Playful Fox Games

579 posts

Playful Fox Games banner
Playful Fox Games

Playful Fox Games

@PlayfulFoxGames

#IndieDev building #AnimalBar 🦊! https://t.co/HbQIFmfTYf Get Stockroom Scramble! 🤖 https://t.co/zowJKrDFLH 🍎 https://t.co/PufmOUlkjN

Vancouver, British Columbia Katılım Eylül 2015
362 Takip Edilen493 Takipçiler
SporeBloomGame
SporeBloomGame@SporeBloom_Game·
@PlayfulFoxGames @hananon_art This is for billboards to cast shadows using alpha? (link not working atm for me) I also had to follow a tutorial to achieve this! Surprised it is capable with the tick of a box under the hood but not available ;)
English
1
0
0
2
Playful Fox Games
Playful Fox Games@PlayfulFoxGames·
@unity A big problem with the "clarifications" is, the method of checking is only done from a system that has no ability to track reinstallations as you stated in previous clarifications. This puts the onus and cost onto devs to track and determine reinstalls, fraud, etc.
English
0
0
0
21
Unity
Unity@unity·
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV
English
8.4K
1K
3.2K
12.1M
Playful Fox Games
Playful Fox Games@PlayfulFoxGames·
@MaddyThorson Artificial difficulty is when something is added that makes something harder in a way that doesn't require an increase in skill. A good example is a boss with a shield that negates all damage, but randomly. It makes the fight harder but in an arbitrary way that isn't predictable.
English
0
0
1
0
Playful Fox Games
Playful Fox Games@PlayfulFoxGames·
How is your day going? Mine is unfortunately devoid of tea...
English
0
0
1
0
Ian Higton
Ian Higton@IanHigton·
One of my most wanted games Of 2022 is out this week and the kind folks at @FinjiCo have sent me a #Tunic treasure chest as a reminder. It came with an adorable fox finger puppet that Titch 'tolerates' 🦊 #Gifted
Ian Higton tweet mediaIan Higton tweet mediaIan Higton tweet mediaIan Higton tweet media
English
7
5
126
0
Playful Fox Games
Playful Fox Games@PlayfulFoxGames·
@FinjiCo Happy Birthday! *(this message was vetted by HR and was classified as 'non-offensive' and therefore certified OK to post)
English
0
0
2
0