyl. Publicly, for the first time ever.
Our one-time initiative then transformed into a journey from campfire to campfire across France, Brazil, Singapore and other countries. Thousands of players were able to play the game themselves and give us the much-needed feedback afterwards.
And as true friends always do, you shared your honest thoughts about the game. Both positive and negative, and we are thankful for that. From your insights, we figured out two key points: the one to celebrate and the one to consider seriously.
The first one: the Zone remains the Zone. In its true beauty and after our likeness. The game absolutely feels and plays like S.T.A.L.K.E.R, the atmosphere, hardcore style, harsh and unwelcoming environment are ready to cook, and we can’t be more grateful for these words, as they basically sum up both the key intention and the main inspiration for the project from the very beginning at the same time.
The second one was: the gear in the backpack should be checked one more time to be completely sure it will not fail us in the most needed moment. On the technical side of things — the game needs more time.
Throughout the frankly challenging development process, we understood the time was of the team's main essence. Seeing the scope of polishing and understanding that we can’t push your patience too much, we were absolutely dedicated to releasing the game in Q1 2024, and we worked extra hard to meet the release window.
That, however, doesn’t change the fact that at the beginning of this year, we still witnessed the certain amount of technical imperfections that hold S.T.A.L.K.E.R. 2 below the expected standards for the final experience our fans are waiting for.
While there is absolutely no way to make another delay sound less dim, we decided to be clear about our reasons to postpone the game for the sake of yet another wave of polishing.
The final release date for S.T.A.L.K.E.R. 2: Heart of Chornobyl is now September 5, 2024.
We know that you are waiting for this moment, as well as we do. But the preparation needs to be done so that the journey into the Zone goes smoothly and as planned. Thanks for your patience and continuous support, and be ready to see a lot of info about the game further this year.
#GoodHuntingStalker #CheckPDA #GSC #stalker2

YouTube
English
Pingle Studio retweetledi

Dmytro Kovtun from @PingleStudio has developed methods for efficiently porting Unity-based games to various platforms ahead of typical schedules.
Details:
multiplatform.com/news/pingle-st…
#GameDev #Tips #Unity #PingleStudio

English



