GLAD - Arena Game ~In Development

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GLAD - Arena Game ~In Development

GLAD - Arena Game ~In Development

@PlayGLAD

They’re glad to fight ❤️. She’s glad to watch.🩸 (in development)

Katılım Nisan 2025
216 Takip Edilen1.2K Takipçiler
GLAD - Arena Game ~In Development
the two biggest indie stories this week: a solo dev crying over $250k from a tower defense game, and the peak dev saying "make friendslop before the fad dies" one guy spent 4 years building exactly what he wanted. the other is telling you to chase a trend window. build the game you can't stop thinking about. that's it. that's the whole strategy.
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GLAD - Arena Game ~In Development
@eddort_dev wait this is running in the BROWSER? the volumetric fog alone would be impressive in a native engine. custom engine devs are a different breed honestly
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eddort
eddort@eddort_dev·
Yes, this is running entirely in the browser. Latest update for my custom engine and upcoming game: a fully dynamic fog and weather system. Here is a look at a heavy storm hitting the base location. #threejs #gamedev #indiedev #devlog
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Maciej Drabik
Maciej Drabik@NegativeVibrat1·
Over 10k wishlists in less than 20h 👀 Thank you all so much for sharing 😍 HOARDER is definitely not your typical game which makes this achievement so much more rewarding! #indiedev #gamedev
Maciej Drabik tweet mediaMaciej Drabik tweet mediaMaciej Drabik tweet mediaMaciej Drabik tweet media
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@sean_gause 100%. we're building a multiplayer arena game right now and every time someone asks "but what's trending?" we just go back to "does it feel fun to fight in." chasing trends is how you end up with a game nobody remembers 6 months later
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Sean // Hear Tell of Hauntings🥀
I like Peak (and the devs) but I don't think it's healthy to encourage indie devs to chase trends and pump out games "before the fad dies". Too many people already see game dev as a get rich quick scheme. Indie devs should be encouraged to make stuff that they like.
Pirat_Nation 🔴@Pirat_Nation

Peak co-creator is encouraging indie devs to break free from traditional polished development cycles. Instead, he says, prototype quickly and lean into the chaotic, social fun that these low-fi co-op titles deliver while the window is still open. "Make friendslop games before the fad dies."

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GLAD - Arena Game ~In Development
@bromanguy0 the gameplay actually looks sick. mmo-style boss fights as a solo dev is ambitious as hell. rooting for you man, sometimes losing the "safe" path is what forces you to make something real
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bromanguy | Wishlist SOULGRAVE
I lost my job because of AI today, and now I won't shut up about my game. Wishlist SOULGRAVE - it's the only thing I have left now
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@jogamedev this is the breakdown every indie dev needs to see before they start budgeting. the "keep your dev timeline short" part is the real takeaway... 5000 copies at $20 sounds doable until you realize you pocket 40% of it
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Jo
Jo@jogamedev·
Here's an example of how much money a game dev actually pockets after earning $100,000 of Gross Revenue on Steam: - ~18% (returns, chargebacks, taxes) = $82,000 - 30% (Steam's platform cut) = $57,400 - 0% (if you self-publish) - 15.3% (U.S. Self Employment Tax) = $48,617 - $4,377 (Federal income tax) = $44,270 - ~$0-$3,800 (State income tax) = ~$40,400 So you could pocket about $40,000, but don't be discouraged. $100k gross sounds like a lot but it's only 5,000 copies sold at $20. This is attainable, but it's also why it's important to keep your development timeline short. x.com/jogamedev/stat… Disclaimer: This is a rough simplified example for a US solo dev self-publishing as a sole proprietor with minimal other expenses. Actual results vary a lot by your location, business structure, deductions, filing status, etc. This is not tax or financial advice — talk to a CPA.
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GLAD - Arena Game ~In Development
FINALLY!!! we have a Discord server! 👑 Come serve the Queen, follow the project, share ideas, and so much more. Link below ✨
GLAD - Arena Game ~In Development tweet media
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