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eddort

@eddort_dev

indie dev | building a browser-based game & game engine

Katılım Mayıs 2025
226 Takip Edilen698 Takipçiler
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eddort
eddort@eddort_dev·
just a demo of my browser game running on a custom engine built with @threejs 3D pixel-art style
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eddort
eddort@eddort_dev·
vfx system prototype
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eddort
eddort@eddort_dev·
abandoned village, a test location for my browser rpg
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eddort
eddort@eddort_dev·
@mflscout ty! my own ecs engine based on threejs assets my own and some paid
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MFLScout
MFLScout@mflscout·
@eddort_dev Looks awesome, what’s your tech stack and how’d you create the in game assets?
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eddort
eddort@eddort_dev·
testing a storm system + new optimization techniques in my browser game engine on @threejs
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eddort
eddort@eddort_dev·
@NicolasZu @threejs thanks! i’m actually working on that right now, but getting down to 50 draw calls is pretty difficult with this level of modularity, multiple light sources, and outlines. do you have any advice on how i could achieve that?
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Nicolas Zullo
Nicolas Zullo@NicolasZu·
@eddort_dev @threejs Good intuition: remove the mirror Also: you need to work on the draw calls, you could probably manage to go below 50, same for the tris with some LOD The style looks really great, could you share more on how you achieved it?
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eddort
eddort@eddort_dev·
first HUD prototype for my game on @threejs not sure if replicating every character action in the HUD is a good idea, but I like it so far
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Hùng Phù
Hùng Phù@HngPhVnh192164·
@eddort_dev @threejs honestly that mirror feedback in the HUD looks great — makes combat feel more connected. the risk is screen noise during chaos but the readability in this clip holds up
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eddort
eddort@eddort_dev·
@VibeCreAI @threejs probably through experimentation, but AI won’t be able to create a good-looking HUD without a developer’s experience. i’d start with existing examples and define the project’s color palette and style
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VibeCreAI
VibeCreAI@VibeCreAI·
@eddort_dev @threejs how do you make those designed frame HUD? How should I prompt my AI to make those?
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eddort
eddort@eddort_dev·
@lukeysworld111 @threejs thanks! yeah, for now the animations are just for testing. i’m still working on the environment
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Lukeysworld
Lukeysworld@lukeysworld111·
@eddort_dev @threejs would remove hud mirror and make character feet move a little faster or the distance travelled smaller my 2 cents 😅
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Anton
Anton@rcemandev·
@eddort_dev @threejs Style looks great 👍 I would put char into idle state in the hud
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eddort
eddort@eddort_dev·
@alightinastorm I like the way games used to be made: people came up with their own development pipelines, built their own editors, worked around limitations in their own ways, and as a result made truly unique games. Right now feels like the perfect time to do exactly that
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eddort
eddort@eddort_dev·
adding more life to my browser game world on @threejs
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