Thomas Richter-Trummer

214 posts

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Thomas Richter-Trummer

Thomas Richter-Trummer

@PixelBilly

I like some good amount of pixel CTO @ https://t.co/w1PyD4o8XY

Graz Katılım Mart 2014
330 Takip Edilen344 Takipçiler
Thomas Richter-Trummer
Thomas Richter-Trummer@PixelBilly·
@bozoid Awesome thanks for trying it out, have not optimized for quest yet should be possible to get much more frame out!
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Bozoid
Bozoid@bozoid·
@PixelBilly Too heavy for native VR on Quest 3, but impressive nonetheless...
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Thomas Richter-Trummer
Thomas Richter-Trummer@PixelBilly·
@janusch_patas Static software is going away soon - we should stop thinking in rigid functions, software lives for the moment it serves an immediate need, a minute later already redundant - if creation gets from minutes to seconds - no need to keep it
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Thomas Richter-Trummer
Thomas Richter-Trummer@PixelBilly·
@pc_desgn When the proxy is not aligned well with the actual splat you can see this ghost artifacts, would need a pre process to align the surface closer to the actual splats. Working on it!
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Patrick Hölscher
Patrick Hölscher@allnewtomorrow·
@PixelBilly This is crazy because i just ‘played’ this splat using their new playable environment feature, but that was 1st person POV
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Thomas Richter-Trummer
Thomas Richter-Trummer@PixelBilly·
@itamarsharify Thanks for reporting! That does look quite choppy. I honestly haven’t tested on Pixel devices yet. It also looks like movement might be blocked somehow - are you able to enter the next room?
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ButtMatrix
ButtMatrix@Izard_of_Widd·
@PixelBilly good to know - I thought it was a game environment
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ButtMatrix
ButtMatrix@Izard_of_Widd·
@PixelBilly how was this environment even captured as a 3DGS?
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ザンビ君|地方XR研究所(Web屋)
360°動画の新しい活用法を模索中。 魔法の絨毯で空を飛ぶ( ^ω^ ) 360°空撮動画を球面に埋め込んで、 空を飛ぶような体験ができる ドームシアターを作ってみました。 北海道・釧路湿原の絶景。 動画は2Kに落としているので、 スマホでも快適…なハズ。 #ArrivalSpace #バイブコーディング #新しい旅のカタチ #北海道 #釧路市
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Nova 🐧✨
Nova 🐧✨@technobaboo·
@PixelBilly made this one using geometry nodes in blender and it's only like 500 splats, ai can't make this because there's no training data for it
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Thomas Richter-Trummer
Thomas Richter-Trummer@PixelBilly·
Hot: Procedural splats are strong primitives for prompt-driven procedural authoring. Fire, fog, emissive particles, ground cover — splats abstract the complexity. Shape probability, not polygons. Generate → tweak → re-prompt. arrival.space/ue-proc-splats
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Thomas Richter-Trummer
Thomas Richter-Trummer@PixelBilly·
@studionzambi try to use "unified splats" then the fog correctly sort with the splat scene, you may need to retune the alpha values:
Thomas Richter-Trummer tweet media
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Thomas Richter-Trummer
Thomas Richter-Trummer@PixelBilly·
Trying out the new #Vibe coding interface in @arrival_space_ Built a small racing demo purely through prompting inside the app Runs straight in your phone browser. Give it a try! 📱 Kudos to @playcanvas for the rock-solid foundation.
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